Skirsdag, Lord of Innistrad

spudking12, 13 years ago

Really fun deck idea me and my friend came up with abusing Skirsdag High Priest. He is excellent late ame and early game for tokens putting out potential 6/6 flying vigilance tokens by turn three. Please comment, and I need help with the sideboard. Thanks! (Oh, +1)

Miadrim, 13 years ago

Added Swords.

narutozach, 13 years ago

after seeing the new card Grafdigger's Cage, i have decided to go back to green white aggro deck, now whether that will mean tokens or not, i have no idea...

nekonoir, 13 years ago

Added Runechanter's Pike, and Brimstone Volley for yamyaaammmmzzz.
STD 0 / 2
Delver of Secrets feature for Sulfer Falls

Added Rhystic Study(s)

anonsequitur, 13 years ago

Added a few Rhystic Study(s) to the deck. I find that they have great synergy with the Patron Wizard and can often put opponents in a tough position of choosing to let me draw or trying to get a spell through. It will either help replenish your hand, or it will save you on tapping wizards or lands in multiplayer. Either way, they are good for when everyone inevitably gangs up on you.

Updated

Petervc01, 13 years ago

Changed a few things
MDN 5 / 5
Ghost Quarter feature for Vampires DA

Year-End Victory

PoxMaster, 13 years ago

After grinding into my legacy top-8 year-end event held by my card store with the standard R/B Goblins lists, I switched to this and crushed the opposition, (merfolk, zoo, and another reanimator deck,) grabbing 3rd! Unfortunately I ran into a weird fact or fiction U/W control list that ran Snapcaster Mage, Noxious Revival, and Surgical Extraction post-board, stopping me in my tracks. Check this list out - it is very powerful!

shinpace, 13 years ago

Vengeful pharaoh just for discarding for liliana, wonder how it is gonna do...

Went 2 for 2 at local FNM 01/12/12

skrilluh89, 13 years ago

first tourney with this deck

Sir_Gedas, 13 years ago

messing around with some ideas, so far

-3 Flame Javelin -2 Chandra's Phoenix

+2 Lotus Bloom +3 Rift Bolt

Major Tweek

Surllio, 13 years ago

There were a lot of swaps and switches in here today, after several playtests.

Phyrexian Crusader is now a 2 of main deck rather than a side board. Massacre Wurmfoil is now side board. Blightsteel Colossus is gone in favor of faster play. Doom Blades over Spread the Sickness. Still debating on main decking a memorcide or not.

STD 4 / 15
Sword of Feast and Famine feature for Heartless Infect

kev2dog, 13 years ago

One more thing I forgot to add. If you get an Etched Monstrosity out, use Hex Parasite to take all of the counters off of it so it becomes a 10/10 without tempered steel and your Hex Parasite is now a 6/1 without tempered steel.

silentdan, 13 years ago

fixed the mana curve a bit was getting higher cost artifacts way to much.

Dark Ascension

djgunn, 13 years ago

As DKA cards continue to be spoiled changes are being made to the deck. Let me know what you think!

OttoJames8888, 13 years ago

a deck where killing creatures (yours or your opponents) is a good because it gains you life and ups your creatures.

thur, 13 years ago

Question. Should I work in Ambush Viper over Skinshifter or Garruk's Companion? It might be worth it to help stall the game. I kind of don't want to lose my flying ability from Skinshifter, but the Garruk's Companions are aggro and fast. A lot of times my smaller creatures get blown up anyway, so Ambush Vipers might be good. Any opinions?

I'm removing rebuke from the SB and putting in Prey Upon. I think this will serve me well, especially for plucking flyers out of the sky.

My last consideration is Predator Ooze. Is it too slow? Maybe. I believe the best thing about this deck is when I'm playing blue or black, and my opponent has a fistful of cards but can't do anything because my creatures on the battlefield are Dungrove Elders and Thrun, the Last Troll. Knowing that they probably have at least 2 Doom Blades and a Viper Snag as I swing in for lethal makes me feel all warm and cozy inside. Predator Ooze could perpetuate those feelings...or it might just be too slow.

MDN 1 / 4
Pacifism feature for Green Scales

Special Case

snotskie, 13 years ago

Here's the special case of Moldgraf Monstrosity + Mikaeus, the Unhallowed and a comprehensive rule supported answer: http://tappedout.net/mtg-questions/undying-moldgraf-monstrosity/.

Addressing Weaknesses

aloehart199, 13 years ago

Mainboard: -2 Harvest pyre, -1 Mountain, -1 Swamp, -1 Ratchet Bomb +2 Incinerate, +2 Pristine Talisman, +1 Day of Judgment Sideboard: -2 Flashfreeze, -1 Oblivion ring, -1 Day of Judgment +1 Dissipate, +2 Go for the Throat, +1 Ratchet Bomb. Reasons: Harvest pyre is beautiful removal... in later game. Until you get a few spells in the grave its useless which at earliest is turn 2 (cast a removal or counter on your opponent) or turn 3 (possible alchemy). But its only POSSIBLE. I've gone to turn 5 without casting anything but 1 mana leak, 2 think twice, and an alchemy. Flashback spells are wasted as fuel for this spell. I thought replacing 2 pyres with 2 incinerates wouldn't be bad. Incinerate makes decent removal early to mid game. And its a spell to exile with harvest pyre for later game removal. And, like harvest pyre and desperate ravings, it adds to shrine of burning rage. The shrine itself is good removal and can be brought back by sun titan, making your red spells a bit more valuable. -1 mountain and -1 swamp for 2 pristine talisman's. This is an easy one to explain. The deck is slow, it doesnt allow a lot of instant speed removal or control, and sometimes you just don't want to risk blowing your mana on sorcery speed removal when your opponent may take the opportunity to cast a large spell. Pristine talisman helps to balance this issue by giving you back a little bit of life as well is some slight mana ramp. I chose swamp and mountian because there was a little too much of both. Talisman is useful when paired with the grotto as well. If you have a talisman out and a grotto you can count the grotto as if it were a rupture spire.(rapture spire?) Finally the swap between ratchet bomb and day of judgement. Ratchet bomb serves well in this deck as it is good removal for smaller creatures and it can be brought back by sun titan. The problem is its slow, it only removes some of the problems, and it can be destroyed before its useful. Day of Judgment lets you remove all of your problems from the field when you need it. The bomb has been swapped for a day in the sideboard because against token decks a ratchetbomb is insta kill. Once sun titan is out there you basically shut down token decks like nihil spellbomb shuts down Solar Flare. Also if you decide to run this deck, I recommend leaving at least 2 spellbombs in the sideboard. They can be brought back by sun titan (and they cant counter it when you do) so they are good control against graveyard shenanigans weather you go 4of or 2of

Doing well

r3h0ld3r, 13 years ago

So far so good. I only play this deck when we're playing 4 player. It's a lot of fun. Comments are appreciated!
EDH 1 / 7
Azorius Signet feature for Politics

Big changes

r3h0ld3r, 13 years ago

This deck is making some big changes, switching out some cards to put in some new ones. Gotta keep it fresh. Comments are appreciated!
EDH 4 / 31
Darksteel Citadel feature for Firemind

Seems solid

r3h0ld3r, 13 years ago

This deck seems pretty solid now. Any comments are appreciated!
EDH 0 / 3
Swords to Plowshares feature for The Rebellion

Very fun deck now

r3h0ld3r, 13 years ago

This deck is very fun to play now. Comments are appreciated!
EDH 4 / 26
Null Profusion feature for The Machine

coleman984, 13 years ago

Decided that this will be the version I am running for now. I may decide to revisit this deck later and still am open for suggestions.

I'm interested in comments for card choices I've made and an argument against a choice if you don't agree with it. But please if you don't agree with a card choice, explain why. And what you would put in its place.

I've received some really great feedback and this deck has been reshaped more than once due to the feedback given. This would be revision 4 (I think) and I think I'm finally satisfied with it for now. But again willing to make changes if they make sense.

The three main pieces to this deck are:

Venser, the Sojournerfoil, many cards combo with him, namely Oblivion Ring

Tunnel Vision the first win con in the deck and the main kill con, much of the deck is built to support this card, Boseiju, Who Shelters All helps to ensure the tunnel vision will hit if I get it.

Guile / Dovescape (an alternate kill con if tunnel vision fails)

octoberman, 13 years ago

No longer an equipment deck LOL, I'm trying out a Green/White Ramp control deck!