Brokers Ascendancy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Brokers Ascendancy

Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.

Mortlocke on The Song of Phyresis

2 months ago

Venum,

Thanks for the quick reply! The downside indeed is having to deal combat damage with the equipped creature. I've been thinking on this and of the 22 Phyrexians in the deck, only 8 do not have any form of evasion. The previously mentioned 8 all typically have some form of utility function - like Phyrexian Censor or Metastatic Evangel which aren't dedicated attackers. I'm counting on that built in evasion with the majority of my creatures combined with the added p/t and protection to increase the odds of me damaging an appointment.

Brokers Ascendancy did ping across my radar. It's a good passive effect, just a shame that it only triggers during the end step. I'm not really sold on it though, given Wizards' proclivities i'm hoping they'll create another card with similar effects to Innkeeper's Talent. That card felt like a perfect inclusion. I don't want to pursue a token subtheme in the deck as it would require more changes with the deck.

Venum on The Song of Phyresis

2 months ago

Mortlocke

Glad to see you added Tekuthal, Inquiry Dominus, the oil-slick art is wonderful.

For the famous Sword, my problem always was that the creature has to do combat damage to the player, so most of the time, my opponent will just block it to not result in a poison counter on everyone.

Concerning my opinion on +1+1 in the Atraxa's deck. I feel like it is a nice addition, but shouldn't go around it, since you want to focus on poison.

However, if you do want to add +1+1. My opinion is to add Brokers Ascendancy. My reasoning is that ALL creature will get a +1+1 (possibly 2 with proliferate) instead of one creature getting +2+2 (+3+3 once you proliferate). The downside is that the counter comes in at your END-step. It also boost your ''little'' creatures with infect such as Myr's to become much bigger and a threat to your opponent. (Also works great if you want to include tokens in the deck such as White Sun's Twilight or Phyrexian Swarmlord )

sungkwon on Tidus, Yuna's Guardian

3 months ago

I tried to upgrade the precon with cards that cost $10 or less. Prices fluctuate so hopefully nothing is too far out there in terms of affordability. I think the most expensive card is Innkeeper's Talent

From goldfishing a bunch of hands and playing a couple of games with this deck, you really need a lot of +1/+1 counter generators, and then a sprinkling of proliferate. You don't want too much proliferate and not have enough counters to actually proliferate.

Lae'zel, Vlaakith's Champion was taken out because I didn't like putting extra Lore counters on my Saga Creatures. Tidus has the unique ability he can pull the Lore counters off and keep Summons around longer.

I think Brokers Ascendancy would be cool with Planeswalkers. There's probably some Ajani or Elspeth or Nissa that works really well in this deck but didn't find room to include them.

I didn't have mana issues so Blitzball was taken out, even though it was very thematic.

DemonDragonJ on Utopian Prosperity

1 year ago

I have replaced Vedalken Orrery with High Fae Trickster, since the faerie is simply too good to not put in any deck that contains the color blue, and Marshal's Anthem with Brokers Ascendancy, which reduced the average converted mana cost of this deck from 3.66 to 3.65, and also slightly improved the color balance of this deck, as well, since the ascendancy is a better match for the theme of this deck than is the anthem.

bushido_man96 on Serum Snare or Experimental Augury?

2 years ago

Instead of Void Rend, you could run Beast Within or Generous Gift, both of which are easier to cast. Brokers Ascendancy seems ok.

DemonDragonJ on All Will Be One

2 years ago

I have replaced Reject Imperfection and Serum Snare with Void Rend and Brokers Ascendancy, which did increase the average converted mana cost of this deck from 3.63 to 3.65, but that is a very minor increase, one that I feel is very much worth the increased power of those cards.

DemonDragonJ on Serum Snare or Experimental Augury?

2 years ago

bushido_man96, you are correct that I should not be focusing too heavily on the proliferate mechanic, as I still do have plenty of sources for it, so what do you think of Void Rend and Brokers Ascendancy? Those are quite excellent, are they not?

wallisface on Bant Infect

3 years ago

This link here is an example of what current modern infect decks look like. Specifically, the deck aims to win the game as fast as possible, ideally on turns 2 or 3. The deck doesn't want the game to go long because that will most-certainly mean defeat.

Added to the above, even non-aggressive modern decks still generally don't want to be playing more than 3-4 cards costing 4-mana, with nothing above this cost (you've got a whopping 20 cards costing 4-or-more, which will cause your deck to be miserably slow). Modern infect decks typcically don't want to play anything costing more than 2-mana (Though some more recent decks have been playing Phyrexian Crusader to help versus some matchups).

So, firstly I'd strongly suggest ditching all your slow and sluggish cards - all of Core Prowler, Evolution Sage, Vorinclex, Monstrous Raider, Ajani, Sleeper Agent, Tamiyo, Compleated Sage, and Fuel for the Cause, Brokers Ascendancy, Hadana's Climb  Flip, Inexorable Tide, and Oath of Teferi. All of these cards are faaaar too slow and will just give your opponent too much time to get a stable boardstate and lock you out of the game. I would also suggest ditching Unbounded Potential, just because it's a weak spell, and adding a 3rd colour just needlessly complicates what you're doing given your awkward landbase (if you play just 2 colours you can probably just run basics and not slow yourself down running taplands).

Cards to consider adding in include Become Immense, Vines of Vastwood, Mutagenic Growth, Might of Old Krosa, Blossoming Defense, Distortion Strike, Scale Up, and Rancor. When playtesting your deck, you want to be aiming to reliably deal 10 infect within the first 2-3 turns.

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