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Kradz Seal of removal has two advantages. First is obviously that it can be replayed repeatedly with Muldrotha, and the second is that the deck relies on the up front nature of its interaction to slow the game down. One piece of interaction that everyone knows is there can actually stop an entire pod from attempting to combo, because whoever goes first knows they will be stopped, so no one wants to be first.
"Set and Forget" is also a useful facet, we'd rather not be holding up mana for all of our interaction every turn cycle.
August 11, 2019 5:36 p.m.
kyuuri117 False dawn is absolutely nutty. It essentially lets you use your spirits to make any colour, rather than just red, which is super helpful when storming with things like cantrips.
Rough is just a Pyroclasm that doesn't hit my Spirits.
You can win with Narsets Reversal using Double Scepters or Bonus Round lines, and Expedite answers this question. Loop it to make infinite hasty 1/1 fliers to kill. OR just make the 1/1s and hold up a ton of counter magic.
August 11, 2019 5:31 p.m.
Commander / EDH
SCORE: 65 | 28 COMMENTS | 16785 VIEWS | IN 47 FOLDERS
Commander / EDH*
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|Playing since||Return to Ravnica|
|Avg. deck rating||16.33|
|Favorite formats||Commander / EDH|
|Last activity||1 week|