Description

BG Obliterator Rock Build

New Phyrexia is the set that got me back into magic. Before New Phyrexia, the last time I had played was during one of the Urza sets. I love the flavor and art of the set and Obliterator just seemed like the ultimate badass. Pulling an Obliterator in each of the two boxes I bought on launch sold it for me. It became one of my MTG missions to play Phyrexian Exodia competitively (semi-competitively) in some shape or form. So . . . here we are. Personally, I think this is a very fun and challenging deck to run. It's all about managing resources and knowledge, and it puts a heavy emphasis on making the right decision every step of the way. Enjoy and let me know what you think. I will always appreciate the feedback!

Note: I am still tweaking the land base . . . getting Blood Moon'ed sucks. Just updated to include Fatal Push. I'm still testing it out and considering up'ing it to a 4x.

Updates

Comments

APPLE01DOJ says... #1

I would cut Courser of Kruphix, Setessan Tactics, and 1x Tasigur, the Golden Fang for 4x Grim Flayer.

If you're going to run Treetop Village in Obliterator Rock then running Twilight Mire is manditory. If you don't have any then you're better just running Hissing Quagmire until you get some.

The correct mana setup for this deck is 4x Swamp, 1x Forest, 4x Verdant Catacombs, 4x black fetch, 4x Treetop Village, 4x Twilight Mire, 1x Urborg, Tomb of Yawgmoth, 2x Overgrown Tomb.

Basically you fetch in response to Blood Moon on the stack.

Alternatively and why I suggest 4x Abrupt Decay. Say you only have a Treetop Village and Overgrown Tomb in play. The opponent casts Blood Moon you respond by tapping to float Green/Black. Blood Moon resolves, you cast Abrupt Decay to destroy Blood Moon.

Urborg, Tomb of Yawgmoth looses to Blood Moon.

Once you add fetches I'd fit in Fatal Push right away.

Looks pretty good. Back to Nature could fit on the side.

January 12, 2017 4:25 p.m.

APPLE01DOJ, how are you certain that what you suggest is the correct land base? Just wondering on metrics, etc.

January 12, 2017 10:39 p.m.

APPLE01DOJ says... #3

Well I've been playing Rock decks for 2+ years but I'll break it down.

Basically you need 1 basic land for every symbol you have in mana cost in your mainboard. In this case 4 Swamps for the quad black in Phyrexian Obliterator and 1 green for Goyf, ScOoze, Flayer, etc (assuming you drop Courser).

Next because Treetop Village (one of the best manlands in modern) only produces Green in a deck that wants BBBB you need to run Twilight Mire with a 1 to 1 ratio. This will make casting Obliterator on time much more achievable as well as improving the mana balance when casting everything else.

Urborg, Tomb of Yawgmoth is included because the utility it provides is too valuable not too. Especially late game. That being said you never need more than 1.

2x Overgrown Tomb because that's all you have room for but typically 1 is all you'll ever need. It's good to have a back up fetch able dual land verse land destruction and mill etc.

This leaves 8 slots left. The biggest reason to fill these slots with fetches is so that you find whatever color your deck needs when you need it. They offer tons other situational advantages but mana fixing is the main reason. Obviously black fetches because the core of this deck is black.

January 13, 2017 2:24 a.m.

Thanks for the breakdown and for all the feedback!! I'm going to take your advice and pick up a playset of Twilight Mire and Bloodstained Mire. I'm still not sold on Grim Flayer but I'll playtest.

January 13, 2017 10:55 a.m.

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Date added 1 year
Last updated 2 months
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.89
Views 471