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Mono Black Aggrocrats (GD Top 4, PPTQ Top 16)

Standard Mono-Black

ChrisHansonBiomancin


Sideboard

Sorcery (3)


Aristocrats are finally making a comeback in Standard. Luckily, I have a leg up on the competition after running a RB version last rotation using Tymaret, the Murder King as a slower but more inevitable Blood Artist. Now, with Zulaport Cutthroat, we get a close match to the original Artist.

In similar fashion to my old brew, this deck isn't trying to simply drain the opponent with Zulaport triggers. That route is available if needed as a finisher, but this deck likes to get on the attack early and often, wearing down the opponent with relentless creatures & tempo-minded value.

Card Breakdown

Bloodsoaked Champion: A nice early beater who doubles as recyclable sac fodder.

Qarsi High Priest : Excellent aggro sac outlet, as the value he creates goes straight to the board. The Manifesting is a great way to sneak in big threats, and it just generally smooths out draws & lets you see more cards in your deck.

Sultai Emissary : The best trigger of the sac fodder for an aggro deck, as it leaves behind a 2/2 at worst. Manifesting fun continues...

Carrier Thrall: Another aggressive sac fodder trigger on a more threatening body. Sac'ing to Bone Splinters is especially nice, as it is essentially free if you don't mind losing the token.

Despoiler of Souls : One of the few 3 power options in the deck, it can grind out control opponents by swinging through the man-lands & its end-step recursion.

Zulaport Cutthroat: The finisher of the deck. Not quite Blood Artist, but even getting close means a really good card.

Grim Haruspex: The preferred early-game Artist, as card advantage trumps life points until you can get the opponent to 0. Being able to flip it for 1 off a Manifest can result in some surprising fits of card draw

Nantuko Husk : Combos with Zulaport Cutthroat to finish opponents in one fell swoop. .Manifesting it into play can spell a quick, out-of-nowhere ending for your opponent.

Liliana, Heretical Healer  : Triggers ridiculously easily & recycles the 2-drop sac fodder. Plus'ing usually means ditching excess lands or just putting Bloodsoaked Champion/ Despoiler of Souls in an accessible place. She can also recur a Nantuko Husk upon flipping for an insta-win if need be.

Bone Splinters: Because hard one-drop removal is kind of good, especially when the "downside" is what your deck wants to do.

Vampiric Rites: Cheap, repeatable sac outlet that is hard to remove and helps grind out control decks.

Shadows of the Past : Scrying before Manifesting is a real thing, and the drain ability gives reach against control or a creature deck that's starting to stabilize.

Playing the Deck

*THIS IS AN AGGRO DECK. You want to deal 20 points of damage as soon as possible, not build the perfect sac-value engine (even though this deck is capable of doing that). Opt for higher-power creatures when the choice presents itself on early turns (i.e. Bloodsoaked Champion over Qarsi High Priest on turn 1, or Carrier Thrall over Sultai Emissary on turn 2).

*Again, THIS IS AN AGGRO DECK. While you probably could hold off the enemy for an impressive amount of time with all the sac fodder, in general, you want to be swinging whenever possible and absorbing as much damage as you can if it means preserving your offense.

*That all said, be constantly thinking about who has inevitability and how you can swing that balance in your favor. Against many midrange decks that have high-impact spells, you can still surprisingly achieve inevitability through card advantage for grindy wins in case your early efforts are stifled. Also, it's best to play as a control deck against a lot of aggro decks and leave back blockers, as you certainly have the life gain and card advantage to pull away in the late stages.

*Don't underestimate the value of Qarsi High Priest . Oftentimes, it's best to milk its value early and often to save cards in your hand and see more in your deck (luckily, doing so often doesn't lose tempo). That said, be on the lookout for the moment to step on the accelerator and dump the hand.

*Pick the right time to deploy Zulaport Cutthroat & Nantuko Husk . Since their value typically only affects life totals and they are removal magnets in a deck otherwise resistant to removal, they are best used to finish the opponent off or at least put them in an uncomfortable bind. Husk can also be a great tempo play when you're already ahead and want to press the advantage, as he often demands an immediate response, or can give you the big body you need if the opponent has ample blockers.

Suggestions

Updates Add

Interesting day to say the least. I think the turnout was about 80 people for this one. All in all, I was pretty pleased with how things turned out given the rough start I got off to, as I won games in both aggro and grindhouse fashion. Plus, someone gave props to Qarsi High Priest, which pretty much kicks ass.

Rd 1: Dark Jeskai L 0-2 In game 1, I mulled to 6 and had to keep a slow hand, and was eventually beaten by a Dragonmaster Outcast. In game 2, I made what was in retrospect probably my worst mistake of the tournament, as I kept a slow hand that had some toys, but was blown out by Radiant Flames followed by Srarkhan, the Dragonspeaker.

Rd 2: GW Eldrazi Ramp W 2-1 I got rolled pretty bad in game 1 by an early Ugin, the Spirit Dragon after Nissa's Renewal ramped him into it and put his life out of reach, even tho my creatures had a semi-threatening start. In game 2, I crawled back from the brink of 0-2 after he reached over 30 life thanks to Dragonlord Dromoka, but a Hangarback eventually stifled it thanks to Husk sacs to prevent life gain, and I was able to sneak in a manifested Husk amongst a slew of face-down creatures for 25 damage/double-Zulaport triggers for the win. Game 3 was a grindfest again, as his Arashin Clerics and Orator of Ojutais clogged the board, but I eventually won out with card advantage from Haruspex & QHP followed by good ol Husk=Zula action. Hangarback was again instrumental in bringing Dromoka to a halt.

Rd3: 4 Color (WBRG) Aristocrats W 2-0

TECHNICALLY it was 2-1 since I somehow missed the start of the round and took a game loss. But in game 1/unsideboarded 2, he got mana screwed. Then, in game 2/3, his Evolutionary Leap-Abzan Ascendancy combo was picking up steam, but QHP manifests eventually paid off as I hit a Husk and flipped it on his end step after he was tapped out. With Rogue's Passage on the board and my 7th land drop in hand, I needed to topdeck a 1-2 drop creature to have lethal with enough mana to make Husk unblockable, and the Sultai Emissary I got was gravy.

Rd 4: Dark Jeskai L 1-2 My dreams of Top 8 were dashed as I dropped game 1 for the 4th straight round, getting stuck on 3 lands and not being able to go wide enough. In game 2, I aggro'd him out with 2 Bloodsoaked's and a Despoiler (who is a boss in this matchup btw, as his 3 power scares off Mantis Rider). In game 3, we ground into a topdeck war, and his deck delivered spells while mine delivered lands.

Rd 5: Bu Aristocrats W 2-0 Despite Top 8 being out of the question, there were still prizes to be had for Top 16, so I could only hope to run the table over the last 3 rounds. I started by taking advantage of a mana-screwed opponent in game 1 of this mirror match, then won game 2 as 3 Haruspexes provided the necessary card advantage to grind out the win.

Rd 6: Dark Jeskai W 2-0 I finally had my revenge on the deck that beat me twice, as my Bloodsoaked/Despoiler combo again proved to be a force in a fast game 1 win. Game 2 was incredibly grindy, as I drew into a lot of removal and managed to keep his value-producing threats off the board while applying fairly consistent pressure. He seemed to topdeck fairly well to stay in it for a while, but eventually he hit lands for a few turns and a Husk ran away with it.

Rd 7: Atarka Red W 2-1 In game 1, I got off to a fast start with 2 Bloodsoakeds & sac fodder to muck up their attacks, and my opponent didn't have a chance to set up for the huge Temur Battle Rage-inspired attack that it would have taken given her lack of early damage. In game 2, she hit 3 Monastery Swiftspear on her first 2 turns on the play, bringing me to 16 before I had a chance to play anything. My Carrier Thrall & its token subsequently ate 2 Wild Slashes, and her 9=point swing and on-board advantage pretty much sealed it on turn 3. In game 3, I was able to stall for a while with a few instant-speed removal spells along with Hangarback and Carrier Thralls. I drew into Vampiric Rites in the nick of time as we both were topdecking and I was still at fairly comfortable life total, and it eventually drew me into a QHP & Sultai Emissary, which comboed to hit a Husk for the win.

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Date added 9 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

12 - 0 Rares

10 - 12 Uncommons

15 - 3 Commons

Cards 60
Avg. CMC 1.82
Tokens Eldrazi Scion 1/1 C, Emblem Liliana, Defiant Necromancer, Manifest 2/2 C, Morph 2/2 C, Thopter 1/1 C, Zombie 2/2 B
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