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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Lonesome Unicorn
Creature — Unicorn
Vigilance
(You may cast this creature from exile if you sent this card on an adventure.)
Rider in Need
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance.
(You may cast Rider in Need for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Rider in Need, this card is treated only as Lonesome Unicorn in whatever zone it is in.)
(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)







legendofa on Kellan, the Fae-Blooded
1 year ago
The Birthright Boon section is kind of treated as a separate card. When you play an Adventure card, you choose whether you're playing the spell part or the creature part. If you cast the creature part, it acts like a normal creature. If you play the spell part, when it resolves, you can exile it. If you do, you can play the creature part later. Note that this doesn't work both ways--if you cast the creature, you can't exile it to cast the spell later.
The reminder text for this is spelled out on other Adventure cards, like Lonesome Unicorn.
Lostsorrow on
Unicorny Power
5 years ago
DemMeowsephs I took a lot of your recommendations into consideration and made a few other tweaks. The deck took a big overhaul but this was the breakdown.
REMOVED:
Plains x3
Forest x3
ADDED:
Sorin_Markov_1947 on
5 Knights at Eldraine's
5 years ago
Why not Murderous Rider instead of Murder ? It targets planeswalkers and gives you a 2/3 lifelink knight you can cast later.
There are a lot of under-powered cards in this deck. I understand if you're trying to keep it budget, and if you really are then just ignore me, but if you want to make it competitive, I'd recommend removing the following cards: Ardenvale Paladin , Barrow Witches , Knight of New Benalia (which isn't standard legal), Knight of the Keep , Lonesome Unicorn , Serra's Guardian (doesn't seem to fit the deck), All That Glitters , Ordeal of Heliod (also not standard-legal), Silverflame Ritual . That's frankly most of your deck, and I didn't include some cards that are kind of iffy. Check out some other orzhov knights lists, and try to get high power cards. My baseline for what card is worth the mana to cast it is that one mana gets you one power and one toughness (so a 1/1 is one mana, a 2/2 is two, etc.) really that's a low-level of power, so anything below that should never be used unless it has an ability that makes it worth it.
Like I said, if you're just playing casually and don't want to spend much money, ignore this comment completely because it's more for a competitive deck.
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