Urza's Incubator

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Urza's Incubator

Artifact

As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost less to cast.

Profet93 on Zirilan of the Claw Dragon Chompy Dragon Stompy

1 month ago

SufferFromEDHD

Hall of the Bandit Lord/Hanweir Battlements  Meld - Haste

You mention how lotus vale is a one tap activation. From my limited perspective, I only see it's detriment. 2 lands + 1 land (that you could swap it with) = 3 mana. Lotus value = 3 mana. Where exactly is the benefit? I see a big strip mine target that gets neutralized by dampening sphere. Ignoring the color aspect, I feel Scorched Ruins would be better suited. It combos with your rings and deserted temple for infinite mana. Then using that infinite mana + top = Draw your whole deck, cast lattice and cast your entire deck. While the combo is not the primary reason for the swap, the benefit of 4 (colorless) mana vs. 3 (colored) mana is the primary focus.

How has Sarkhan the Masterless been working for you? It's static ability seems cool, but since the deck doesn't go wide, how does it play out? It's +1 is nice but makes it more susceptible to removal. It's -2 isn't anything too crazy. While not an entirely serious suggestion, have you considered swapping it out for Karn, the Great Creator? Karn creates a hard lock with lattice, allows recursion for your artifacts and can even animate opposing artifacts for political reasons

Urza's Incubator/Ruby Medallion - Ramp

Maybe Humble Defector - Politics + synergy with homeward path

Thevenom on Angel tribal EDH

1 month ago

i have Caged Sun, Sol Ring, Gilded Lotus, Urza's Incubator i could put in here, also Belbe's Portal. Using this in a handful of games, it worked pretty well considering the mana issues i was looking at. Thanks for the info NV_1980 and taking time to stop by!

Profet93 on Xenagos, Prehistoric Party God

1 month ago

Urza's Incubator > Impact tremors - Tremors is for going wide decks, Xenagos is a going tall deck. You need more ramp in the deck.

City on fire is nice but a bit winmore.

Skyshroud Claim > Explosive veg - Skyshroud allows you to get duals, untapped and explosive veg is unnecessary redundancy for migration path. Although personally, I think a Kodama's Reach is better since it helps get your commander faster by 1 turn because it's on curve. Lotus pedal would be good to swap for it given your avg cmc is 4+ and this is not a speedy deck that requires lotus pedal.

Nature's Lore > Elixir of immortal - You need more ramp, I see no reason for elixir in the deck. Meta?

Ruby Medallion/Emerald Medallion > Chromatic lantern - Lantern is best for 3+ color decks and while it is on curve, it is not needed for a 2 color deck which has green. If it's static ability really helps you, then you have a landbase issue. Medallions help ramp you and are low on curve. Personally, I like Rampant Growth and Three Visits more as lands are harder to destroy than artifacts in EDH.

NV_1980 on Angel tribal EDH

1 month ago

Fun Angel-tribal deck! I like how you've gone all in with this strategy :) I have some suggestions but I'm not sure how much you want to spend on this, so just let me know if I'm going over the top.

Let's start with your mana. Right now, you've got 31 lands and one ramp-artifact. This is really on the low side, consdering the average amount of mana you need to spend for most of your creatures. I'd really recommend some mana-rocks like Arcane Signet, Caged Sun, Gilded Lotus, Pearl Medallion and definitely Sol Ring. Some more ramp like Archaeomancer's Map, Land Tax and Weathered Wayfarer. Lastly, I know it's expensive, but if you can get a cheap Urza's Incubator somewhere, go for it; would be awesome in here. Any of these suggestions (and there are cheaper alternatives to most) would increase the speed of your deck.

Next, let's talk opportunities this deck offers to draw additional cards. You've got five options, of which three are repeatable (because they're permanents :)). Some additional ideas on this: Archivist of Oghma, Endless Atlas, Mind's Eye and Smuggler's Share. Like with the stuff mentioned for mana, all of these would increase your deck's pacing.

To strengthen your angelic forces, you could consider Adarkar Valkyrie (which is awesome at resurrecting any Angels you lost during combat or even better, an opponent's creature lost in battle!), Angelic Arbiter (cast or attack, your opponents must choose), Battle Angels of Tyr (expensive card but insanely powerful balance-bringers in case you're behind with card-draw, mana or life) and Platinum Angel (as long as it's got indestructible and hexproof, opponents will have a very hard time snatching victory from you).

In case you're looking for more ideas, here's my Angel tribal deck, enjoy!

MTGBurgeoning on Linvala, Giada & Akroma

1 month ago

Thank you for the suggestions! Land Tax, Smothering Tithe and Urza's Incubator are great recommendations and will be slam-dunk inclusions once copies of them become available. Adding Starnheim Aspirant and Youthful Valkyrie are also strong considerations, especially Starnheim Aspirant. With SOOO many Angels from which to choose, Youthful Valkyrie got squeezed out during the initial construction of this build, opting instead for Angels the provide more versatile abilities, which applies to Starnheim Aspirant. Revisions may be on the way! Thank you and happy brewing!

AlucardZain on Linvala, Giada & Akroma

1 month ago

Starnheim Aspirant, Youthful Valkyrie and Urza's Incubator would help this deck! I'm also building Giada as well, figured I'd help out!

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