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Said on Bant Heroic Tempo...

#1

cyeRunner that’s actually a good idea! The main reason I didn’t consider Distortion strike over Lunge is because… I actually didn’t know it existed!… well now I do and although I lose an option for 20 damage in 1 turn, casting mutagenic growth for 2 life is the same thing, so overall it works out! Thanks!

June 24, 2022 4:56 p.m.

Said on Bant Heroic Tempo...

#2

wallisface that's actually a change I just made, after doing some playtesting I learned that while this deck does thrive early game, it absolutely struggles extending to the late game because of how low the land count is. My idea when originally making the deck was a turn 3/4 kill with Illuminator Virtuoso + Scale Up + (any +2/+2 spell here), and with games ending that fast, less lands means more virtuoso hits and more slots for other cards, but while the deck has tons of ways to get that turn 3/4 kill, there's always a chance it just doesn't assemble the combo early game(Stormchaser Drake is there to try and draw into it if we don't start with a virtuoso/hero). I made a few cuts, the big cut being the Rancor copies since playing Mutagenic Growth for essentially free is a better option to close the game right on that turn(both mutagenic growth and rancor fit the +2 power slot in the above mentioned combo, but mutagenic > rancor since you can pay 2 life instead of G, saving mana for a scale up or Snakeskin Veil to protect virtuoso). All in all, it now has 18 lands and 2 MDFC lands, I did a bit of online playtesting with that change and it seems to now perform just as good in the late game! However, writing this long-ass paragraph has taught me I need to actually write a valid description for the deck and not shrug it off... guess I'll do that real quick ;-;

June 22, 2022 11:58 p.m.

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