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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rescuer Sphinx
Creature — Sphinx
Flying
As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
ASalesman on Unesh, Ultimate Guide (Tribal)
4 years ago
RECENT CHANGES Playtesting still in progress
- Serra Sphinx replaced by Rescuer Sphinx to assist BFOF's
- Amoeboid Changeling replaced by Shapesharer for better ability while on the battlefield
- Master of Predicaments replaced by Sphinx of Lost Truths to assist card filter/draw
- Disallow replaced by Ghostly Flicker to assist BFOF's and mana gain with Nykthos, Shrine to Nyx and protection from targeted removal
- Island(x1) replaced by Mystic Sanctuary to keep answers like counterspells in hand
BMHKain on
5 years ago
@ClockworkSwordfish: I think I might also have some ideas for cuts as well:
-
Willbender : Not truly powerful enough here; besides, Krosan Grip doesn't have that many targets here; & it needs new art... ...and a new Flavor Text that is NOT Pro-Nature; at all.
-
Voidmage Apprentice : This deck already has enough Counterspell use, & is repeatable w/o needing to flip the table. There isn't that much danger from Split Second stuff anyway...
-
Dream Stalker : & WHY did I already put in Tidespout Tyrant , & use Ancestral Statue , then Rescuer Sphinx , & back to the former?
-
All down to you in case you accept these 3 as cut worthy.
Thanks for the help so far. :)
BMHKain on
5 years ago
Well, I've now one card to add, but what to choose between the following?:
Once the decision is made one over the other, I'll confirm this as done; Vexing Shusher & Rescuer Sphinx included over Ancestral Statue (Thank you, WAR! Thank you!) & all.
Your opinions & answers on this?
Ravenrose on
5 years ago
Coat of Arms would be a fun addition to this deck. Dissolve is a fun counter spell. Elixir of Immortality has the ability to shuffle your graveyard back into the deck. Sphinx Ambassador and Inspired Sphinx are good additions to this deck, as is Rescuer Sphinx . If you want some inspiration, check out my own Sphinx tribal deck ^^
Argy on War of the Spark: Spoilers …
5 years ago
Just finished playing at my last prerelease, at least for a while.
Can't see myself playing another one, unless we go back to Kaladesh.
A lot of the Planeswalkers were very underwhelming. Ajani was one that seemed to work.
I got Nahiri and Massacre Girl as my promos. Neither went in my deck but I love Nahiri and Massacre Girl is a cool name, so I was still pleased to get them.
I also cracked Jace, Teferi, and heaps of Blue, White, and Colourless fliers, which determined my build.
I got completely stomped in my first match by a deck with loads of ramp and big fatties.
I did whittle him down in the first game, only for him to play a card that put his life total back to 18.
I obliterated my second Opponent, also playing , with too many fliers for him to deal with. He had two Ajani's, but they weren't enough to save him.
My third Opponent played and had a preponderance of non-creature spells.
She was able to kill all of my creatures in our first game, and then laid down a God-Pharaoh's Statue that meant I couldn't cast some of my spells in hand. She only got some small creatures on the field but they, along with the chip damage from God-Pharaoh's Statue , eventually wore me down.
I got ahead of her with my creatures in the next game, playing so many that she couldn't kill them all.
In our final game we were fairly evenly matched. She was going very wide and I had a lot of fliers. Neither of us could attack because then we would leave ourselves vulnerable to a return attack by our Opponent.
I started to put some fliers on the field, got some +1/+1 counters on them, and was able to get a bit of flying damage through.
Then I played God-Pharaoh's Statue , which not only shut her down, but added more chip damage to my flying combat.
Eventually it was all over, in my favour. Good game to finish with as I've played against my Opponent on many occasions, she's a nice person, and I thought it was great to end my prerelease experience playing another female, which is rare for me.
This was my deck:
1x
Ashiok's Skulker
2x
Aven Eternal
1x
Battlefield Promotion
1x
Charmed Stray
1x
Crush Dissent
1x
Dovin's Veto
1x
Enforcer Griffin
1x
Erratic Visionary
1x
God-Pharaoh's Statue
1x
Iron Bully
8x
Island
1x
Jace, Wielder of Mysteries
1x
Karn's Bastion
1x
Kasmina, Enigmatic Mentor
1x
Martyr for the Cause
8x
Plains
1x
Rescuer Sphinx
2x
Saheeli's Silverwing
1x
Teferi, Time Raveler
2x
Teyo's Lightshield
1x
Thunder Drake
1x
Totally Lost
1x
War Screecher
My thoughtw on some of the cards from tonight:
Ajani is excellent.
God-Pharaoh's Statue is better than you might imagine - the person who played it won both matches I saw it in.
Make sure your Planeswalker is going to do something right away that will effect the match - I killed so many of them the turn after they dropped, with flying creatures ie. Don't rely on their static abilities.
There are enough fliers to make a deck with a lot of them - the ability on Saheeli's Silverwing isn't useful most of the time, but the flying is great
The limited environment didn't feel much different to me, even with more Planeswalkers. Most of the time they didn't really affect things. Better Planeswalkers might, though.
I only ever played my Teferi, Time Raveler at a point in the game that I didn't need him to win. My Jace, Wielder of Mysteries and Kasmina, Enigmatic Mentor never came to hand. So, basically, I kept winning games without any of my Planeswalkers helping.
Be careful when building with Planeswalkers. Remember they AREN'T creatures, so should not be taking up many or even ANY of your creature slots. Some people learnt this the hard way, running too many of them for little gain, and not having enough creatures to protect them.
I had started off with two Emergence Zone cards in my deck but didn't find them useful, and took them out to colour fix better. I just found that I was never in a position where I could afford to sac them and needed to Flash a card in.
Mobilized District was very good. A bit like Mutavault . It having Vigilance works well as you can still tap it for mana in your second Main phase.
seems VERY strong. Most people were playing it.
I think that's all I have to pass on.
Thanks for reading my prerelease reports over the years.
Hope everyone has fun this weekend, and cracks some good cards.
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