Witch Enchanter

Back:

Witch-Blessed Meadow  Flip

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Vintage Legal

Witch Enchanter

Creature — Human Warlock

When this enters the battlefield, destroy target artifact or enchantment an opponent controls.

Eloniel on Nobody has the intention of building a Wall

5 months ago

Azeure Arcades is a deck that you can upgrade over time when new defender are released. The first version i built based on K4m4r0 version didn't have all the defenders release the lasts 5 years.

Regarding MDFC indeed it's a great way to increase the land density, i would not replace one of the 35 land by one but instead having 35 lands + 1-2 MDFC .

Bala Ged Recovery  Flip, Sink into Stupor  Flip, Witch Enchanter  Flip and Glasspool Mimic  Flip could also be considered. But personally i wouldn't know what to cut to add them. But i would love a MDFC land on a Bar the Door effect.

GhostB3N on Silvar & Trynn - Human tribal

7 months ago

Easy swap for a more fitting 3 mana mana rock:

Commander's Sphere > Patchwork Banner

Better fitting creature

Alesha, Who Smiles at Death > Witch Enchanter  Flip

5 mana aristocrat card for a impact tremmor like effect with +1/+1

Syr Konrad, the Grim > Warleader's Call

card draw replaced by more reliable carddraw:

Disciple of Bolas > Idol of Oblivion

Shadowheart, Dark Justiciar > Caretaker's Talent

Garna, Bloodfist of Keld > Wedding Announcement  Flip

Better token makers:

Oath of Eorl > Forth Eorlingas!

Brazen Cannonade > Distract the Guards

Cathar's Call > Apothecary White

CRKFIEND on Skrelv's Toxic Masculinity

9 months ago

Niko9 Thanks for the feedback. I went ahead and streamlined the deck a bit. Most of the 4 drops were a bit too slow. I added a bit of protection, as well as a few smaller creatures, and I think the deck is in a way better place now! What do you think? I added some more spot removal like Witch Enchanter  Flip and Loran of the Third Path, also some evasion with Lost Jitte, Access Tunnel and Rogue's Passage. I added a Stoneforge Mystic since on curve I can reliably fetch the Lost Jitte, Grafted Exoskeleton and Prosthetic Injector