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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Chthonian Nightmare
Enchantment
When Chthonian Nightmare enters the battlefield, you get (three energy counters).
Pay X , Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with converted mana cost/mana value X from your graveyard to the battlefield. Activate this ability only as a sorcery.




Archon_Bel on
Yawgmoth
1 week ago
Always nice to see another Yawgmoth user. I personally prefer Funeral Room / Awakening Hall due to the mass reanimate it can provide in the late game.
Regarding reanimation spells, I feel Victimize is a must have since it's amazing value in a deck like this. Chthonian Nightmare can also recur many of your creatures every turn.
I'm curious why you're not using any of the cheap reanimation enchantments like Animate Dead and Necromancy. I get your reasoning in using the instant revives for protection, but I like the option of being able to revive things on my own timing.
Spymaster's Vault gets you some great card selection potential with enough sacrifices.
Some favorite sac fodder providers I enjoy are Weaponcraft Enthusiast, Chittering Witch, and Sengir Autocrat. Like the Wriggling Grub, they provide the most bang for your buck.
Since you're running Vindictive Vampire, Phyresis might be a nice tech to include for her as a way of getting around either massive life totals or not having your undying combo out.
Lethal Scheme is another option for planeswalker removal, letting you squeeze a bit extra use out of your creatures and giving you extra card selection.
Not a suggestion, but I think it's fair to classify Nest of Scarabs as a boardwipe lol.
wallisface on
Mono Black Zombies
3 months ago
Some thoughts:
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Ghoulcaller's Chant is really bad and should either be Unearth or Chthonian Nightmare
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Tragic Slip is also very weak and should likely be Fatal Push.
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Grave Titan has too high a mana cost to ever be worth playing imo, i’d suggest ditching it.
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Undead Augur is a better version of Midnight Reaper
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this deck really feels like it wants a playset of Carrion Feeder
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Relentless Dead feels too weak to play at-all. And personally i’d never run more than 2 copies of Death Baron because most of the time it’ll just be bad (it’s only situationally good in grindy games where both players have amassed a wide boardstate… which almost never happens).
legendofa on
Yarok + Energy = Fun Theme
5 months ago
How do you feel about kinda janky infinite combos? I discovered yesterday that Yarok, the Desecrated + Priest of Gix + Chthonian Nightmare + any mana value 1 or 2 creature gets infinite black mana and infinite energy.
douglaspotesta on
Yarok + Energy = Fun Theme
5 months ago
The “Nifty General Cards” could probably all be swapped out for more powerful cards. The energy package can’t be altered too much without it breaking down. The modern horizon energy cards that were printed are strong but don’t fit this deck for the most part.Roil Cartographer would be a good upgrade. Chthonian Nightmare is a good sac outlet. I’d get rid of tezzeret since he is kind of garbage.
wallisface on How Good is Marshal's Anthem?
6 months ago
DemonDragonJ Unless you're jumping through a series of unnecessary hoops, Marshal's Anthem is also a one-time effect.
The purpose of reanimation is typically to present some massive threat early to close-out the game. If you're reanimation targets aren't strong enough to win the game by themselves, then that's another issue entirely.
Chthonian Nightmare is the reanimation spell specifically designed for grindier repeated-reanimation style decks.
Whether you like these cards or not, they are all massively, MASSIVELY stronger than Marshal's Anthem, which I still see no point in playing regardless of what the decks strategy is.
wallisface on How Good is Marshal's Anthem?
6 months ago
DemonDragonJ I'm not going to look through your various decks, but if you're looking for actually playable reanimation spells, there is Victimize, Animate Dead, Dread Return, Reanimate, Goryo's Vengeance, Persist, Chthonian Nightmare, Unburial Rites, Priest of Fell Rites, etc
Mindcrime88 on
Jund Fast Energy
6 months ago
That's what I thought. I considered cheating it out, as well. I can say this: Attune with Aether and Voltaic Brawler are pretty good choices for an energy deck.
Here are a few suggestions: Aetherworks Marvel, Wheel of Potential, Plasma Caster, HELIOS One, Greenbelt Rampager, Glint-Sleeve Siphoner, Deadlock Trap, Dynavolt Tower, Chthonian Nightmare, Unstable Amulet, Servant of the Conduit, Harnessed Lightning, Gonti's Machinations, Decoction Module, Woodweaver's Puzzleknot, Sage of Shaila's Claim, Die Young, Consulate Turret, and Aether Chaser.
capwner on
No Pain no Gain
8 months ago
This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1