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"We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?"

Other decks from the series:

Supreme Law (Azorius Guild Kit)

Veiled Secrecy (Dimir Guild Kit)

Gleeful Slaughter (Rakdos Guild Kit)

Ruinous Rampage (Gruul Guild Kit)

Harmonious Unity (Selesnya Guild Kit)

Eternal Debt (Orzhov Guild Kit)

Neverending Cycle (Golgari Guild Kit)

Unbound Evolution (Simic Guild Kit) — you are here

Explosive Science (Izzet Guild Kit)

Fiery Justice (Boros Guild Kit)

The original Guild Kits, while being a terrific idea, had a lot of questionable picks, but left out some in-guild cards that would really benefit the kit in question. So I decided to make my own. These are supposed to form an environment of ten balanced decks where either could battle another with pretty equal chances to win.

I wanted to capture what it's like to play Simic bioengineering with all that counter shenanigans, and I like to think that I succeeded. Simic deck unites Evolve, Graft, and Proliferate in one big synergistic package. While Graft doesn't work with Evolve as much as I'd like it to (grafting a counter on a 3/3 entering the battlefield won't evolve a 3/4, for example), having counters everywhere already works bonkers with Proliferate pseudo-proliferate of Renegade Krasis and Cytoplast Root-Kin. Play your creatures in the correct order of Evolution, stack your triggers wisely, and enjoy the insane fun of spreading counters around and growing your creatures to inmeasurable levels!

As always, I am more than happy to provide explanations for any card included (or excluded).

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