Maskwood Nexus

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Maskwood Nexus

Artifact

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

, : Create a 2/2 blue Shapeshifter creature token with changeling (It is every creature type.)

Malsorn on I think we gotta kill this guy, Boo

1 month ago

Maskwood Nexus to generate more hamsters and turn the rest of your creatures into hamsters.

Coward_Token on MOTHER

1 month ago

The Ozolith recycle counters. Reyhan, Last of the Abzan *f-etch* Host of the Hereafter works too.

Maskwood Nexus to make everyone Mutants?

Evolution Witness

DungeonMimic1993 on Null and Devoid

2 months ago

If you added Maskwood Nexus all your creatures would be Spawns and therefore get indestructible and annihilator for five mana

Chuubii on Blue Changeling Shrines

3 months ago

Unfortunately, some cards don't work the way you expect because "Shrine" is an enchantment type, not creature type. Your commander Go-Shintai of Lost Wisdom and other Shrines have no creature type

Therefore:

Explanation here

DreadKhan on Voja, Bitey Elves

5 months ago

Have you thought about throwing in Timber Wolves? The idea is you attack in a band with Voja, so if anyone throws something like First Strike Deathtouch blockers in your way you can make them all hit the Timber Wolves, allowing Voja to survive. Its also a card if Voja attacks since it's a Wolf, and if you're desperate and need a blocker the Wolves can absorb all of the damage of a creature with Trample.

Maybe Maskwood Nexus? It'll make everything a wolf AND an elf, seems decent?

TheoryCrafter on Help me to build my …

7 months ago

Okay, I am back thank you for your patience. I don't know if you're just looking for advice or if you want a whole deck list, so I'll meet you somewhere in between.

So I use the manabox app for card listings. Turns out I miscounted and there are 35. If you put all but Twisted Riddlekeeper(potential color identity issues) in there you have a good start.

Perhaps the strongest cards in addition to Fear of Sleep Paralysis are Mjolnir, Storm Hammer, Monstrosity of the Lake and Scroll of Isildur; though even cards like Kitnap, Lost in the Maze and Sleep-Cursed Faerie can be a boon due to Tekuthal's activated ability and not be affected by Fear of Sleep Paralysis.

One card I recommend you add is Maskwood Nexus. Both Protocol Knight and The Watcher in the Water require creature types to be effective.

Speaking of Watcher in the Water, you'll need instant speed card draw. You're gonna need card draw regardless, but WitW will need feeding to be effective. This includes, but isn't limited to Archmage's Charm, Bane's Contingency, Jace's Archivist, Opt and Triskaidekaphile.

Triskaidekaphile is an Alternate Win Card as well, which you should have in your deck as a means of winning if you can't win by beating up your opponents. Other Alternate Win cards that would also fit the best in this deck are Central Elevator / Promising Stairs(To fully take advantage of the Eerie ability on Fear of Sleep Paralysis), Darksteel Reactor and Twenty-Toed Toad(which doesn't specify what counters apply to the win condition).

The latter two are fed well by your commander's static ability. Proliferate cards you can use include, but are not limited to, Contagion Engine, Contentious Plan and Inexorable Tide.

However, if you have a Commander like Tekuthal, it would not be wise to NOT take advantage of the proliferate ability. Crystalline Giant can give your creatures counters other than +1/+1, especially if you use Goldberry, River-Daughter to move hexproof counters onto your most important pieces. Power Conduit is another card that can strengthen your creatures. And you certainly can't go wrong with The Ozolith of you can afford it.

Ramp, like card draw, should be in every deck. Sol Ring is practically a necessity. Astral Cornucopia and Everflowing Chalice become mana fountains of their own once the charge counters are on and proliferating. Though cards like Arcane Melee, Defiler of Dreams and Urza's Incubator(which gets support from Maskwood Nexus) are just as useful.

And finally there's lands that can help with counters(like Nesting Grounds and Blast Zone), reusing spells(Like Mystic Sanctuary), redundancy(such as Reliquary Tower) and can offer elements of control not available to blue(such as Scavenger Grounds. Try this keep at least half lands as Basic Islands. That way, if you get hit with cards like Alpine Moon or Blood Moon it's not an immediate capitation.

Well, that it for my part. I hope this is a help, if nothing else than for inspiration. Thank you for reading me out. Happy Hunting!

Craeter on Diddy Kong EDH

8 months ago

Hey this is cool, love the Diddy Kong theme! I'm no Monkey expert, but if you want to make it more tribal you could include some of those typical shapeshifters

Load more