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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Trailblazer's Boots
Artifact — Equipment
Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

![Marvo, Deep Operative feature for OctoCLASH (Marvo) [PRIMER]](http://static.tappedout.net/mtg-cards-2/MKC/marvo-deep-operative/regular-1707380337.png)






hyalopterouslemur on Naya tricks
6 days ago
Yeah, when most players talk about combat tricks, they mean cards like Giant Growth.
Anyway, I have to second Sun Titan works well with your aura theme.
Hellrider can do a lot of damage.
May I suggest Curse of Stalked Prey? That damage can add up, and it lets you play a little bit of politics by encouraging other players to attack the enchanted player.
While not on theme, Balefire Liege is just great. Speaking of Eventide, Scourge of the Nobilis is a great mana sink.
If you want creatures to get through, may I suggest Trailblazer's Boots? In fact, hating on nonbasic lands is surprisingly effective in my metagame (where most people run four or five colors).
Warstorm Surge is a bit expensive, but it's a removal engine all on its own.
Crow_Umbra on
Salsa Roja [Primer]
2 weeks ago
Hi Venum, thank you for checking in, and sorry for the delayed response. I was in the middle of a round of disc golf when you first commented lol.
I haven't built this deck IRL, as it's more of a theory craft. Tbh, I hadn't really thought about this deck in months lol. I do like your suggestions, and think Sneak Attack could fit right in; I use it in my Goro-Goro and Satoru deck for similar reasons. Impact Tremors effects paired with ETB Token generation is definitely a solid way to build this deck, I think I omitted some of those token generators since a couple of my other decks are more Token/Impact Tremors/Group Slug focused and I wanted to do something a bit different here.
Trailblazer's Boots are pretty solid, I've used them in past builds and some of my friends have used them for some of their Voltron Equipment builds before. I used to use Whispersilk Cloak in an early version of my Alesha, Who Smiles at Death deck a few years ago, but the 5 total mana to cast and equip felt kinda clunky for me. There were also some past corner cases where I wanted to be able to target my own creature for certain effects. Personally, I like Brotherhood Regalia a bit more for a cheaper over all mana investment to cast and equip to a legendary creature. Ward 2 isn't Shroud, but in a lot of cases 2 additional mana for spot removal is enough to deflect attention away, especially in my primary play group.
Venum on
Salsa Roja [Primer]
2 weeks ago
What are your thoughts on Sneak Attack for bringing big creatures on the field with ETB and then doubling(or more) with delina ?
I either use it for ramp with Rapacious Dragon or even Goldspan Dragon
Or it could be a token generator with Siege-Gang Commander or Myr Battlesphere mixed with Impact Tremors does a LOT of damage.
As for the commander protection, i really like Trailblazer's Boots, pretty much making it unblockable and therefor, protecting it. Or even better, Whispersilk Cloak.
Let me know what you think !
RiotRunner789 on
water proof deck (v.3.0)
10 months ago
You could consider Trailblazer's Boots and/or Prowler's Helm. If you equip more than once, you save mana.
Cantrips like Opt are a good option, though technically not card advantage. The big ticket items would be Rhystic Study and The One Ring.
Otherwise, you could consider curiosity effects if you plan on connecting, Consecrated Sphinx, Fact or Fiction, or one of the blue creatures that draw you a card every instant or sorcery you cast.
RiotRunner789 on
Pew-pew! The not so scary voltron deck.
1 year ago
I like and dislike the anti-buffing. At 3 damage, it would take 7 turns to kill one player. If you had small buffs or minor buffs, enough to get you to 6 power, you only need 4 turns.
But some suggestions outside of Short Sword,
Righteous Aura: Helps counter other voltron decks (even other large threats). You never get commander damage and the life loss is manageable.
Trailblazer's Boots or other unblockable effects: You're deck is especially vulnerable to being negated by anything with flying. You'd have a difficult time knocking out a dragon player without more evasion.
Mandate of Peace: At worst, a fog. At best, a counter that exiles and negates your opponent's turn. Even if you're sitting back, often that one guy attacks everyone with x1000 squirrels or a bunch of hydras.
Deflecting Palm: Sometimes it's just best to redirect the alpha strike. Decent sit back card that can act as an ult win con.
Robe of Stars: On theme plus added protection.
Wall of Glare: One of the best blockers.
vasarto77 on
The Infamous Cruelclaw
1 year ago
Looks fun. Trailblazer's Boots might be good for making your commander get through. Skeleton Key could be good too.
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