Hour of Revelation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hour of Revelation

Sorcery

This costs less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

capwner on Hit Me Baby One More Time! *PRIMER*

2 months ago

Neat idea and looks like a solid execution on a budget! To me this feels sort of like 60 card azorius control that you might see in standard But with a built in huge flying beater and card draw. Seems like it would work pretty well either in 1v1 where you are all tempo like a standard deck, or in multiplayer where you can sit back and accumulate cards, using interaction sparingly to stop key plays and eventually attritioning/beating players down, just like the 60 card deck would do with Hall of Storm Giants.

I was going to recommend more wrath but I suppose if you want to be attacked you don't want to wrath too much. Though wraths still seem really good to me in a deck with 43 instants, since you don't have much board commitment. Cards that can hard clear arts and enchants are generally very good, like Hour of Revelation, Planar Cleansing, and Urza's Ruinous Blast. But there's definitely tension between these and your mana rock acceleration. I think maybe a build is possible with more wrath and white catchup ramp that nets lands in place of the artifacts. Also Skyclave Relic is great for this. But the nonland wraths totally crush decks which over-commit to the board, such as the fast aggro or artifact based combo decks which could maybe out-speed and overwhelm you. Since you have a focus on protection for Isperia, wrathing then having her out on an empty board ready to chunk opponents seems pretty good. Finally on the topic of protection, it seems you have a lot of indestructible spells but not much hexproof for things like Plow. What about the classic Swiftfoot Boots? Haste makes a lot of sense too for a commander that wants to be attacking. Anyways that turned into a lot, lol. Cool deck!

Polaris on Does destruction effect destroy [Tom …

2 months ago

So, no, Tom Bombadil does not survive Austere Command specifically. However, he would survive Hour of Revelation. The reason is that Tom will be indestructible when Hour of Revelation destroys all permanents, because the spell attempts to destroy him at the same time as the sagas. The sagas will be destroyed and Tom will be left.

However, you take steps on a card in order they're written. In the case of Austere Command, it destroys all enchantments, THEN destroys all creatures with mana value 4 or greater, which means when it attempts to destroy Tom, the sagas are gone. If Austere Command had the destroy all creatures lines as its first modes, Tom Bombadil would actually survive it.

kamarupa on Return from Exile

3 months ago

I like the concept, but I think this concept could be honed a bit more... A few spells to consider:

Hour of Revelation/Devastating Mastery/Planar Cleansing/Perilous Vault - these works on everything, not just creatures. So they're a good bit broader and effective against more decks. And they also opens to the door to use spells like Journey to Nowhere or Chained to the Rocks.

Since you plan on using wraths to wipe the board, spells like Path to Exile don't seem quite a useful as normal. Perhaps protection spells like Brave the Elements might be more useful - instead of removing early threats, you could block without your creatures dying. And later in the game, you can use it to evade any blockers an opponent might muster after your wrath.

I'm a little concerned there aren't many creatures in this deck and many of them have rather high MV. I wonder if something like Holy Day might also be more useful than Path to Exile in keeping you in the game long enough for your plan to work.

legendofa on Does "destroy all non-land permanents" …

1 year ago

Regeneration does not remove anything from the battlefield. When a permanent is regenerated, the next time it would be destroyed or take lethal damage during the current turn, it instead taps, has all damage removed from it, and (I suspect this might be the point of confusion) is removed from combat, so it's not attacking or blocking.

If Hour of Revelation was cast, all enchantments on Sythis, Harvest's Hand would be destroyed. As long as the ability that grants the "regeneration shield" resolves before Hour resolves, Sythis would survive.

mercurae3 on Does "destroy all non-land permanents" …

1 year ago

A player had Sythis, Harvest's Hand enchanted with Regeneration and a bunch of other Auras, another player used Hour of Revelation and I was wondering how to resolve it. My take was that the enchantments are destroyed but the regenerate saves the creature. The "destroy all non-land permanents" should wipe out enchantments right? But if the regenerate triggers before Hour of Revelation and effectively removes the creature and all enchantments from the field, the enchantments AND creature would survive. This seems over-powered to me for a 1 mana spell. How should we rule on this?

griffstick on Which Mass Destruction Spell(s) Should …

2 years ago

I think the board wipes that hit early at a low cost are best here. Also board wipes that make the creatures deal damage to them selves. Since Gisela, Blade of Goldnight splits it in half on your stuff, it will not kill your creatures, additionally it doubles the damage your opponents creatures would deal to them selves.

Some of the board wipes I recommend are

When paired with your cmdr

Other good ones when paired with your cmdr

Moving on to other good wipes, and noncreature wipes, and choice wipes.

Yogie on Yogie

2 years ago

lhetrick13 - Hi! Good to hear from you again! I've taken a look at Sucks to Suck and I have a few ideas/pointers. I've had similar problems with other +1/+1 counter decks that I've tried to build. I'll leave a comment with my thoughts on the deck during the weekend.

Also, I'm sorry for not replying to your last message. I had completely missed it. Like you say, Hour of Revelation isn't a particularly consistent combo and that's why I only run two copies. But it's a card that's just plain fun for me to play. And Hour of Revelation has helped me out in a few games. Being able to clear the board and rebuild faster than my opponent has turned a few games in my favour. However, if I feel like I need more lands Hour of Revelation will probably be the first card to go.

I've never played on MTGO but perhaps I should give it a try. I'll let you know if I do!

lhetrick13 on Yogie

2 years ago

Yogei - Liking the changes to your Immortal Knights deck. Looking pretty potent! Hit me up on MTGO for a knight battle one of these days!

About the only cards I would question would be Hour of Revelation. The combo is definitely valid but my question is how often do you actually get to play the Hour of Revelation + Knight Exemplar combo? Knight Exemplar by herself is still great but Hour of Revelation is situational at best if Knight Exemplar is missing although since you are running Unearth you could take some losses and recover.

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