FNM

ChuckLee, 12 years ago

Took this deck to FNM this Friday, I did not do well.

Match 1: I was up against a jank Bant control deck.

Game1: The first game took a very long time, we were both throwing down detention spheres and o-rings and I was throwing down martial laws and even got the curse of exhaustion down, and I got him down to about 3 life and was sitting pretty at 17 life. Then he got rid of the Curse and played Sphinx's Revelation for a lot and throw down too many things. He took game 1.

Game 2: I got out a Fencing Ace with a spectral flight and an Ethereal Armor and swung in for ten. He got rid of it. I dropped a Geist, and threw a couple enchantments on him and eventually swung in for the game.

Game 3: I got mana screwed and he took the game easily.

Match 2: I got a buy.

Match 3: I was up against G/W Martial Law deck.

He won 2-0 because I had mana issues both games.

Match 4: I went up against a U/R Mid-Range.

Game 1: I won with a Fencing Ace and a Geist, he also had some mana issues.

Game 2: This was a close battle all the way through, he won with a combo involving two Guttersnipes a Pillar of Flame and a Syncopate for 0 for the win.

Game 3: Another close round, I couldn't draw creatures all I could get were martial laws, and other enchantments, land and a creature every so often. He eventually got enough board presence to sweep throw all my enchatments for the game and the match.

What I am changing: I am going to be removing the Dungeon Geists and the Righteous Authortiys for different cards. I am going to try out New Prahv Guildmage and Azorius Charm.

The Dungeon Geist were, more often then not, just a dead card in my hand, and Fiend Hunters were just so much better.

As for the Righteous Authoritys, I just really wanted them to be good, but they weren't helpful at all. There are far better cards to put in place of them.

STD 28 / 37
Sphere of Safety feature for Safety Light

Primary Build - Chicago GPT

darkr3x, 12 years ago

First build went well, using four spark elementals in place of Bob until I can acquire 4. Hits like a truck and Lightning Helix helped deal with how much damage I do to myself with my mana base. Won all of my game one matchups, lost game three against RUG Delver match 3 and got eliminated (we only had eight people playing)
MDN 1 / 1
Blood Crypt feature for Dega Deck Wins

isman77, 12 years ago

Concordant Crossroads

More counters!

Slycne, 12 years ago

More revisions and refining. I think I've found the avenue I wanted to pursue with this. Deadly Allure on Primordial Ooze makes for some nasty creature removal and just makes it that much bigger. I dropped most of my one drops, but I feel more comfortable hitting my mana for a turn 2 Strangleroot Geist. Deathrite Shaman, Desecration Demon, Tormented Souls and Vampire Nighthawk all had their advantages, but didn't quite fit with where I was taking this. And Primordial Hydra just seems like an absolute beastly counters engine with quadrupling with Corpsejack Menace and hitting obscene numbers with Necropolis Regent.

Ahmeng, 12 years ago

Any advice would be appreciated.
STD 1 / 0
Fling feature for R/B Exalted

Speed it up!

ReKill, 12 years ago

After a few changes that included Blood Artist and Bump in the Night, I got reamed and lost outright at FNM, which was a pretty big difference from the 3rd place the week before. I took out the Artists and Bloodthrones, dropped Mutiny to a 2-of, and added a good deal more burn, along with Vexing Devils. Also put the bloodline keepers back in. Deck has a great transition between the great aggro start into a mean growing midrange. Will update after next FNM.
STD 3 / 4
Bonfire of the Damned feature for Rakdos Vampires

FNM and home testing

crusader1234, 12 years ago

Both times i have brought this to FNM has gave me a 1st place and a promo evolving wilds this month. I didnt put up any sideboard however i will say it contains more board sweepers, centuar healer and some other anti EXTREME aggro like Red Deck Wins. Against control i never really seem to have a problem, my ramp allows me to quite often put out armada wurms on turn 4/5 if i want too. Otherwise i keep the mana open for dissipate. The deck has very high amount of removal with 4 o rings, 4 detentnions spheres, 4 supreme verdicts and if you want to count these which i would it has 4 dissipates and 2 syncopates. Along with the fact an angel of serenity can easily come in and be used as removal. Very often its remove three to swing in for the win, Or bring back some even worse threats from my graveyard. If i have 2 angel of serenitys it starts a horrible cycle for them. Anyways to my point of this deck is no matter what i test it against it seems to come out on top. Please test this deck yourself and make your own sideboard i cant tell you what would be good for your meta game. i decided it would be stupid to describe everygame and how it went and that itd be better to just describe (generally) how a game goes against each type of deck. As for the last type of deck, midrange, it is by far the easiest win for this deck. It is not fast enough to put me down low enough im in trouble and it doesnt have enough control aspects for late game.

Tournament Test

TurtleintheShell, 12 years ago

Went to the tournament and as I assumed got beat up pretty bad. Had a great time though and put my deck through some serious stress testing. 0-8 record. Probably not going to bring this deck for a few tournaments until I can get it functioning smoother. This is how the deck stands after the tournament. Added Mortify and Thraben Doomsayer to help protect my creatures and give me an offense as well as my alt win condition.

PLEASE check out my new reanimator deck

crusader1234, 12 years ago

My reanimator deck seems to have a firm advantage over the typical reanimator deck and does better on average against all other decks than the reanimator decks i found on states championship decklists, mtg pulse and random decklists.

Codeboy3423, 12 years ago

Replaced Rakdos, Lord of Riots with a 3rd Hellrider

Almost done

micktasty, 12 years ago

Almost finished gathering all the cards I need, man it was a lot, so much trading. Alas, still trying to figure out the sideboard.

Standard @ Game Swap (Withamsville, OH)

Yosh, 12 years ago

5th Place out of 16 players.

Round 1: Got smashed 0-2 by Green/White Selesnya Life-Gain shenanigans. Lost Game-1 by getting mana-screwed. Lost Game-2 by getting mana-flooded and having no plays. The deck wasn't even that solid honestly, but once he got out Rhox Faithmender, it stopped me dead in my tracks until I was able to Detain and such. By then, he gained too much life and built up too much. The guy dropped after his 2nd round.

Round 2: I won 2-0 against Bant... something. I pummeled it way too fast to even know what he was doing with it. The guy dropped after I beat him.

Round 3: I won 2-1 against Junk Control. The guy was not amused with my Divine Deflections. :P

Round 4: I won in 2-1 against R/G Aggro. Other than getting mana-screwed in Game 2, I beat him without a contest.

STD 17 / 14
Geist of Saint Traft feature for U/W Geist Detain

alucardbelmont, 12 years ago

Deck is changing up a bit. Now I have 4 Rancors and decided to put in 2 Wolfir Silverheart, took out one Thragtusk in favor of another Armada Wurm I recently got in a booster pack, (he is in the sideboard instead of 1 Heroes' Reunion.

Any help is appreciated :-)

kriegswolf, 12 years ago

-2 Thuderous Wrath, -2 Slumbering Dragon, -4 Firewing Pheonix +4 Guttersnipe, +2 Ash Zealot, +2 Annihilating Fire

Codeboy3423, 12 years ago

I'm going to consider this deck Complete as I myself cant think of anymore improvements even after FNM and my little mis read of populate. Its still a damn good deck capable of going 4-0 in a FNM as some players of my metagame have said.

I will Now focus morre of my attention on my other Deck im creating Rakdos Swift Aggro. Feel free to look in there and suggest what needs to be improved.

As I wipe the conversation clean you are still free to throw in suggestions that would improve it that I may have overlooked..I just ask when you suggest a card please explain why it could help and not just leaving it there for me to guess. because 9 times out of 10 most people will get the wrong idea / concept.

inflictedowned, 12 years ago

Removed the 2 Ring of Kalonia and 1 Sign in Blood and opted for 3 Rancor

3000 views

cartwheelnurd, 12 years ago

3000 views, 22 votes. I have for the record never featured this. this makes me happy. I am glad you all love the deck so much!

boop

bmwilson, 12 years ago

boop

Hazem, 12 years ago

Took out Fencing Ace, and Added Invisible Stalker
STD 3 / 16
Curiosity feature for Enchanto Gurl

MLBurt, 12 years ago

Okay, Restoration Angel instead of Soul of the Harvest. Cutting Cloudshift down to 2 and putting Pillar of Flame at 3; Mizzium is also getting cut to 3.
STD 1 / 6
Abundant Growth feature for Nayangelfs

Revived for New standard

Altasia, 12 years ago

Revived for New standard
MDN 2 / 2
Ash Zealot feature for Izzet Aggro