- 3x Bloodstained Mire
- 1x Forest
- 2x Overgrown Tomb
- 4x Swamp
- 4x Treetop Village
- 4x Twilight Mire
- 1x Urborg, Tomb of Yawgmoth
- 4x Verdant Catacombs
Basically you fetch in response to Blood Moon on the stack.
Alternatively and why I suggest 4x Abrupt Decay. Say you only have a Treetop Village and Overgrown Tomb in play. The opponent casts Blood Moon you respond by tapping to float Green/Black. Blood Moon resolves, you cast Abrupt Decay to destroy Blood Moon.
Once you add fetches I'd fit in Fatal Push right away.
Looks pretty good. Back to Nature could fit on the side.
January 12, 2017 4:25 p.m.
APPLE01DOJ, how are you certain that what you suggest is the correct land base? Just wondering on metrics, etc.
January 12, 2017 10:39 p.m.
Well I've been playing Rock decks for 2+ years but I'll break it down.
Basically you need 1 basic land for every symbol you have in mana cost in your mainboard. In this case 4 Swamps for the quad black in Phyrexian Obliterator and 1 green for Goyf, ScOoze, Flayer, etc (assuming you drop Courser).
Next because Treetop Village (one of the best manlands in modern) only produces Green in a deck that wants BBBB you need to run Twilight Mire with a 1 to 1 ratio. This will make casting Obliterator on time much more achievable as well as improving the mana balance when casting everything else.
Urborg, Tomb of Yawgmoth is included because the utility it provides is too valuable not too. Especially late game. That being said you never need more than 1.
2x Overgrown Tomb because that's all you have room for but typically 1 is all you'll ever need. It's good to have a back up fetch able dual land verse land destruction and mill etc.
This leaves 8 slots left. The biggest reason to fill these slots with fetches is so that you find whatever color your deck needs when you need it. They offer tons other situational advantages but mana fixing is the main reason. Obviously black fetches because the core of this deck is black.