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I figured it wouldn't be too hard to throw in a singleton between 4 Aether Hub and 4 Spire of Industry. Anymore would probably be too greedy though, he also needs blue mana for his ability. You're right about it being forced, but it is a good card and its Standard.
January 18, 2018 1:40 a.m.
January 15, 2018 11:31 a.m.
January 13, 2018 8:59 p.m.
I actually have sleeved him up before alongside Grey Merchant of Asphodel. This list is working out pretty good so far. Adding the green splash for Abrupt Decay and Tarmogoyf makes a huge difference. You really can't deny the objective power of those cards.
If you'll notice between the maindeck and SB I've also found room for a number of powerful artifacts. Helps on the mana a little while also growing Tarmogoyf and Grim Flayer when they hit the bin. Artifacts would hurt in a black devotion deck if you were trying to maximize the Grey Merchant damage.
January 12, 2018 11:44 p.m.
Hello, I run a very similar list and would love to compare notes. The Deadly Allure is an interesting choice, I mostly just went for power cards.
January 12, 2018 11:12 p.m.
January 12, 2018 11:06 p.m.
I recently sleeved up a similar list now that GB has Blooming Marsh. Would love to compare notes. In my opinion colorless lands like Sea Gate Wreckage and Arena are too tough on the mana. I had to add multiple Twilight Mire just to make a basic forest work.
January 12, 2018 11:05 p.m.
the 2 drop slot is a little glutted out right now. Tracker is a bit more flexible because he can basically either be a 3rd turn play to slam or a 4th turn play to get some clue action. He also hits a bit harder than Bob. I'm not really happy with the Grim Flayer either, so that could possibly be more Bob.
January 9, 2018 11:56 p.m.
January 9, 2018 6:21 p.m.
So I'm dropping down to 2 Tombs and going up on Twilight Mire and adding another basic swamp. Being able to fetch basics seems important against Burn. Urborg, Tomb of Yawgmoth is also something to think about, but I worry about inadvertantly fixing the opponent's mana. Black is pretty popular right now and giving someone like Tron free access to black through their Urza's Tower seems like it would be a relevant factor to consider.
As for the rest of the deck, I am trying out the Geralf's Messenger because I have the mana base for it, but those could easily be more power cards if he's still just not good enough. I like how it can survive a Supreme Verdict or even just a Fatal Push though. Every other creature in the deck "dies to removal". The maindeck artifacts are a concession to Grim Flayer. Reid Duke mentioned in an article recently that you want 1 to 3 poppable artifacts to hit Delerium with regularity. I figured a Ratchet Bomb for Lingering Souls and Young Pyromancer and Nihil Spellbomb as some maindeck graveyard hate was more relevant than a playset of Mishra's Bauble.
January 5, 2018 9:35 a.m.
Yea the basic forest was actually a point of internal debate for me, believe it or not. I wanted to include at least 1 Twilight Mire because even a single basic Forest keeps the Phyrexian Obliterator from coming down on time, but I also want at least 8 fetchlands to reliably power up Fatal Push.
So the only land to cut for a forest would be either the Blooming Marsh or the Hissing Quagmire, and I kinda feel like I want 4 of both of those lands. I could go down on basic Swamp. What do you think?
Edit: I did cut down on Swamp for a Forest and a Mire. Does that look right, or is 4 Hissing Quagmire excessive? I kinda want the manlands because these grindy midrange decks can run out of gas in the mirror with removal flying back and forth.
January 4, 2018 1:12 p.m.
But really, that's the only argument I could see against. His special ability is insanely busted, something you'd usually see on a 7 or 8 cost multicolored EDH creature.
January 4, 2018 10:03 a.m.
You read the card, right? Imagine how much play it would see if it cost 4 generic mana instead of 4 black.
January 4, 2018 9:11 a.m.
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