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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Orb of Dreams
Artifact
Permanents come into play tapped.





Asder on
Kona the King of Unfun
9 months ago
Winter Moon, Winter Orb, God-Pharaoh's Statue, Orb of Dreams, Storage Matrix, Freyalise's Winds, Defense of the Heart and Sandwurm Convergence all feel like they are worth considering.
TimelessLove on
Krenko's Goblin Meat Market
11 months ago
Additionally, I would Mainboard Kiki-Jiki, Mirror Breaker and/or Fable of the Mirror-Breaker Flip the latter of which being a valid Kiki-Jiki duplicate target. It's another option to go infinite, or simply increase the good parts of a boardstate.
Personally, I'd sideboard the Stax elements like Orb of Dreams and Winter Orb, even if there's some interaction with Throne of the God-Pharaoh. I might be undervaluing the card draw aspect, but Gempalm Incinerator only targeting creatures greatly devalues it for me.
Goblin Chirurgeon, I consider it essential to protecting valuable goblins on board since there's no way to bring them back from the graveyard. Your love for fancy lands might also have you consider Safe Haven. Similarly, Castle Embereth, Spinerock Knoll, and Den of the Bugbear each fits.
Goblin Goliath, offers much the same effect as Siege-Gang Commander while also giving a damage-doubling effect on tap.
While not being a sac outlet Battle Squadron offers an effect similar to Clickslither and Voracious Dragon while still being a Goblin, and not taking goblins off the board.
Goblin Warchief needs help with Haste enabling, whether pre-infinite or not, I think another option to win on board same turn is needed. Goblin Bushwhacker, Goblin Chieftain, and Roar of Resistance offer this, while Ardoz, Cobbler of War can additionally capitalize on it.
Gauntlet of Might, Dolmen Gate, and Herald's Horn are good preference options. I keep wanting to add Basilisk Collar because of Goblin Sharpshooter, but it'd be a wasted slot too often.
Conspicuous Snoop is a fun card, which I now realize goes infinite with Kiki-Jiki, Mirror Breaker on top of the library.
Rhadamanthus on Opposite Static Abilities
1 year ago
Your Archelos, Lagoon Mystic initially enters tapped because that's what your Orb of Dreams says will happen. Archelos' abilities can't affect how he enters the battlefield because they aren't specific to himself. Your opponent's Amulet of Vigor only triggers for their permanents and your Tiller Engine only triggers for your lands, so they don't have any impact on the result.
When Archelos is untapped, each player will get to choose whether their permanents enter tapped or untapped. An ability like "[something] enters the battlefield tapped/untapped" is a type of replacement effect. If multiple replacement effects are trying to modify how an event affects an object or player, then the affected object's controller (or owner if there is no controller) or the affected player chooses which one to apply. If there are still any replacement effects that would apply to the modified event, that player chooses another one and so on until there's nothing left to apply. This means if there are multiple effects saying "[something] enters the battlefield tapped/untapped" then whichever one the player chooses last in the process is the one that ends up happening.
thar_b_dragons on Opposite Static Abilities
1 year ago
I am on the play. My opponent dropped Amulet of Vigor on turn 1. I played Tiller Engine on turn 2, Orb of Dreams on turn 3, and then Archelos, Lagoon Mystic on turn 4. Should Archelos have entered tapped or untapped? When he is untapped, will permanents enter the battlefield tapped or untapped? Thanks.
azulryu on
I'd Untap that
1 year ago
Love this deck. You gave me a couple of ideas for mine except I run Black instead of White. Ever considered adding the following?
- Somnophore: Keeps creatures tapped indefinitely.
- Hidden Strings and Hands of Binding can repeatedly be casted due to cipher ability.
- Orb of Dreams paired with Amulet of Vigor would slow your opponent further while ensuring everything that comes onto your field is untapped.
SufferFromEDHD on
Teferi, Mage of Zero Turns
2 years ago
Amulet of Vigor and Orb of Dreams creates a one sided Frozen Aether.
Inkmoth on
Yeva Draw-Grow
2 years ago
Profet93: So this list is an attempt to be as optimal as possible within a blind meta, and I highly implore that Yeva pilots mold their variants to their metas. I personally love Karn, and am all for it, but as it stands, the list has a very healthy amount of artifact hate and a 4 mana sorc speed PW is a bit much. Even if it's asymmetrical. If playing out in the wild calls for more stax of this kind, I'd probably consider Orb of Dreams before this. Strictly cause it's cheaper and that's all we're aiming for now; cheaper stuff to get out of our early game.
rdean14 on Card creation challenge
3 years ago
seshiro_of_the_orochi, oh wow, I forgot about that card, huh, yeah I mean... Hedron's Archive is almost playable, so I think my card actual would be, but yeah, less original than I thought.
As mentioned on Curtain of Light, Guardian of Solitude, Kami of False Hope, Kami of Old Stone, Lifespinner, Moonwing Moth, and Orb of Dreams:
Snow-Fur, Kitsune Poet
Legendary Creature - Fox Bard
Snow-Fur, Kitsune Poet costs less to cast for each card exiled from your graveyard this turn.
Vigilance, Protection from creatures without summoning sickness
, , Shuffle a card you own in exile into your library: Return target creature or enchantment from your graveyard to the battlefield. Activate this ability only as a sorcery.
3/8
I think this would be a really fun card in commander, and not really sure how it'd work, I mean Elspeth, Sun's Nemesis would be excellent in this deck, as would suspend cards and Nearheath Chaplain and Heron-Blessed Geist, as well as the disturb creatures, but like... idk...
Also, yes, she can only be blocked by creatures which entered in the last turn cycle without haste. That's the only difference between her protection and Teysa, Envoy of Ghosts