Deck Changes

HungryWampa, 11 years ago

Just made some adjustments to the deck to hopfeully make it even faster:

-4 Pacifism +4 Armed / Dangerous ;

-4 Rouse the Mob +4 Rubblebelt Maaka

Some changes

Crazybop09, 11 years ago

added 2x Marsh Flats and am still looking for suggestions on sideboard

BANT didn't work out

professorrct, 11 years ago

Originally this was a Bant deck, but the need to run so many temples and gates to maximize land color options slowed down the deck. I own only 1 "shock" land card and didn't want to make the investment. So I removed the Blue spells (not that many anyway) and "selesyna'ed" the deck. It runs much better now. I'd love suggestions on how to run a WGU deck that's fast and still is flexible in terms of land draw.

SadePhyrexianLord, 11 years ago

replaced Rot Farm Skeleton with Lotleth Troll because Lotleth fills the grave relatively well and he gets bigger which i realized im lacking bigger creatures in this deck

Roster Changes and a Gameplan Update

BusterFriendly, 11 years ago

For those playing along at home as I work on this deck, here's a screenshot of the original:

Original Deck

Changes

Issues

I would give my front teeth to somehow get Angelic Skirmisher back into this deck and make the original game plan work. Any suggestions are welcome!

Slight adjustments

happyslappy13, 11 years ago

After playtesting like 100 times, I removed Dictate of Heliod and put in another Gift of Orzhova. That's all

Playtested

MTGCat, 11 years ago

after a week of playtesting i put out some creatures for more removal spells

epic.dale, 11 years ago

Added Pithing Needle to the sideboard and removed Nyx-Fleece Ram. This is purely to deal with planeswalkers and AEtherling which are both extremely popular in my local meta.

Playing with friends

skidwiz, 11 years ago

Undefeated as of June 12, 2014.

I've played against mono-Black, Selesnya, and Orzhov.

The mono-Black deck was built around lifegain with Sanguine Bond. I never got off the massive card draw combo with this deck due to all of the removal at black's disposal. Once my opponent realized that I was mainboarding 4 Notion Thief, he realized he had to remove first chance he could. However, I won 2/2 games. When card draw isn't viable, Master of the Feast still shines. I would play Master of the Feast and Dictate of Kruphix to keep my counter spells and removal available for anything that targeted my Master of Feast. Sideboard went to Bile Blight and Dispel. I took out 2x King Macar, the Gold-Cursed, 2x Phenax, the God of Deception and 1x Elixir of Immortality. Game one was close, game two easy.

Selesnya was my hardest game. I won 2/3, lost the first game mainly because of poor choices on my part. Game 1 I took his Karametra, God of the Harvests on turn 1 with Thoughtseize and I took his Vastwood Hydra with Brain Maggot. I still allowed him to get his ramp creatures out and go monstrous with a Fleecemane Lion on turn 4. It was completely my fault. Sideboard was two more Thoughtseize for 2x King Macar. Game 2 I milled him out with 5x packrats + mutavault + Phenax (active) for 37 cards. 3rd game was all about my Master of the Feast. I am starting to love that card.

The Orzhov deck was just a test deck built around life gain, and I went 5/5. Game 1 I was able to get off my combos to eventually be drawing 4 cards on my turn and 1 card on opponents turn every round. This was thanks to Master of the Feast, Dictate of Kruphix and Notion Thief. It gave me plenty of cards to pitch to packrats, and when I popped my elixir, he scooped. Game 2 was 2 Master of the Feasts in the air for a two turn clock. His life gain was good, but just a little too slow thanks to my removal with Brain Maggot and Thoughtseize. No sideboard on this game.

Change of theme

Goulash91, 11 years ago

Given up on the token generation theme, and have decided to make a deck based around legendary creatures.

A list divided

stangmar, 11 years ago

As some of my musing and testing are looking like their going to push the list away from being very focused on making Mayael as awesome as she deserves to be, I figured I'd start a new sister list here http://tappedout.net/mtg-decks/mayael-total-a-naya-lation/ The new list will focus on the stranger ideas I've been having for Mayael while this list shall remain and I shall continue to update it with anything relevant to it. (Mainly any upgrades or new tech I think will translate well) I will be trying both of the variants I'm producing and see which jives better with me. As always comments on any list are wonderful.

Few card changes

Wrighb7, 11 years ago

I swapped out my Aspect of Gorgon for Dark Favor.

I originally planned for Dynacharge's Overload to trigger the heroics on Agent of the Fates and Ashiok's Adept but was told it wouldn't work. I have since thought about swapping out Contaminated Ground for 4 Blinding Flare to self cast for Heroics or negate my opponents blocking ability if I have Liliana's Reaver on the board.

STD 0 / 4
Diabolic Tutor feature for Standard B/R

Biznoburt, 11 years ago

Update 1

captain_sisay_2591, 11 years ago

Made some huge adjustments, a lot quicker and deadlier. Thanks for all the help so far!

protection

ryancsaxe, 11 years ago

After playing games and sometimes getting flooded with creatures and not enough protection I decided to move a Fiendslayer Paladin to the sideboard and bring in a 4th copy of Gods Willing, which also works to make my creature unblockable. Hopefully this will work well with the deck!

Boon Satyr Added

Mojangles, 11 years ago

Decided to take out 1 Courser of Kruphix and 1 Primeval Bounty to put in two copies of Boon Satyr. I'm realizing now that flash enchantments have a lot of potential in this deck. You can flash in a Boon Satyr, And depending on how many Strength of the Fallen you have on the battlefield, you can make yourself quite a few big beefy blockers that won't die.