The Return Of The French (Midrange)
Standard Competitive Midrange RUW (Jeskai, America) RW (Boros) UR (Izzet) WU (Azorius)
Creature (21)
- 4x Boros Reckoner
- 3x Brimaz, King of Oreskos
- 1x Ephara, God of the Polis
- 3x Goblin Rabblemaster
- 1x Heliod, God of the Sun
- 1x Keranos, God of Storms
- 1x Purphoros, God of the Forge
- 4x Soldier of the Pantheon
- 3x Stormbreath Dragon
Planeswalker (1)
Land (25)
- 4x Hallowed Fountain
- 1x Island
- 3x Mountain
- 3x Plains
- 4x Sacred Foundry
- 4x Steam Vents
- 2x Temple of Enlightenment
- 4x Temple of Triumph
Enchantment (3)
Sideboard
Sorcery (4)
Suggestions
Comments View Archive
Thanks for taking a look :).
What's your reasoning for these changes? I can understand Pyro for Captain, just due to how he is in the meta. But why cut Helix and Turn/Burn?
With those changes, I have no instant speed removal apart from bounce, and no way to deal with a Mistcutter except battle, Ol Rift, Charm (double strike) and Elspeth.
Why Peak Eruption? I'm really confused here.
August 6, 2014
11:01 p.m.
Peak Eruption for hard red matchups. Warleader's Helix just doesn't cut it in standard, if you really want some instant removal go Lightning Strike . Imo with the way the current meta is Mistcutter Hydra isn't enough of a reason to force instant removal into your deck. Early mistcutter won't deal much dmg and can be removed easily with mizzium. Late game leaving mana for your opponents turn even without instant removal makes a strong bluff and with create tough decisions for your opponent. If I was to really spruce this deck up it would require to many changes, so I am just helping enough so that your deck still plays to your playstyle.
August 7, 2014
7:02 p.m.
That's fair. I'm not great at meta analysis tbh.
Out of curiosity, if you have the time. What would the list be after a full spruce? It might actually give me some more ideas :D.
August 7, 2014
7:46 p.m.
Ok, so took this to Games Day and had a pretty good day. There were 20 people (not large, I know).
R1 vs Mono B Discard
Nothing of note here, He went +3 off a Waste Not and Mind Rot and still lost G1 easily. G2 was him going to 2 and getting stuck on 2 land.
R2 vs UW Control (ft Trading Post, Doom Engine, etc)
I got stuck on 4 lands and got destroyed in G1
Sided: -3 Mortars -1 Heliod -1 Ephara -2 honestly can't remember +2 Needle 2 Deicide +2 Boros Charm +1 Stormbreath
He got stuck on land and I rode a Stormie to victory
G3 was Soldier for most of the game, but Stormie helped too.
R3 vs RG Monsters
I opened the exact counter hand to what he had.
Sided: -1 Soldier -2 Pryo -2 ??? +1 Elspeth +2 Eruption +1 Mortars +1 Rift
Really close game. I got stuck on land and then dropped back to back Elspeths for -3 getting 2 creatures. I also got Eruption off which was nice :D
R4 vs Mono GOL Mortars wins games
Sided: +2 Needle +1 Elspeth +1 Mortars +1 Rift -4 Soldier -1 ???
I lost due to him opening nuts
G3 was basically see G1
So I finish swiss on 4-0
Top 8 vs Mono RI lose G1 due to mana screw (stuck on 4 land and keep drawing Stormies and Elspeth
Sided: - high end + mortars, rift, charms
I stomp G2 with an opening of 2 D.Spheres and 3 Soldiers
I narrowly win G3 with a timely Rift sealing the game.
Top 4: vs GW Aggro
I very narrowly lose G1. In the end it was just he drew slightly better.
Sided in Rift, mortars, charms and a needle for high end
I went to 6 and kept a hand I thought would be fine (Soldier, Charm, Rift, Mortars, Brimaz and RW Temple). Then went on to draw my 2nd land at T5. I ended up shocking it and Charming myself so he didn't technically kill me :D.
I'm really liking this version. Thank you ElderSage for the sugestions!
August 9, 2014
2:19 p.m.
No problem, one of my rules with opening hands is never settle with only 1 land. There are exceptions but even then it's still risky.
August 10, 2014
1:11 a.m.
I was leaning towards mulling, but decided to keep because it was a temple. Stupidly.
August 10, 2014
6:22 a.m.
Taking this to the World Qualifier. Anyone see anything that could be changed? I'm currently debating swapping Young Pyromancer for Goblin Rabblemaster
September 2, 2014
10:16 p.m.
Tried out the change last night. Ended up going 4-1.
R1 Vs Dega Kill all the things (he ran 6 creature, Mogis and removal) - beat me 2 weeks ago in finalG1 I kept a decent hand and end up winning with Purphoros burn
G2 I draw no creatures until his hand is only removal...
G3 Draw decently and smush his face.
1-0
R2 vs Mono B Enchantments (no constellation triggers) - got paired down
G1 I get my face hit in by Master of the Feast (this deck struggles against massive flyers)
G2 He draws really threat light with little removal and I draw threat heavy.
G3 Is one really close game. He does T3 Master, I decide to drop Brmiz instead of D. Sphereing. Next turn he goes Master into Thoughtseize and takes the only relevant card (Sphere). Thankfully I rip a D.Sphere :D.
2-0
R3 vs MBD
G1 and 2 are very similar. I get super flooded each game.
2-1
R4 vs Bant Control ft Fleecemane and Voice
G1 I smashed him. Rabble 'baited' a Verdict and then out comes Stormbreath
G2 I got blown out by a Dissipate and Wurm Token that had 3 +1s from Ajani
G3 I nearly got blown out by an overloaded Rift. But topped Reckoner x2 when he was swinging with a 5/5 Voice token and redirected to him. He's tapped out, I'm on 4 land with a Stormie in hand and both of us are on 3. I ripped the non-temple land.
3-1
R5 vs Mono G
G1 He was stuck on 2 land and i D.Sphered 2 Mystics.
G2 Was a lot closer (with me mulling to 5) and he flooded. I hit 2 Voyaging Satyrs with Sphere this time and sat on a Reckoner. I Boros Charmed when his Polkranos tried to eat my Stormie, then bashed and dropped Elspeth (negged) and just rode her to victory.
4-1 finishing 3rd
Deck is testing REALLY well. I need to take a good look at my boarding and figure out roughly what to take out. Rabble is staying over the Pyromancer so far. He's doing SO much more.
September 3, 2014
8:05 p.m.
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Date added | 11 years |
Last updated | 10 years |
Legality | This deck is not Standard legal. |
Rarity (main - side) | 13 - 2 Mythic Rares 38 - 8 Rares 2 - 5 Uncommons |
Cards | 60 |
Avg. CMC | 2.94 |
Tokens | Cat Soldier 1/1 W, Emblem Elspeth, Sun's Champion, Enchantment Cleric 2/1 W, Goblin 1/1 R, Soldier 1/1 W |
Votes | |
Ignored suggestions | |
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Views | 2831 |
ElderSage says... Edit Remove Edit Delete #1
Checked out the deck a bit. I can see what you are trying to achieve with this deck and after play testing it's not to bad. All you need is to clean up the deck list. Time for some addition and subtraction. Subtract Turn / Burn , Warleader's Helix , Precinct Captain , and Banishing Light to add 1x Mizzium Mortars 2x Cyclonic Rift 3x Young Pyromancer , 1x Detention Sphere . Drop 1 Plains for 1 Mountain . Other then that the only thing that needs some cleaning up is your sideboard, some major cleaning up lol.
Sideboard: 2x Boros Charm 3x Deicide 1x Stormbreath Dragon 3x Peak Eruption 3x Pithing Needle 1x Elspeth, Sun's Champion 1x Cyclonic Rift 1x Mizzium Mortars
August 6, 2014 10:34 p.m.