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Those Who Have Nothing (feat. Dreadhorde Arcanist)

Modern Burn Control Discard UBR (Grixis)

JKRice


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Maybeboard

Creature (1)

Instant (1)


Idea Credit: Masters of Modern Podcast

Welcome to modern Kess , recently playable with the new modern horizons. This is a grixis tempo burn-control deck that is extremely versatile. It is by no means finished so please comment. Right now it just feels like it’s trying to do too much, and I’m not sure how to fix that.

Cuz she’s super frickin’ good that’s why

Kess took commander by storm when she first came out. The deck has died out a bit since then, but there is still a lot to get out of her, especially now that she is modern playable. Kess is perfect for a revival of grixis control because she is just a better Snapcaster Mage (better in most cases, not all). If you stick her on the field, you get to snapcaster once a turn until they manage to break through your protection (AND she has flying AND she has more power and toughness). The already strong grixis control shell that is used in a lot of decks will be augmented by the addition of kess.

Cantrips

1: Faithless Looting is probably the best cantrip for this deck, letting us dig four cards deep even when we don’t have a creature on the field.

2: Thought Scour fills the yard with juicy targets for our creatures, and drawing is always nice as well.

3: Opt is the most dependable way to search for something without having to discard or risking putting what you want into the yard.

4: Izzet Charm is just another faithless looting, but it can also fit under removal and disruption.

Disruption/Protection

1: Lightning Bolt / Wizard's Lightning are the easiest and cheapest removal I could find, especially in a deck that only runs wizards

2: Kolaghan's Command kills stuff, wins artifact matchups and gets your creatures back after an especially bad Thought Scour .

3: Thoughtseize / Inquisition of Kozilek strip your opponent’s hands so they can’t interact with your board.

4: Izzet Charm , Mana Leak , and Remand are all there to protect your core creatures

5: Terminate gets rid of the big threats that you normally can’t deal with

Core/Wincons

1: The first piece of the core is dreadhorde anarchist . You may have noticed that most of the spells in this deck only cost one mana. It is because of arcanist. This is how you get an early lead that is hard to match. You can make them discard turn one, play arcanist turn two, then make them discard again on turn three for free. Or you can do the same with a cantrip. Or you can do it with a burn spell. This is your early kess, not doing much damage, but providing a hell of a lot of utility.

2: Kess (cuz she’s frickin’ amazing)

3: Burn spells. Your mid-late game strategy should be looping burn spells. You have 8 lightning bolts, and most of them should be pointed at your opponent’s face. Between casting them each twice and swinging with kess, you should have a decent shot at winning.

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