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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Trailblazer's Boots
Artifact — Equipment
Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)








RiotRunner789 on
water proof deck (v.3.0)
5 months ago
You could consider Trailblazer's Boots and/or Prowler's Helm. If you equip more than once, you save mana.
Cantrips like Opt are a good option, though technically not card advantage. The big ticket items would be Rhystic Study and The One Ring.
Otherwise, you could consider curiosity effects if you plan on connecting, Consecrated Sphinx, Fact or Fiction, or one of the blue creatures that draw you a card every instant or sorcery you cast.
RiotRunner789 on
Pew-pew! The not so scary voltron deck.
7 months ago
I like and dislike the anti-buffing. At 3 damage, it would take 7 turns to kill one player. If you had small buffs or minor buffs, enough to get you to 6 power, you only need 4 turns.
But some suggestions outside of Short Sword,
Righteous Aura: Helps counter other voltron decks (even other large threats). You never get commander damage and the life loss is manageable.
Trailblazer's Boots or other unblockable effects: You're deck is especially vulnerable to being negated by anything with flying. You'd have a difficult time knocking out a dragon player without more evasion.
Mandate of Peace: At worst, a fog. At best, a counter that exiles and negates your opponent's turn. Even if you're sitting back, often that one guy attacks everyone with x1000 squirrels or a bunch of hydras.
Deflecting Palm: Sometimes it's just best to redirect the alpha strike. Decent sit back card that can act as an ult win con.
Robe of Stars: On theme plus added protection.
Wall of Glare: One of the best blockers.
vasarto77 on
The Infamous Cruelclaw
8 months ago
Looks fun. Trailblazer's Boots might be good for making your commander get through. Skeleton Key could be good too.
Headers13 on
Power and Poison
1 year ago
Sheldaconda on
Gentle Giant's Embrace
1 year ago
There are a few things in the deck such as Alpha Authority, Trailblazer's Boots, and Silent Arbiter that reduce the amount of blockers against Wilson, Refined Grizzly to ensure combat damage goes through. I can see how Nemesis Mask + Deathtouch = Boardwipes, but I want to do more playtesting with the little-to-no-blocker cards first before I add Nemesis Mask.
When I read Quietus Spike to my GF, she said that it was nuts lol. I'll find a spot for it right now.
Thanks for your suggestions!
Profet93 on
Dirty Needles
1 year ago
I was gonna recommend the several instant cards that return your creature when it dies but given the exile opponent, I am hesitant to recommend them at this time. They might want to be reconsidered later. Until then, below are some general suggestions to improve the power/consistency of the deck while remaining "budget"
Draw to maintain gas (as you will be targeted)
Crux of Fate - Boardwipe for when things get out of hand
Imp's Mischief - Under $10 but extremely useful!. Redirect _targeted _ removal, draw and extra turns. Not to mention, it can "counter" counterspells and having 2 mana open will allow you to bluff interaction.
Force of Despair - Interaction while tappedout gives you a strong ability to bluff. May or may not be useful but worth mentioning.
Lightning Greaves - I know you have swift boots which allows you to put on other equipment but redundancy is nice to protect your costly commander.
Champion's Helm - Similar to above and swift boots
Trailblazer's Boots - Almost guaranteed unblockable
Sword of Vengeance - Not needed but potentially worth looking into
Animate Dead - Recursion is always nice in black
Thespian's Stage - Copy coffers or opposing utility land
Homeward Path - $15 but meta call should you find theft to become more common
You really need more ramp in this deck to make your commander more threatening
Mind Stone/Commander's Sphere - Ramp when you need it, draw when you dont
I can provide several suggestions for cuts should you wish, let me know. Hope this helps.
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