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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Evolving Wilds
Land
, Sacrifice this: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Bookrook on Ingenuitive deck
4 days ago
I was at a pioneer fnm yesterday. There was a deck I played against that was really cool that I hadn’t seen before. It was a dimir control shell that splashed green for two cards: 4x Spelunking and 4x The Gitrog Monster. The one other thing with the deck was the manabase. It was 4 Evolving Wilds, 4x Terramorphic Expanse, 4x Escape Tunnel, 4x undercity sewers, and a bunch of basics. All of the fetch lands triggered the gitrog monster to get massive card advantage. Another cool interaction was all of the fetches triggering Fatal Push. I went 1-2 against it with Esper greasefang, and it went 3-0 for the tournament. I was wondering if any modern players knew if it would be better in modern, since the fetch lands there are way better.
DubbleDecker on
No Good Very Bad Deck
3 weeks ago
I'm not great with Commander, but one thing I notice is different about this deck than other Commander ones I've seen or played with, is the lands. I think you have a good amount of mana, but they're all basic Swamps. What seems to be a good-sized factor in Commander is special lands that do things, like Spymaster's Vault, Evolving Wilds, or Rogue's Passage. These can help do things that other Enchantments or Artifacts might do instead, condensing it down to one card. I realize that this is a mono-black deck, so things like Evolving Wilds might be a little less useful in the case of all one color of mana, but the other two are good examples of lands that do other things.
So maybe start there? I can see that you've done it with your other deck, so modify it like that one. Then keep playing it and figure out what weaknesses it has, like not enough creatures, other spells, anything that's needed.
I hope you get to win with this! I love your commander.
leovolt884_ on
Domain Zoo 2025 2nd try
2 months ago
Personally I like Lush Growth over Abundant Growth to enable your creatures and this deck is just naya anyways so it's a lot better than it is in 4 or 5 color domain. I would maybe consider some tapped duals that have basic land types so you can have a swamps or islands for domain without banking on drawing Nylea's Presence. 6 copies of Terramorphic Expanse/Evolving Wilds are pretty slow already so swapping them for tap lands doesn't seem like too much of a loss. Running the swamp type on a few lands + 4 Nylea's Presence in the deck would make running some copies of Snuff Out pretty consistent. Having premium removal that costs 0 mana seems great for a creature heavy aggro deck. I don't see too much of a point in Kor Skyfisher as you really have no good targets to bounce. It's a niche combo with rancor since bouncing the enchanted creature puts it in the graveyard, then back into your hand, but it seems like too much of a tempo loss to have to bounce your own beaters. I guess you can also bounce a land and replay it if you miss a land drop but if that's what you're going for I would suggest going down to 18 lands and cutting 1-2 Matca Rioters to run more aggressive 1 drop creatures. Spark Elemental, Jungle Lion, Jackal Familiar, Goblin Cohort, Clockwork Percussionist, Fanatical Firebrand, or Gingerbrute are all aggressive 1 drops that come to mind. Clockwork Percussionist in particular provides card advantage which is very good and can help you hit land drops if you choose to run a lower land count.
Deck looks cool and keep in mind these are just suggestions, have a nice day <3
Bookrook on
How to Lose Friends and Manipulate People
3 months ago
Nice build! Why are you playing Evolving Wilds, Terramorphic Expanse, and Myriad Landscape with no basic lands?
Sliverguy420 on
Goblin Tweakers
5 months ago
i'd recommend swapping the Evolving Wilds and Sandstone Needle for just basic mountains. lands that enter tapped will just slow you down in a mono-colored deck.
Balaam__ on
INR prerelease draft deck - Want help!
5 months ago
An easy improvement I can recommmend to set you on your way would be to both increase the overall land count, and drop the Evolving Wilds in favor of some sort of dual—Blooming Marsh or Llanowar Wastes are Standard legal right now, and there are tons of even better options in Modern, Pioneer etc. I’m not sure which format you’re looking to build for, but I assumed Standard.
veritablecvn on Pattern Recognition #353 - Fetching …
6 months ago
I'm a little confused about your statement that Evolving Wilds and Terramorphic Expanse cannot search for Wastes. You said 'These are Fetches that appear in common or Uncommon, and are cards that when sacrificed, go for a Basic Land with a Type (No Wastes!)' but the cards say 'Basic Land Card' not 'Basic Land with a Type.' Wastes are a basic land so I do not understand why they're not a legal target.
TheoryCrafter on
Beginner Red/Black Deck
6 months ago
If you reduce yourself to one copy of each card(except for basic lands, which you can have multiples of), you'll end up with 58 spells(57 if Screeching Bat Flip//Stalking Vampire Flip is counted twice on your list) and 34 lands. Even if you had a legendary creature in this collection you don't have enough cards for a commander deck. Until you can get the Legendary Creature and the other 7 or 8 cards to fill out a commander deck, my suggestion is to work towards a modern deck.
The only clear cut recommendations I'm making will concern your lands. Having Evolving Wilds, Rakdos Carnarium and Terramorphic Expanse would be great if you were running a landfall deck, but you only have three cards with landfall—and Rakdos Carnarium isn't a land I would put in a non-landfall deck without ways to play additional lands(like Walking Atlas). My suggestion is all three copies of Mortuary Mire and both copies of Rix Maadi, Dungeon Palace. Tapping four lands to make everyone discard may be a lot, but it will prove useful in the late game when you have a lot of mana floating around. You simply activate the land's ability, discard a high mana cost creature card you have, and put it back in your library when you play Mortuary Mire.
Other than that you'll want to build the deck with as much synergy as possible. I suggest organizing all your cards into piles. One for death triggers, one for spells that can benefit from discard, one for ways to sacrifice creatures, one for lifegain and one with creatures that get stronger, and so forth. Look at if/how they interact with each other. One example is how sacrificing Deadbridge Shaman to help pay for Altar's Reap gives you some card advantage.
Another thing to take into account is mana efficiency. If, for example, you're wanting to run a burn deck(Spells that do direct damage), you'll want to consider cards that give off at least one damage for each one mana spent. Lightning Bolt is a good example of mana efficiency, not so much for Explosive Impact.
I hope it's enough for you to get started. Don't be afraid to ask questions if you have any. Thank you for reading me out. May you draw well!
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