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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Canoptek Tomb Sentinel
Artifact Creature — Insect
Vigilance
Exile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Last_Laugh on
Marchesa's Thievery
5 days ago
Feed the Swarm and Canoptek Tomb Sentinel will help with enchantment removal (something all these colors struggle with).
Diabolic Intent is a tutor that's not a game changer. Imperial Recruiter is another great option.
Ripples of Potential will help dodge exile wraths and Farewell. Plumb the Forbidden will also help with exile wraths. Lethal Scheme can potentially protect 4 creatures and be cast for free.
Last_Laugh on
Marchesa’s Metallurgic Machinations
3 weeks ago
Not a bad start but I do have some suggestions.
First, Canoptek Tomb Sentinel is your only repeatable piece of removal for enchantments in these colors. Bonus points for being an artifact and hitting other permanent types. Chaos Warp is worth running too.
Second is card draw. Marchesa's triggers are each separate and creatures come back one at a time, so Satoru, the Infiltrator triggers separately for each creature. Danny Pink, High-Society Hunter, and Liliana's Standard Bearer are amazing here too.
Last_Laugh on Is Enchantment Destruction in Black …
1 year ago
wallisface you have to take into account that a LOT of black decks deal with graveyard shenanigans and enchantments like Rest in Peace and its ilk are extremely problematic... to the point Meteor Golem saw loads of play. 3 mana and 2 life is nothing.
To the OP's question. No, these 1 time effects on sorceries/instants are fine and if you're running it, you're already highly prioritizing removing problematic enchantments from your opponents. If they give black repeatable enchantment removal on an enchantment/artifact or even a creature then they've gone too far. (Granted Canoptek Tomb Sentinel offers just that for the right deck... /cough Marchesa, the Black Rose /cough)
Last_Laugh on
Marchesa the Black Rose - Sacrifices must be made!
1 year ago
Not a bad start, but I do have several suggestions for you. I'll keep things budget friendly and break it down by category.
Finisher: Gray Merchant of Asphodel will end games. With alternate sources of +1+1 counters the lifegain doesn't matter at all. Even with an expensive Marchesa build, this is my #1 go-to finisher.
Alternate +1+1 Counter Sources: Vigean Graftmage is really good here. It comes down before and immediately protects Marchesa and it's 2 free sacs on each player's turn (itself plus 1 other). Sage of Fables likewise immediately protects Marchesa and allows you to abuse any wizard etb/death triggers every turn. Unspeakable Symbol is one you use in response to removal targeting anything without a counter (don't proactively put counters on everyone).
Card Draw: Grim Haruspex is easily your 2nd best draw engine here behind Danny Pink. Liliana's Standard Bearer will draw cards for everything that died the turn Marchesa returns it. Plumb the Forbidden helps you dodge non-destroy wraths (instant speed and pseudo dodging counterspells makes this card). Lethal Scheme helps you surprise protect up to 4 creatures without counters without tapping lands and to remove a creature while drawing some cards.
Enchantment Removal: Cards like Solemnity and Rest in Peace are the bane of Marchesa. Don't get caught with your pants down... Chaos Warp, Feed the Swarm, and Canoptek Tomb Sentinel are your only 3 realistic options and ALL 3 deserve spots.
Feel free to check out my list for ideas, I've had her built for about 9 years straight now so if you have any question, shoot. Upvotes on any of my decks are appreciated (especially Marchesa since it'd be upvote #200 lol). Every Masochist Needs a Marchesa to Love Them
Last_Laugh on
Grixis Marchesa, The Black Rose
1 year ago
Nice deck, I love me some etb/death trigger abuse Marchesa. I do have some suggestions for you though and I'll break it down by card function.
Finisher:
Gray Merchant of Asphodel's lifegain seems counterproductive but with alternate sources of +1+1 counters your life total doesn't matter. In 9 years of running Marchesa, Gary has ended more games than any other card here and it's not remotely close. I personally recommend a clone suite to sac when he enters so they all reenter as Garys (Phantasmal Image, Flesh Duplicate, and Phyrexian Metamorph). Note that Imperial Recruiter abuse will look up Gary, Clones, and Bloodletter of Aclazotz in one go around the table.
Jokulhaups is a bit of a dick move, but it will end games since all your creatures come back to an empty board.
Alternate +1+1 Counters:
Anduril, Narsil Reforged is on attack and even gets counters on your fresh non-attacking stuff.
Mikaeus, the Unhallowed lets you abuse all your non-humans and he enables some infinite combos with Persist creatures.
Vigean Graftmage looks underwhelming but he comes down before and immediately protects Marchesa and he let's you abuse any etb/death trigger on everyone's turn (itself + 1 other).
Thran Vigil is only on your turn but this card still puts in serious work.
Metallic Mimic doesn't need a tribal deck here. When it first comes down you name humans or wizards to immediately protect Marchesa but you sac it to rename the type to your most abuseable etb/death trigger as needed.
Protection:
Ripples of Potential is a great answer to non-destroy wraths including Farewell.
Removal:
Canoptek Tomb Sentinel will hit anything non-land but most importantly it's an abuseable effect that hits enchantments.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated (especially since it'd be upvote #200). Every Masochist Needs a Marchesa to Love Them
Last_Laugh on
Marchesa, the Black Rose
1 year ago
This is a good start, but I have several suggestions for you. I'll keep things budget friendly, break it down by card function, and if you'd like I can help suggest some cuts too.
Enchantment Removal: So you don't get caught with your pants down against effects like Solemnity/Rest in Peace. Feed the Swarm, Chaos Warp, and Canoptek Tomb Sentinel all deserve spots.
Alternate +1+1 Counter Sources: Sage of Fables/Vigean Graftmage come down before and immediately protect Marchesa. Sage let's you abuse any other wizard etb/death triggers every turn and Vigean allows you to abuse any 1 etb/death trigger (itself plus 1 other). Spark Double either copies Marchesa so they protect your board better and give double Dethrone triggers or it copies your best etb/death trigger every turn. Thran Vigil only works on your turn but works wonders here. Anduril, Narsil Reforged/Metallic Mimic are also great options but aren't as budget friendly (just sac Mimic to rename a creature type to whatever is most abuseable the time).
Card Draw: Danny Pink is a little more expensive but is absolutely nuts here. Lethal Scheme is card draw and surprise protection for anything without counters. Plumb the Forbidden in response to most non-destroy wraths will win games.
Feel free to check out my list for ideas. I run the same etb/death trigger abuse strat and have had Marchesa built for about 9 years now so if you have any questions, shoot. Upvotes on any of my decks are appreciated (especially since it'd be upvote #200!). Every Masochist Needs a Marchesa to Love Them
Last_Laugh on
Marchesa, the Black Rose
1 year ago
I have several suggestions for you. I'll keep things budget friendly and if you're picking up what I'm putting down, I can also help suggest some cuts.
First off is enchantment removal. There's hardly any options in th5ese colors but I recommend running all 3 so problematic enchantments like Solemnity or Rest in Peace don't wreck your day. Chaos Warp, Feed the Swarm, and Canoptek Tomb Sentinel are all budget friendly and worth their weight in gold here. Another good boardwipe here is Last One Standing.
I don't really do theft in my Marchesa list, but Gisa, Glorious Resurrector is the exception and holy crap does she put in some dirty work.
Next is card draw. Liliana's Standard Bearer, Lethal Scheme, Plumb the Forbidden, and Sage of Fables are all good budget options here. Sage will also come down before Marchesa and immediately give her or any other wizards you run a +1+1 counter. Plumb in response to boardwipes or right before your turn will refill your grip (instant speed and pseudo dodging counterspells makes this card). Also, Danny Pink's price has been sloooowly climbing but it's a very real possibility you'll find one in your LGS dollar binder and omg is this thing absolutely nuts!
On the subject of alternate sources of +1+1 counters... Thran Vigil only works on your turn but it'll get new counters on anything you stole and sac'ed on your turn. Vigean Graftmage let's you sac 2 creatures on everyone's turn (itself + whatever) to abuse etb/death triggers like Gray Merchant of Asphodel or even Grim Haruspex card draw. Spark Double I guess falls into this category and copies either Marchesa for double Dethrone or whatever your meanest etb/death trigger is at the time.
I'm also guessing Rakdos Locket was supposed to be Rakdos Signet.
Feel free to check out my list for ideas. It's far from budget friendly overall but I run everything I recommended. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them
euqinU on What to add in my …
1 year ago
I have the Necron Dynasties precon that's currently being upgraded, let me know what I should add next or remove to make it more appealing and competitive in the casual pod. This seems to be a really good commander deck full of sacrifices. Here's the list of the cards on the deck:
Illuminor Szeras Grim Haruspex Scrapyard Recombiner Gate to the Afterlife Sojourner's Companion Dross Scorpion Frogmite Smothering Abomination Meteor Golem Noxious Gearhulk Workshop Assistant Diabolic Tutor Scrap Trawler Marionette Master Foundry Inspector Gray Merchant of Asphodel Myr Retriever Disciple of the Vault Staff of Domination Psychomancer Triarch Praetorian Dread Return Cranial Plating Mask of Memory Sol Ring Barren Moor Myriad Landscape Arcane Signet Mind Stone Wayfarer's Bauble Desert of the Glorified Vault of Whispers Anrakyr the Traveller Chronomancer Cryptek Lokhust Heavy Destroyer Necron Deathmark Out of the Tombs Royal Warden Shard of the Nightbringer Shard of the Void Dragon Skorpekh Lord Technomancer Their Name is Death Their Number is Legion Trazyn the Infinite Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Cryptothrall Ghost Ark Sceptre of Eternal Glory Tomb Fortress Living Death Reliquary Tower Mutilate Caged Sun Mystic Forge Sculpting Steel 30 Swamp



