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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Grip of Chaos
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Optimator on
Chaos is the Path to Friendship
3 months ago
I would recommend removing Grip of Chaos, honestly. That's the card that gives Chaos decks a bad name.
Optimator on
I Just Want to Watch the World Burn
3 months ago
I would remove Grip of Chaos. It is profoundly unfun. It's the #1 card that gives chaos decks a bad name. Perhaps replace it with Share the Spoils? Or anything, really. More card advantage with Wild Wasteland?
KongMing on
"You've Heard of Chaos Theory?"
10 months ago
Thanks for the comment and reading the description bjgivesbj! Yeah, Forced Fruition is great at flooding people with options while simultaneously functioning as a one-sided doomsday device.
I have considered Mind's Dilation and Well of Ideas before, but I haven't included them for the same reason I haven't included Eye of the Storm, they're just a little high on the CMC. I might consider putting Mind's Dilation in, but the other two are too high cost to be that symmetrical.
I have considered Grip of Chaos, but it introduces just a tiny bit too much chaos for this deck. This deck functions best when its Disruption is reliable, and Grip of Chaos just messes with our plan too much.
Cultural Exchange might work, since often this deck doesn't care about who controls the creature (like Ian), just that they are on the battlefield. But I don't know, it might be too situational to be good. (I do use this card in my Xyris deck, great in that.)
Storm Cauldron is interesting - it means if people take lands out of a Share the Spoils or Thieves' Auction pile, that those lands would end up going back to their owner. Possibly... But this might attract too much aggro our way, without us being able to actually shut down reliable play.
Shared Fate is interesting at first, but that would just turn into everyone putting the gun to my head and exiling my library when I force them to draw a bunch (like with Forced Fruition. They cast two spells and exile fourteen cards from my library? And then cast Pongify from those cards to get seven more? HA!). It has WAY too much potential to backfire once people realize what they can do. Nope.
bjgivesbj on
"You've Heard of Chaos Theory?"
10 months ago
Hi! I can tell by the way you speak and by the cards you considered that you really love this deck! Glad to hear your playgroup enjoys it. I had never heard of Thieves' Auction before, and it looks absolutely wild. It’s fairly affordable too. Forced Fruition is another great addition too. As for as other forms of randomization, it’s too bad coin flipping has never been that good in MTG (otherwise I would recommend some coin flippage). Had you considered Mind's Dilation, Well of Ideas Grip of Chaos, Cultural Exchange, Storm Cauldron, or Shared Fate?
DreadKhan on What makes a card or …
1 year ago
I like to build some fairly toxic Commander decks, though I try to warn people if a deck dips too deeply into any of the elements I've noticed that cause toxicity. In Commander most people consider decks that take away player agency to be toxic, so that includes;
-excessive permanent removal (clearing each opponent's board repeatedly, or Obliterate/Jokulhaups)
-things that limit what you can do (like Rule of Law or Collector Ouphe)
-excessively pushed Commanders in Casual (stuff where they throw Ward on for no reason, most of these are also the payoff and enabler in one card)
-Chaos effects that turn the game on it's head (Thieves' Auction and Grip of Chaos for example)
-stuff that prevents untapping (Static Orb
and Winter Orb)
-stealing everything strategies (flickering Agent of Treachery infinitely, Insurrection late game)
-excessive discard (multiple Necrogen Mists and Bottomless Pit effects)
-'win on the spot' effects that don't have an upkeep trigger (there is a few of these on the banlist, like Biorhythm and Coalition Victory)
-counter everything strategies (Dovescape)
-overly efficient tutoring (Zur the Enchanter *f-etch* fetching out Necropotence, and people are weirdly salty about Vampiric Tutor)
-faster elimination strategies that encourage you to target a specific opponent (think anything Infect, and lower to the ground Voltron decks)
-I think the last one I can think of is optional tax effects that encourage people to screw their pod and play into the Rhystic Study, if the tax is just a tax, like Thalia, Guardian of Thraben people tend not to mind as much, it's the ability to king make if you're dumb.
In 1v1 I don't think it really matters, unless you only have 1 deck to play kitchen table with just changing decks should generate enough novelty to avoid the build up of bad feelings, and if you're playing competitively it's your call if you want to play nightmarish stuff like Nadu, or something traditionally 'fun' like Aggro... only if everyone plays decks that aren't fun, more people will quit, so it's a 'tragedy of the commons' scenario too if you have a fairly small meta each player needs 'fun to play against' decks, even for 1v1.
legendofa on Using shrazarad
1 year ago
The only part of it that really affects anything is the "loses half their life" clause, so I personally would lean toward combining it with Wound Reflection or Bloodletter of Aclazotz, and make opponents stake everything on the subgame. But even then, I still have to win the subgame to win the main game, so it's just kind of adding an extra step and taking away reliability.
How do you see using it with mill? I guess mill them down so they start a subgame with a smaller deck. But at that point you might as well just finish milling them instead of chopping at their life.
I can't come up with a way to use it as part of a direct win condition that's not just a gimmick. I'm not saying it can't be fun, if everyone's on board with it. It's one of those Grip of Chaos sort of cards where if everyone just wants to goof off for an evening, it's great. Otherwise, it can get annoying.
Optimator on
Eye of Chaos
1 year ago
Ew, no way. Grip of Chaos games are wastes of time. Grip of Chaos is a legendarily stupid card. You absolutely 100% can ask a chaos deck not to run those. I don't think you know what you're talking about.
capwner on
Eye of Chaos
1 year ago
Optimator I'm sorry but I strongly disagree, I'd consider any game I got to play with a Grip of Chaos on the table a privilege. And Possibility Storm while having certain """unfun""" lock potential (though I'd simply say wp sir, to that), it is an extremely classic chaos card which has been exciting and fun for the whole table in games where I've seen it played fairly. You can't just ask a chaos deck not to run those cards lol

