Khalni Garden

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

: Add .

MTGBurgeoning on The Chitter-Chatter(Fang) of So Many Little Feet

6 months ago

Khalni Garden is an option, but, as you stated, it is a one-and-done token-generating effect, plus it enters the battlefield tapped, which could slow our tempo. Muraganda Petroglyphs is a fun card and an interesting option for all token decks. If this build was not so focused on the combos, then I would probably jam this baby into the 99 with a more "let's make our tokens tall" theme. Great comments!

zachz on The Chitter-Chatter(Fang) of So Many Little Feet

6 months ago

With so many blank creature tokens, I feel like you could include Muraganda Petroglyphs as an option. The only thing scarier than a squirrel army is a beefier squirrel army.

You could also use Khalni Garden as an odd land, but that would only get you the one additional squirrel.

Motolinsky on !!! Chatterfang and the hungry Crew !!!

9 months ago

Hey! Thank you for the feedback. I haven't played the deck yet and am in the final stages of refining the theory of the deck. Then the missing cards are purchased and finally tested. Crop Rotation Really seems like a very important card to me as Swarmyard can decide the whole game. Spawning Pit wasn't on my radar at all. If the commander is on the battlefield, the card can win games very quickly. Likewise, I didn't know Khalni Garden yet. I'll definitely give this a try. In general, I'm still a bit in the struggle as to where I want to focus my win cons. Do I want to play Lifedrain? Do I want to make the tokens big and involve Garruk? With Bloomburrow the options have increased again, which doesn't make it easy. Which cards would you cut for Golgari Charm, Crop Rotation and Spawning Pit? Best regards

BlueTorche on !!! Chatterfang and the hungry Crew !!!

9 months ago

Very good deck with the new Bloomsborrow cards. I also made a deck (less expensive haha) of Chatterfang, and I would suggest you to add Spawning Pit which is really strong with drain card like Bastion of Remembrance, Zulaport Cutthroat and Blood Artist (which are the main wincon in my deck).

I would also add that the deck needs his commander, and you should add some creature protection. You already have some, but I would suggest Malakir Rebirth  Flip, Fake Your Own Death, Golgari Charm or Lightning Greaves. You may also add Crop Rotation that can tutor Swarmyard (and Yavimaya, Cradle of Growth which make your Chatterfang, Squirrel General unblockable thanks to Forestwalk).

As good token generator (but not in the tribal theme), you can look at Creakwood Liege (which buff your creatures in addition to create token), Emrakul's Evangel (similar to Nested Shambler), Growth Spasm (correct ramp but will create you a token), Khalni Garden (land that create a token !) or Tireless Provisioner (which I personally don't play, but you have some food synergies in the deck).

I don't know if you have played your deck yet (as BLB card are not released yet), but I think your deck has a bit lack of ramp/land (I may be wrong, as you have some good mana dorks and treasure creation).

I hope you'll have fun playing this deck, good luck !

nbarry223 on Viga-BOOM! (Primer + SB Guide)

11 months ago

so I still need to update the deck to the below once the 2 cards are added to the site.

Main:
+1 Springheart Nantuko
-1 Spelunking

Side:
+1 Spelunking
+1 Shifting Woodland
-1 Forest
-1 Khalni Garden

nbarry223 on Viga-BOOM! (Primer + SB Guide)

11 months ago

So as of right now, I am going to be doing these swaps with current spoilers:


Maindeck
+1 Disciple of Freyalise  Flip
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking

-1 Courser of Kruphix
-1 Explore
-1 Golgari Rot Farm
-1 Arboreal Grazer


Sideboard
+1 Six
+1 Shifting Woodland

-1 Colossal Skyturtle
-1 Khalni Garden


I also really like the idea of having access to Vexing Bauble, so I will probably be trying to make room for that as well, at least to test out.

nbarry223 on Viga-BOOM! (Primer + SB Guide)

11 months ago

So as of right now, I am going to be doing these swaps with current spoilers:


Maindeck
+1 Disciple of Freyalise
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking

-1 Courser of Kruphix
-2 Explore
-1 Arboreal Grazer


Sideboard
+1 Six
+1 Vexing Bauble

-1 Colossal Skyturtle
-1 Khalni Garden

SteelSentry on Are Free Spells Becoming Too …

11 months ago

The nontoken clause is really only being used once or twice a set at the most, because edicts are, in general, the weakest form of removal. The strongest edict without that clause was Liliana of the Veil, and she was only in control or midrange shells that were designed to kill everything and strip the opponent of resources. These same sets have had Extract a Confession which is sorcery and requires evidence to be the stronger version, Zoyowa Lava-Tongue, Tithing Blade  Flip,Vraska's Fall, Voracious Fell Beast, Pyretic Prankster  Flip, and Braids, Arisen Nightmare.

If they absolutely have to make free spells, I'm glad they have a real cost so you can't Flare turn 1 off a Khalni Garden or get a free spell with any of the long list of Young Pyromancer effects.

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