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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Chthonian Nightmare
Enchantment
When Chthonian Nightmare enters the battlefield, you get (three energy counters).
Pay X , Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with converted mana cost/mana value X from your graveyard to the battlefield. Activate this ability only as a sorcery.
Azoth2099 on
Yarok, the Trigger Happy
2 months ago
Build around Chthonian Nightmare and thank me later
zapyourtumor on
Insidious Graveyard
3 months ago
My point wasnt to become a hollowvine deck, but about keeping the deck theme consistent instead of mixing aggro and midrange strategies. From what I'm hearing you want a grindier midrange deck, in which case I recommend dropping all vengevines and running maindeck thoughtseize unless you want to autolose to combo decks. And probably some number of push as well, nothing but 2 mana removal spells just doesn't cut it ever since MH1. If you want to truly pivot into a grindier strategy like this I highly recommend building around at least 2 Chthonian Nightmare and small grist (maybe big grist too) and making sure to run more disruption.
Again pathways are just not needed in modern manabases but whatever thats not that important
Lastly I didn't even realize you had 3 ghost quarters sideboard, and I saw you say you might want bojuka bog sideboard. That is ok, but the main upside of utility lands is you can just run them maindeck as incidental hate without taking up sideboard slots. Sideboarding lands is rare, but sometimes you see a singleton additional boseiju or a basic mountain from belcher, or the OG boseiju from some spell based combo deck etc.
Sideboard is kind of weird with 6 discard 6 surgical effects and 3 lands. I'd move 1 quarter main and drop the other two. If you move thoughtseizes main then sb I would probably run a mix of duress and dreams of steel and oil. Some artifact enchantment hate would be good (force of vigor probably). Could run veils but not mandatory. Theres various other combo hate pieces which are important since they are narrower than discard but much stronger against applicable decks. Stuff like Collector ouphe, pithing needle/phyrexian revoker, damping sphere, void mirror, vexing bauble, torpor orb, etc. Scooze is a good yard hate option because unlike surgical effects its repeatable and can be used to trigger roots multiple times. You could also run wraths for aggro decks, even though they hurt you as well the fact that so many creatures cant block is a big problem.
SniperFrog on
The Reunion At Last - Sephiroth V1
7 months ago
Love the list. +1
Have you considered things like Reanimate and Unearth as ways to reset Ol' Sep-Daddy?
Also, cards like Marionette Apprentice, Reassembling Skeleton, Weaponcraft Enthusiast and Chthonian Nightmare have felt really good in playtesting for me so far.
Decks like this are my favorite. Sephiroth seems like he could be the best option for mono black in the architype, which has me very excited.
Archon_Bel on
Yawgmoth
8 months ago
Always nice to see another Yawgmoth user. I personally prefer Funeral Room / Awakening Hall due to the mass reanimate it can provide in the late game.
Regarding reanimation spells, I feel Victimize is a must have since it's amazing value in a deck like this. Chthonian Nightmare can also recur many of your creatures every turn.
I'm curious why you're not using any of the cheap reanimation enchantments like Animate Dead and Necromancy. I get your reasoning in using the instant revives for protection, but I like the option of being able to revive things on my own timing.
Spymaster's Vault gets you some great card selection potential with enough sacrifices.
Some favorite sac fodder providers I enjoy are Weaponcraft Enthusiast, Chittering Witch, and Sengir Autocrat. Like the Wriggling Grub, they provide the most bang for your buck.
Since you're running Vindictive Vampire, Phyresis might be a nice tech to include for her as a way of getting around either massive life totals or not having your undying combo out.
Lethal Scheme is another option for planeswalker removal, letting you squeeze a bit extra use out of your creatures and giving you extra card selection.
Not a suggestion, but I think it's fair to classify Nest of Scarabs as a boardwipe lol.
wallisface on
Mono Black Zombies
1 year ago
Some thoughts:
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Ghoulcaller's Chant is really bad and should either be Unearth or Chthonian Nightmare
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Tragic Slip is also very weak and should likely be Fatal Push.
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Grave Titan has too high a mana cost to ever be worth playing imo, i’d suggest ditching it.
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Undead Augur is a better version of Midnight Reaper
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this deck really feels like it wants a playset of Carrion Feeder
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Relentless Dead feels too weak to play at-all. And personally i’d never run more than 2 copies of Death Baron because most of the time it’ll just be bad (it’s only situationally good in grindy games where both players have amassed a wide boardstate… which almost never happens).
legendofa on
Yarok + Energy = Fun Theme
1 year ago
How do you feel about kinda janky infinite combos? I discovered yesterday that Yarok, the Desecrated + Priest of Gix + Chthonian Nightmare + any mana value 1 or 2 creature gets infinite black mana and infinite energy.
douglaspotesta on
Yarok + Energy = Fun Theme
1 year ago
The “Nifty General Cards” could probably all be swapped out for more powerful cards. The energy package can’t be altered too much without it breaking down. The modern horizon energy cards that were printed are strong but don’t fit this deck for the most part.Roil Cartographer would be a good upgrade. Chthonian Nightmare is a good sac outlet. I’d get rid of tezzeret since he is kind of garbage.
wallisface on How Good is Marshal's Anthem?
1 year ago
DemonDragonJ Unless you're jumping through a series of unnecessary hoops, Marshal's Anthem is also a one-time effect.
The purpose of reanimation is typically to present some massive threat early to close-out the game. If you're reanimation targets aren't strong enough to win the game by themselves, then that's another issue entirely.
Chthonian Nightmare is the reanimation spell specifically designed for grindier repeated-reanimation style decks.
Whether you like these cards or not, they are all massively, MASSIVELY stronger than Marshal's Anthem, which I still see no point in playing regardless of what the decks strategy is.


