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New Enchantment Coolness

Standard RGW (Naya)

Dragoon65


Maybeboard


THis is my first iteration of the standard enchantment deck. I like the idea but there are also a lot of ways I can go with it.

In this version there is very little interaction and the engine runs smoothly as long as you keep your board full.The engine includes courser of kruphix to smooth your draws and eidolon of blossoms to draw lots of cards. At the moment there are three different winning conditions which I feel helps the deck get to where it needs to go. The first two are a little more obvious, in either play Sigil of the Empty Throne then play more enchantments and swing with angels, or play Starfield of Nyx with a board full of enchantments and swing with them. The last win condition is a little more subtle but provides more inevitability I feel. It starts by making sure you have your one mountain on the field so that you can cast/activate Font of Ire. Then hopefully you can have a starfield on the battlefield to recur the Font every turn and dealing five damage to your opponent each turn.

Another version I though up was to use more of the recursion effect of the Starfield and rapid graveyard fillers like Voyaging Satyr and Commune with the Gods. Then having much more difficult to deal with enchantments such as Archetype of Endurance. That way I can self mill then recur Archetypes and with enough enchantments they become 8/8 and all my creatures (including the animated enchantments) have hexproof. That would strictly be a GW version I feel.

I could also add more red and more mountains to run things like Outpost Siege and Chained to the Rocks and maybe some burn.

Another version would be to add blue and have font of fortunes for excessive card draw and maybe even some Sphinx.s Tutelage shenanigans. Blue also allows me to have access to counter magic, and lets face it who wants to play aggainst an opponent who is allowed to play spells?

Plus I can combine my "reanimator" Idea with the blue idea to run Archetype of Imagination as well to give everything flying,

As you can see many ideas for this deck are bouncing around and I guess playtesting will help. Also your input will help to move me on the right track. If you like what I'm saying give it a thumbs up and help me help you make the quintessential enchantment deck to beat at your local FNM. With your help we can create something that will blow away your local group and maybe the world!

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

32 - 0 Rares

7 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 3.00
Tokens Angel 4/4 W
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