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Hollow One! Hollow One is my favorite deck. I have been testing and pushing to find a better build. I believe I have found the best version, for now, however I am still open to other ideas and considerations. If I make any changes for testing I will list them in updates. MH2 brought us some good power/consistency.

For those unfamiliar with this deck, the main idea is to cast Burning Inquiry or Goblin Lore and then be able to cast Hollow One for free using his ability.
The main strategy here is hit them hard and fast, you're trying to cheat in big creatures, while pumping your smaller ones, to attempt to overwhelm your opponent.
You mainly want to keep a 1-2 land hand with a turn 1 play, either Flameblade Adept or Burning Inquiry.

Flameblade Adept is usually the better turn 1 play due to the extra value from his ability when combined with Burning Inquiry + Goblin Lore . However if you have an opening hand of 2-3 Hollow One and a Burning Iquiry then I recommend going for that line of play. Thanks to MH2 we now have a 0 drop madness creature with Blazing Rootwalla. This means we have potential Turn 1 Vengevine.

Cabal Initiate is a champ in here as well, it's not as strong as Legacy's Putrid Imp, however it can get us Turn 2 Hollow One and/or Vengevine thanks to it's discard ability. This is where Blazing Rootwalla comes in clutch. For example Turn 2 cast Cabal Initiate then discard till we hit free Hollow One or Blazing Rootwalla to bring back Vengevine.

One big thing I have found is that you don't want to cast Seasoned Pyromancer on turn 3. It feels really bad to draw a Hollow One and not be able to cast it.

We do use the graveyard a lot, but if your facing down a Leyline of the Void, just Aggro through it. Worst case you can pump Blazing Rootwalla.

Suggestions

Updates Add

Thanks to MH2 we have Blazing Rootwalla and Cabal Initiate. These 2 additions allow us to be closer to the Legacy build.

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Casual

92% Competitive

Top Ranked
Date added 3 years
Last updated 2 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

19 - 9 Rares

20 - 2 Uncommons

10 - 4 Commons

Cards 60
Avg. CMC 2.43
Tokens Elemental 1/1 R, Goblin 1/1 R
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