Almost Perfect

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Almost Perfect

Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 9/10 and has indestructible. (Damage and effects that say "destroy" don't destroy it.)

GAMEBOY1234 on GO GO DINOSAUR!

1 month ago

DatShepTho,clayperce Thanks for the suggestions, I really needed it. For Almost Perfect and Rancor the goal was to make Gishath, Sun's Avatar more powerful so I can maximize its ability. As for custom sorting I barely figured that out a few weeks ago. I will be sure to add these changes thanks!

DatShepTho on GO GO DINOSAUR!

1 month ago

This deck is quite the mix, the cards in here that are good are REALLY GOOD like Sylvan Library, Arid Mesa, True Conviction and Etali, Primal Conqueror  Flip

But the cards that aren't are complete rubbish, like Manalith, Mirri's Guile and Gigantosaurusfoil (The green mana pips are hard to get reliably in three color and 10/10 with no evasion is rarely helpful in this deck)

And then there are some cards that are fine, but really don't belong in this deck, like Rancor and Almost Perfect

I would also recommend using tags to separate card functions, like your lands, ramp, dino, damage multipliers, card draw, and removal. This will make it easier to see what your deck is lacking. Use the # character in your card editor to tag cards ("# Ramp" for example)

You only have 30 lands, so I would try to get this to 36/38 rather than more ramp spells. The best budget ones you're missing are Sungrass Prairie, Mossfire Valley, Sunscorched Divide, Clifftop Retreat, Rootbound Crag, Sunpetal Grove, Rockfall Vale, Overgrown Farmland, Fortified Village, Game Trail, Fire-Lit Thicket and Furycalm Snarl. There are plenty more I may have missed too.

I think you should try adding a few ways to accrue card advantage, like Rishkar's Expertise, Season of Gathering, Secret Rendezvous, Inspired Tinkering, and Escape to the Wilds. These will help you find more cards once you're running out.

Majestic Genesis is also a cheeky card you might like...

CickNason on Sigard the Heron's enchantment

1 year ago

Enchantress inclusions

Setessan Champion & Sythis, Harvest's Hand are some new and good enchantress options

Mana Fixing

Sanctum Weaver scales with all your auras

Jukai Naturalist & Herald of the Pantheon are a medallion for your enchantments

Delighted Halfling makes your commander and all legendaries uncounterable

Protection

Teferi's Protection & Flawless Manuever & Everybody Lives! are great general protection spells

Mithril Coat has flash and can protect your sigarda in a pinch and make her borderline unremovable.

Veil of Summer is OP nonsense

Myrel, Shield of Argive is a legendary Grand Abolisher with upside

Synergy Picks

Yenna, Redtooth Regent copies your auras and untaps can make you sigarda huge very quickly if you have the mana

Almost Perfect sets Sigarda's Base P/T to 9/10 and she can still be buffed

Well Rested for the buffs, life and draw all for 2 mana

Hope this helped