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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Silent Clearing
Land
, Pay 1 life: Add or .
, , Sacrifice Silent Clearing: Draw a card.




![Isshin, Two Heavens as One feature for Musashi's Mosh Pit [Primer]](http://static.tappedout.net/mtg-cards-2/kamigawa-neon-dynasty/isshin-two-heavens-as-one/femme_fatale-isshin-two-heav_kwS1st5.png)


SufferFromEDHD on
At What Cost?
2 months ago
Damn Orzhov staple
Oracle en-Vec/Maddening Imp damned if you do, damned if you don't
Instigator/Walking Desecration potential
PhyrexianPraetor on
Back in Black
3 months ago
I saw your list and thought I would suggest a couple of ideas.
Since you're running fetch lands you could consider running some number of Godless Shrine and a long side of it, Silent Clearing. My reason is that you can then substitute Damnation with Damn, it's far better than Damnation due to it being both spot removal and a board-wipe when needed. Silent Clearing will also give you additional card draw in the late game and since you run fetch lands you could consider Fatal Push since you will have a decent number of opportunities to have revolt.
Another card you might want to consider is Withering Torment. It costs one more than Feed the Swarm, but is an instant and only costs you two life points. If you do consider my idea of running dual lands you could even go with Vindicate as an option. It would effectively fill the role of Feed the Swarm and Fulminator Mage at the same time, the only downside is that you can't recur it like Fulminator Mage. Another option would be Anguished Unmaking in place of Feed the Swarm. It would deal with every problematic non-land permanent and could potentially cost you less life than Feed the Swarm would.
I would also suggest looking at adding cards like Hopeless Nightmare, The Meathook Massacre and Kalitas, Traitor of Ghet. Hopeless nightmare will still give you control over your opponent's hand and will add to your devotion count. In the late game it can be sacrificed to scry away needless cards. If you play both The Meathook Massacre and Kalitas you end up having a very strong combo. You can clear the board with Kalitas in play and gain some life while creating zombie tokens.
If you wanted some additional ideas you can take a look at my list on my profile.
kamarupa on
LongLegs
5 months ago
Just to be "clear" (lol), Silent Clearing is not card advantage. It would have to draw at least 2 cards to qualify as card advantage. I'd probably go with with Sword-Point Diplomacy or Night's Whisper. Esper Sentinel would probably come in as a very distant 3rd choice for me, being too conditional and easy to remove for my taste.
Given how integral The Sibsig Ceremony is to your deck, I would count on opponents sideboarding every enchantment removal spell they have in the second game. In my experience, getting a Hall into play makes opponents feel completely defeated before they can even cast enchantment removal.
Balaam__ on
LongLegs
5 months ago
@kamarupa I’ll maybeboard it, but I’m not entirely sold. As a mana maker it’s all but useless (Intangible Virtue or Pollen-Shield Hare are the only cards I’d cast pre-combo that could actually make use of the ), so it would be here just as a safeguard against Enchantment removal. That’s not a bad thing, but I’ll have to get more than a few games in to determine whether that beats out the removal suite I’m currently running.
As for card advantage, I have Silent Clearing for now and that’s it. Half of me is too lazy to comb through the best currently available options, and the other half is waiting to see what might get released with the expansion. If you know of a ‘perfect fit’, I’m all ears.
Balaam__ on
LongLegs
5 months ago
@CommanderNeyo that’s true, I could do that. I’ll maybeboard it so I remember, but I think I’ll stick with Silent Clearing for now because the deck is getting pricier than I intended. Thanks again though
CommanderNeyo on
LongLegs
5 months ago
Getting to BBB is so important, I would consider dropping the Plains for a set of Silent Clearings, which also have the added benefit of helping you dig if needed.
BotaNickill on
0Rack
2 years ago
Heya Ender. I've always had a special place in my heart for a good Rack Deck. Used to play them back in the day with Hymn to Tourach and Mind Twist. I like the concept of having the Hand disruption and making people suffer for it, lol. I also have a black modern deck that features discard and control with a lot of the same elements as you have here. i.e. Dauthi Voidwalker. I have been thinking lately that I should change it up and your deck has inspired me a bit. I'll toy around with some ideas. I have a few thought. Card draw is always an essential part of the game, so I'd add some Silent Clearings and remove the Concealed Courtyards if I could. Also, Liliana of the Veil, was and still is a bad beatch. I like the sideboard lockdown options along with Karn, that seems like a pretty solid plan. 4 Solitude seems like a bit much, you don't have a whole lot of white cards to exile here to make it free, and you also have the march which sometimes also requires a white card in hand, so maybe lean into some other form of control here, like Anguished Unmaking, Vindicate, Damn, Sheoldred's Edict. 4 Ephemerate seems awkward here too, I'm guessing that is for protecting your creatures from removal? Not sure how necessary that is, but Anyway, just some thoughts. Like I said, I like the build and I'm interested to hear how it works for you! Good Luck!
Crow_Umbra on
Welcome to art class, time to draw. (Suggestions)
2 years ago
In regards to cuts as a general rule of thumb, I'd recommend re-examining your cards above 6 cmc currently in your deck, and any cards with a heavy investment (3 or more pips) in a single color. You want to increase your likelihood of being able to play the stuff you draw into. I think of all your heavier cmc spells, Vanquish the Horde makes the cut and Emergency Powers is on the bubble, but the rest can likely be trimmed out. It's hard to justify the inclusion of some cards with both a steep cmc and heavy color investment in a 3 color deck.
I'd also generally suggest re-examining any cards that require you to jump through hoops for a potential pay-off.
Breena, the Demagogue can be an awesome draw option that your opponents will benefit from, but she will in turn get huge and can snipe people if not dealt with.
Mystic Remora is an excellent option for draw, and should be cheaper due to recent reprinting. Plumb the Forbidden, Deadly Dispute, and Village Rites are all potential instant speed options that you could utilize, especially in response to someone trying to remove one of your creatures. Beat them to the punch, draw, then punish them for it.
You could also add some draw into your mana base with stuff like Silent Clearing, Geier Reach Sanitarium, and Mind Stone.
Lastly, I'd suggest reconsidering all of your copy enchantment effects. Cut 1-2 of them, since those are all dependent on having something else out worth copying. Otherwise, they just kinda sit in your hand doing nothing. That was something I discovered when I used to play Tuvasa the Sunlit lol.
Best of luck!
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