Sideboard


This is my modern werewolf tempo. The goal is to keep the werewolves flipped by ending the turn without casting spells as much as possible, supporting with Instants on the opponents turn and using Aether Vial to get creatures in without technically casting them. Keeping this up in conjunction with Geier Reach Bandit  . Four 1 mana were-and-wolves and 4 Lighning bolts makes the opening hand aggressive most of the time if we don't start with Aether Vial.

Vildin-Pack Alpha combos well with Huntmaster of the Fells   and makes him flip out all over the place while Immerwolf stays even if they are not getting along. Terror of Kruin Pass gets to do 14 damage alone when Supported by Wildblood Pack, which is the main reason why Instigator Gang   gets to stay as a one-of. Good dog.

The sideboard: Moonlight Hunt is a nice tribal creature removal. Blood Moon is a way to get a slight upper hand in bad multicolored matchups as it doesn't hurt us as much. Full Moon's Rise for heavy removal. Choke against blue control. Destructive Revelry is a nicely aggressive hate against troublesome enchantments and artifacts. Volcanic Fallout against weenie decks, which is a hard matchup. Scavenging Ooze is the default grave-hate when in green.

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Date added 11 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

29 - 4 Rares

15 - 11 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 2.31
Tokens Emblem Arlinn Kord, Human 2/2 G, Wolf 2/2 G
Folders Modern, WW
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