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Jund 'em is a legitimate strategy

Standard* Aggro BRG (Jund) Competitive Dragons Midrange

ceji3


Sideboard


I am not sure how this could work in the meta, and to be honest, i think it is going to be pretty shitty, but i need some feedback on it, so here goes...

Lets get started with the creatures.
3x Deathmist Raptor - This card is a beast with Den Protector but i think with new removal spells, such as Complete Disregard or Titan's Presence, it should only be 3 of. As there are more ways to exile it, i think it is slightly worse now.
3x Den Protector- This card returns any threats that you have to your hand and ultimately to your field. Whether you need a kill spell or another copy of Hangarback Walker this card is your friend. I tend to play it face down, but it can also be played face up on turn 2 to keep board pressure.
4x Hangarback Walker- this card is a monster. Dropping this turn 2 can be scary good. It improves almost EVERY matchup, as it generates MOAR creatures. Why let Abzan have all the fun, right?
2x Kolaghan, the Storm's Fury- This card tops off the curve (not technically, but Tasigur is never played for 6 mana). When dashed, this card tends to result in lethal.
4x Scythe Leopard- Something about this card just made me fall in love with it. Maybe its the 8 damage turn 2$ factor, but i think it offers a good board presence, swinging for 2-3 turn 2, then again on turn 3, which can drop the opponent's life quite quickly.
2x Tasigur, the Golden Fang- This card offers a 4/5 body that survives Languish and can come down turn 3. Late game this keeps the fuel rolling into your hand, while blocking and attacking in like a beast.
4x Thunderbreak Regent- Why not durguns? Thunderbreak Regent offers much more than it seems. Coming down turn 4, he is a 4/4 flying body, which is already decent, but then his ability makes him even more killer. 3 Damage for a targeted removal spell? that is already almost worth it. Not only that, but he lets you attack with Kolaghan on dash for 6 each, not including any other creatures you might have. Im also on the fringe about Nissa, Vastwood Seer in this deck. Maybe as a 2-3 of? All i see it doing is helping with the late game... I also don't think there is enough land and ramp in here to justify Dragonlord Atarka
Also, how do you think Woodland Wanderer would perform? Would it make the deck too slow, or what?

Instants
4x Atarka's Command - A key piece to the turn two 8 damage$ combo, and it also offers a quick but of ramp with other important utilities. Preventing a Siege Rhino gain trigger can be devastating for them, as that is what pulls them out of a hole. Lastly, +1/+1 can block fliers or cause an alpha strike.
2x Complete Disregard - This is just a 3 mana exile spell, which is decent. Im not sure how i feel about this. I might cut it for Murderous Cut because delve is very easy with this mana base.
2x Kolaghan's Command- This card can act as kill and return spell, destruction, or discard. Den protector pairs nicely with this.

Sorcery
2x Read the Bones - This card is pseudo card advantage. The scry lets you bottom any unimportant pieces to get to more important things. Also, it is only a black, so it is splashable.
1x Ruinous Path- This card is double black, so i kept it as a 1 of in the main because it does what other kill spells do, but on my turn, which is annoying. The awaken could be relevant late game.

Enchantment
2x Outpost Siege - This card also offers card advantage, but it is much slower, so i might make it a sideboard card for more removal and more Read the Bones. Or nissa, or any other good suggestions you might have.

The mana base!
4x Bloodstained Mire
4x Cinder Glade
3x Forest
3x Llanowar Wastes
2x Mountain
2x Smoldering Marsh
2x Swamp
1x Windswept Heath
4x Wooded Foothills
So, this is what i think a decent mana base for this deck is, as i want to run as many fetches as i can. llanowar wastes was going to be a g/b man land, but alas. I run cinder glade and smoldering marsh as a 4/2 split just because i have 4 total double black spells main and sideboard

Lastly, the sideboard 2x Duress2x Feed the Clan
2x Murderous Cut
2x Radiant Flames
2x Read the Bones
3x Ruinous Path
2x Duress
Just a bunch of cards that i think i might have weak matchups against. IE, tokens, control, aggro

*- 8 damage turn 2 by Scythe Leopard, then fetch, making Leopard a 3/3, cast atarka's command, put fetch in, and 3 damage to their face, and voila, 8 damage turn 2. Then play a second Leopard and repeat for a turn 3 kill.

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Key combos- Atarka's Command + Scythe Leopard =8 damage max turn 2.

Atarka's Command + Woodland Wanderer = 6/6 vigilance trample turn 3...

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Revision 3 See all

(8 years ago)

+1 Canopy Vista main
+2 Crumble to Dust side
-1 Outpost Siege main
+2 Roast side
-1 Ruinous Path main
+4 Woodland Wanderer main
Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

40 - 4 Rares

4 - 6 Uncommons

4 - 5 Commons

Cards 60
Avg. CMC 2.71
Tokens Morph 2/2 C, Thopter 1/1 C
Folders Jund'em
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