Steelform Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Steelform Sliver

Creature — Sliver

Sliver creatures you control get +0/+1

Gliscorph on Best Modern Slivers

7 years ago

If I were you I'd go ahead and swap Battle Sliver for either Might Sliver or Megantic Sliver. It's just getting more for your mana. Other than that, I'd drop Sliver Construct, Steelform Sliver, Shielded Passage, and Caves of Koilos. Really all pain lands are good for is getting to a specific life total in very odd lifegain decks or Trisk decks, or Battle for Zendikar Eldrazi. As for the slivers, Sinew Sliver is cheaper and better than Steelform, the construct is just taking up space you could be using for a more relevant sliver, and Shielded Passage has SO many better alternatives. And just because slivers, I'd replace the boots with Alpha Authority.

TheGodofNight on Slivers By Mrtime

7 years ago

Here is a breakdown of your current list, and some cards that might prove to be better:

Battle Sliver - 5 mana for +2/+0 is ok, but 1 mana less, you can put out a Predatory Sliver and a Sinew Sliver, getting +2/+2. Arguably, Sinew Sliver does give all slivers +1/+1, but I haven't encountered many sliver decks in tournament play.

Blur Sliver - 3 mana to give all of your guys haste, perfect cost, comes into play and can be used right away, definitely a good addition to a sliver deck.

Diffusion Sliver - A 2 mana counterspell for spells and abilities for all slivers that stacks. This is a great addition to the deck, as the earlier it goes down, the more protection it offers.

Frenzy Sliver - This is an interesting card, I personally don't like because it relies on the variable of my opponent, and I don't like to leave things to chance, but I can see why you might use this. I would rather had the sliver lords Predatory Sliver and Sinew Sliver as first picks, because it is a guaranteed +1/+1 no matter what. So this comes down to what is strictly better, the guarantee or the maybe?

Galerider Sliver - A one drop that gives all of your guys evasion, this is an auto include of 4 copies, hands down. This comes down turn one and if left unanswered, wins games, and even in the late game, it can turn the tide to your favor.

Gemhide Sliver - Strictly speaking, Manaweft Sliver is the better choice, I'd take 4 of those, which will help round out your mana needs, and I might sideboard one or two copies of Gemhide Sliver for the matches were you need more mana production.

Groundshaker Sliver - Personally, 7 mana is way, WAY, too slow for modern in my opinion, and most modern players' opinions as well. Trample is nice, but the Lords give you more faster, so while I can see why you might use this, there are way better options out there.

Homing Sliver - This is a great card, but I wouldn't run more than 2 copies myself, and these would be strictly sideboard for when I need to fetch something specific to cripple an opponent's deck. Otherwise, it's a slow tutor, but it can still be relevant main board.

Leeching Sliver - Speaking strictly CMC, it is not a bad option, but you still need to swing in to get the benefit of the ability. It has merit, but it wouldn't be my first pick, if you are swinging in already, you'll do more damage with a sliver bolstered by lords, although, this could work to do the last couple points of damage you need. I'm on the fence about it.

Manaweft Sliver - 4 of in the mainboard, no question, mana fixing/ramp for days.

Predatory Sliver - A sliver lord, coupled with Sinew Sliver, this owns decks fast.

Pulmonic Sliver - 5 mana is a huge investment for a card that is going to just put cards on top of your library, which may or may not help you. I personally think it is too slow for modern, but with ramp, it might be something you could try. Personally, I'd rather 4 Galerider Slivers.

Sentinel Sliver - Vigilance to all slivers for 2 mana is amazing, swing in with vigilance, and then tap those creatures for mana for spells, other slivers, or whatever.

Sliver Hivelord - This screams singleton mainboard, because of the high cost. The legendary rule means 2 in hand is a dead card. Maybe one main and the other side board?

Steelform Sliver - Both sliver lords cost 1 mana less and give +1/+1, just more efficient than this card.

Striking Sliver - This is a great combat trick. Use AEther Vial or Collected Company to get this in during blocks, and boom, you could board wipe your opponent completely. Functional, but this would be one of my last picks as there are so many other good cards. If you got the room for it, include it.

Venom Sliver - I personally don't play defensively, as modern is often referred to as the 4 turn format, usually I want to be winning by then. I can see the merit of this card, but only as if you are on defense, not on offense.

Ancient Ziggurat - This is good only for creatures, so AEther Vial, Collected Company, or activated abilities can't benefit from this card. So it is good in a way, but in a very narrow sense. Cavern of Souls is still a much better, pricier option.

City of Brass - An interesting choice, but personally, the life loss might become significant against RDW (Red Deck Wins) style decks. A cheaper alternative, but I still think Cavern of Souls is better.

Mana Confluence - See Above.

Sliver Hive - An auto include 4 of in the deck, mana fixing for slivers and the token generation is great too.

Temple of Mystery - Tapped lands are too slow for this format. Shock lands are better.

Celestial Flare - I love this card, but not in this deck. Necrotic Sliver is the better choice as it removes any permanent, including lands. So for one more mana, you can remove anything that is on the field.

I hope this breakdown helps clarify choices, and gives you some ideas to work with. Good luck and may the hive prevail!

GeminiSpartanX on Slivers By Mrtime

7 years ago

I'd probably remove the competitive tag from this list until you're able to get the vials, Cavern of Souls, and CoCos which are pretty necessary for competitive lists. Regarding your choice of slivers, the less mana you can pay for a sliver's ability, the better. For example, Battle Sliver would be better off as Bonesplitter Sliver. The full 4 Galerider Slivers would be better than a 2-2 split with Pulmonic Sliver. Steelform Sliver isn't as good when compared to Sinew Sliver (which should be a 4-of here), etc. Slivers are meant to be as aggressive as possible, so it takes a really good ability for one to make it into a competitive list if it costs more than 3-4 mana.