|Commander / EDH||Legal|
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|Dragon's Maze (DGM)||Uncommon|
Combos Browse all
Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.)
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1 year ago
I just read that cards with Aftermath like Driven / Despair have a CMC of 4 because all characteristics of the card are combined everywhere except on the stack. I read in some wiki that according to the rules this also applies to Fuse, eg. Far / Away.
I recently built a deck with Disciple of Deceit, which can transmute cards into other cards with the same CMC. Is it still possible to transmute Negate into Far (2 CMC) or do I have to use the CMC of Far / Away?
2 years ago
I would definitely suggest dropping most, if not all, of your copies of Mindrot. Wrench Mind is almost always better and you don't need quite so much discard. It would be good to put in some removal in it's place because your opponent will inevitably get something out. I like Dismember, and/or Doom Blade, but there are many other fine options in black. Far Away is also quite good in these decks.
2 years ago
2 years ago
I actually think it's time for Echoing Truth to become a Far+Away. With the death of twin AND amulet bloom, Far can take care of most of the threats that echoing truth did beforehand.
Rakdos Charm can become Grafdigger's Cage to help against Kiki chord, living end, griselhoard, and gifts. I don't know if those need all that much help but... It's a thought.
If you are dropping languish just grab another Kommand to 2 for 1 people, or another Rise/Fall for the same reason.
One Kalitas and two tasigurs is a fine split.
I get the impression you don't like other fast decks. Maybe add to the sideboard a one of "insert legendary 2BB enchantment that gives all creatures -1/-1 here" (sorry forgot the name). Ghast won't like it but he can always just pop back up when the enchantment is removed... Or not if it just wins the match-up.
Those are my 2 cents.
3 years ago
I really like the deck! But I'd consider swapping the Cruel Edict in the sideboard for Far / Away. Yes, it gives bogles 1 more turn, but a turn 3 sac effect is almost as powerful as turn 2. The Far half has nice utility, with forcing the re-flip of Delver of Secrets Flip, re-delving of Tasigur and Angler, and allow you to get another Trinket Mage ETB effect. I think it's worth the switch.
That's all I've got. Good luck finishing the deck!