A mill deck with some win strategies. Cheap, versatile and fun :D
Possible strategies:
Consuming Aberration + Essence Harvest
. Lifesteal~ And not just that, i will trigger Consuming Aberration's passive as well.
Consuming Aberration
+
Mind Funeral
. Make your enemy deck five lands for 3 mana.
Consuming Aberration
+
Mind Funeral
+
Quicken
. Make your enemy deck six lands and draw a card for 4 mana.
Consuming Aberration + Rogue's Passage
. It's gonna hurt.
Quicken. Make combos or just draw a card.
Mizzium Skin
+
Negate
. Protect your creatures, mostly your Consuming Aberration, or just counter yourself and make your enemy deck lands.
Hedron Crab. On early turns helps a lot milling for free. I will also help your Jace's Phantasm making him a 5/5 really soon.
Far
. Awesome card. You could use it against your enemy and delay him/her, make him/her sacrifice a creature or both, or you could save your creatures from removal or death. Also you can use Far too activate Consuming Aberration's passive.
Fog Bank. Great defender. Even if your enemy could destroy him with removal or things like
Blood Feud
(because that isn't combat damage), he/she will be using it on it and not on your Consuming Aberration. Remember that milling your enemy's decks is limiting his/her plays, so wasting a removal on this card could help you a lot.
Nephalia Drownyard. Don't lose mana, try using it all.
Pilfered Plans
+
Quicken
At the end of your enemy turn, play this and get 3 card + your unkeep one.
Essence Harvest
+
Quicken
= Consuming Aberration
+
Essence Harvest
+
Quicken
. Safe lifesteal and draw a card (if you didn't win there).
Essence Harvest
+
Jace's Phantasm
. You never know when you will have to survive.
Diabolic Tutor. Too draw any card you need. It could be a removal, an instant to protect your creatures or counter something, a creature, Mind Grind, etc.
Quick deck review:
+Pros:
Versatile.
Several ways of winning.
Even if you need your Consuming Aberration a lot, you can still win without it..
With 7 lands on play you can play ok and safe. With more you are even better and better.
-Cons:
You are not a menace on early turns (1-7~).
You need 7 manas to protect and play your most powerfull cards.
It's possible not to have creatures on play.
~Neutral:
Having Hedron Crab or Fog Bank on your opening hand will help you a lot. If you don't have any, you will need to draw cards and play aggressive milling/control to protect yourself.
Black/Blue decks are quite slow, don't lose your calm and play until you are dead, remember that you can always win.
Have fun :D.
Sideboard
Mana Leak. Some decks need
Far
x4, others
Far
x2 and Mana Leak x2 and others Mana Leak x4. Sugest going two and two.
Crypt Incursion. Great card against decks with a lot of creatures. Since you are not a menace on early turns, this lifegain could easily put you back in game.
Cyclonic Rift Great card against everything. Will save you from not-countered things and probably tokens.
Murder. In case of black decks. Looking foward for Hero's Downfall
Negate and Psychic Strike just in case.