Chthonian Nightmare

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Chthonian Nightmare

Enchantment

When Chthonian Nightmare enters the battlefield, you get (three energy counters).

Pay X , Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with converted mana cost/mana value X from your graveyard to the battlefield. Activate this ability only as a sorcery.

SniperFrog on The Reunion At Last - Sephiroth V1

6 days ago

Love the list. +1

Have you considered things like Reanimate and Unearth as ways to reset Ol' Sep-Daddy?

Also, cards like Marionette Apprentice, Reassembling Skeleton, Weaponcraft Enthusiast and Chthonian Nightmare have felt really good in playtesting for me so far.

Decks like this are my favorite. Sephiroth seems like he could be the best option for mono black in the architype, which has me very excited.

Archon_Bel on Yawgmoth

1 month ago

Always nice to see another Yawgmoth user. I personally prefer Funeral Room / Awakening Hall due to the mass reanimate it can provide in the late game.

Regarding reanimation spells, I feel Victimize is a must have since it's amazing value in a deck like this. Chthonian Nightmare can also recur many of your creatures every turn.

I'm curious why you're not using any of the cheap reanimation enchantments like Animate Dead and Necromancy. I get your reasoning in using the instant revives for protection, but I like the option of being able to revive things on my own timing.

Spymaster's Vault gets you some great card selection potential with enough sacrifices.

Some favorite sac fodder providers I enjoy are Weaponcraft Enthusiast, Chittering Witch, and Sengir Autocrat. Like the Wriggling Grub, they provide the most bang for your buck.

Since you're running Vindictive Vampire, Phyresis might be a nice tech to include for her as a way of getting around either massive life totals or not having your undying combo out.

Lethal Scheme is another option for planeswalker removal, letting you squeeze a bit extra use out of your creatures and giving you extra card selection.

Not a suggestion, but I think it's fair to classify Nest of Scarabs as a boardwipe lol.

wallisface on Mono Black Zombies

4 months ago

Some thoughts:

legendofa on Yarok + Energy = Fun Theme

6 months ago

How do you feel about kinda janky infinite combos? I discovered yesterday that Yarok, the Desecrated + Priest of Gix + Chthonian Nightmare + any mana value 1 or 2 creature gets infinite black mana and infinite energy.

douglaspotesta on Yarok + Energy = Fun Theme

6 months ago

The “Nifty General Cards” could probably all be swapped out for more powerful cards. The energy package can’t be altered too much without it breaking down. The modern horizon energy cards that were printed are strong but don’t fit this deck for the most part.Roil Cartographer would be a good upgrade. Chthonian Nightmare is a good sac outlet. I’d get rid of tezzeret since he is kind of garbage.

wallisface on How Good is Marshal's Anthem?

6 months ago

DemonDragonJ Unless you're jumping through a series of unnecessary hoops, Marshal's Anthem is also a one-time effect.

The purpose of reanimation is typically to present some massive threat early to close-out the game. If you're reanimation targets aren't strong enough to win the game by themselves, then that's another issue entirely.

Chthonian Nightmare is the reanimation spell specifically designed for grindier repeated-reanimation style decks.

Whether you like these cards or not, they are all massively, MASSIVELY stronger than Marshal's Anthem, which I still see no point in playing regardless of what the decks strategy is.

wallisface on How Good is Marshal's Anthem?

6 months ago

DemonDragonJ I'm not going to look through your various decks, but if you're looking for actually playable reanimation spells, there is Victimize, Animate Dead, Dread Return, Reanimate, Goryo's Vengeancefoil, Persist, Chthonian Nightmare, Unburial Rites, Priest of Fell Rites, etc

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