Heaven Sent

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heaven Sent

Enchantment — Saga

(As this Saga enters the battlefield and after your draw step, put a lore counter on it and activate and/or enable the ability of tied to the required number of counters. Sacrifice it after you put a third lore counter on it.)

, — Investigate (Create a Clue token. It's a colourless artifact with ", Sacrifice this artifact: Draw a card.)

— Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise exile Heaven Sent and you may cast it this turn.

Yesterday on Seventh Doctor

6 months ago

That's not correct. Effects that say "You may cast the spell" as part of their resolution allow you to cast it right then and there. Casting them as part of the ability is what ignores the regular timing restrictions. Same principle as applies to, like, cascade on an instant spell during an opponent's turn. You can cast sorcery and creature spells this way even if they don't have flash.

Conversely, effects that say "you may cast it this turn" (like Heaven Sent (the best Doctor's best episode; fight me)) still need to follow regular timing restrictions.