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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Siege Rhino
Creature — Rhino
Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
wallisface on Why Do Some Players Keep …
7 months ago
jethstriker i‘m not convinced that legendaries were ever deliberately made to be more powerful because of their inherent drawback - this feels like something that players would intuitively expect to be the case (because it would make sense), but looking through magics history of the strongest cards in formats, we don’t see that to be true - moderns past is littered with staples like Snapcaster Mage, Tarmogoyf, Death's Shadow, Siege Rhino, Arcbound Ravager, Goblin Guide, Bloodbraid Elf, Stinkweed Imp, Fury, Solitude, and Orcish Bowmasters. Yes there’s stuff like Ragavan, Nimble Pilferer and Uro, Titan of Nature's Wrath, but I don’t think there’s enough density/evidence to conclude legendaries are inherently built stronger.
I would also be sceptical of this being the case because it would be weird for Rosewater to be wanting to remove the Legend rule if it served a mechanical purpose
This might be a question for Blogatog?
CptnHndsm on TIME PRISON - Infinite turns control
11 months ago
Hey there! Awesome deck!! I don't play Modern anymore, but used to run Abzan Midrange in the Siege Rhino days so you were my nightmare opponent! XD
I was curious about the choice of not running the full set of Breeding Pool in the list? Is maintaining life a concern? Just genuinely curious about your decision since I can tell you have put a ton of time, money, and thought into this deck! Thank you so much!
Easy +1 from me, especially for such a sick deck name!!
Skybre4ker on Help with Mosswood Dreadknight / …
1 year ago
Yeah, it sure is awesome for you then!
I was thinking about putting it in my Abzan (counters) theme deck. It started with the traditional Abzan structure deck back in the day when Tarkir came out, but now really only has a few true Abzan cards left (the ones who give keywords based on having counters and Siege Rhinos of course). Moss seems like a pretty good add here for draw (which I need), recursion, and quite impressive P/T for 2 CMC which can quickly get higher with some easily added +1/+1 counters and then additions like first strike and flying!
DemonDragonJ on Reap what is Sown
1 year ago
I have replaced Siege Rhino with Thalia and The Gitrog Monster, because, as great as the rhino was, TatGM provide too much value for me to not put them in this deck.
kamarupa on Halo, and Welcome!
1 year ago
Won 2 of 3 against Siege Rhino. Game 1 the deck got mana-screwed and couldn't find a Soul Sister to stay in the game. The next two matches Soul Sister came out early and kept us in the game until it overwhelmed our opponent with tokens.
Icbrgr on
2 years ago
The title made me think this was a Crashing Footfalls deck.... but now that I see it's a Siege Rhino deck I'm INSTANTLY happier lol +1
Dead_Blue_ on why is birthing pod banned
2 years ago
It was a toolbox deck that could tutor up answers and multiple combo pieces. Honestly until Siege Rhino was printed it wasn’t too terrible to play against.
Personally I’d like to see Twin & DRS unbanned.
Twin was incredibly fun to play against & I feel like DRS wouldn’t do much in todays meta. Just like when Bitterblossom was unbanned it really didn’t make the splash people thought it would
Zoni on Junk Rhino
2 years ago
Cheap-o flicker shenanigans with two beast of cards (quite literally). Basic idea is to get either Siege Rhino or Thragtusk on the field, protect them with flicker effects from Restoration Angel and Ephemerate or use them offensively. Removal in form of Despark and Mythos of Nethroi to get rid of basically anything. Grisly Salvage to fuel the graveyard, dig for a Rhino or Thrag (most of the time) or early game land drop to stay on the curve. Unburial Rites to make use of the Salvage's graveyard part. Turn 3 is the weakest, which we hopefully either skip with Fertile Ground or make use of with Underworld Connections
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