Urza's Incubator

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Urza's Incubator

Artifact

As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost less to cast.

NV_1980 on Sivitri, Tamer of Dragons

1 month ago

Hi Vessiliana. This looks fun! I think I'd go for an Urza's Incubator considering it's a tribe deck with high-cost creatures. Happy brewing!

indieinside on Elves & Friends

1 month ago

Kamahl, Heart of Krosa seems like he would be great. Only real issue is the CMC. More of a mid-late game play. But he does buff all of your creatures. Numa, Joraga Chieftain seems a little more relevant, but a bit costly to activate to be worth it. But yeah, Kamahl would be pretty cool. It’s probably a bit pricy budget wise, but Urza's Incubator would be a great pull for this build.

indieinside on Ureni Dragons

1 month ago

Took another look. What about Urza's Incubator for a little ramp, choosing dragons of course.

indieinside on 100% Dinosaur Tribal

1 month ago

Profet93

Understandable regarding the Mana Rocks. So... now you have me faltering on whether or not to keep Crop Rotation.

Urza's Incubator was 100% a great call. Any other suggestions?

indieinside on 100% Dinosaur Tribal

1 month ago

Profet93,

I agree with your thoughts on Crop Rotation and the need to add in Urza's Incubator. So, I switched those two out. As for what land Crop Rotation would target, I feel like Gaea's Cradle would have been the consistent grab 98% of the time.

When it comes to Grim Monolith and Mana Vault you are going to need to explain why you think Grim Monolith is weaker. I feel like they are practically equal.

You are right about Archdruid's Charm. The only time it gets used I am just fetching Hunting Velociraptor. It seems like Worldly Tutor would be a better replacement. Going to change those out as well.

As for playing the deck, I got to play it quite a bit but found that it was way too slow early game. Mortlocke threw out so many good suggestions that I ended up cutting 12 cards to add in more ramp and mana. I haven’t played it yet since then because I am still waiting on those cards to arrive in the mail.

Profet93 on 100% Dinosaur Tribal

1 month ago

indieinside

I would swap out grim monolith for Urza's Incubator - Monolith is better in non green decks, really fast low to the ground decks, or with decks that have a way to abuse it (Ex: Voltaic key, power artifact, etc.... Mana vault is alright, how they both been in ur experience?

Which land is ur crop rotation target? Crop rotation works well in land decks usually or with something like Yavimaya Hollow. I would put in hollow over crop rotation. Having an additional land can help you with your land drops. I get you might be able to get cavern but if blue is really an issue, they will just counter ur spell and u will b down a land anyways.

Archdruid's Charm seems super difficult to cast in a 3 color deck, even with filter lands and green urborg/yavimaya. How has it been for you? I would swap it out with more ramp or draw.

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