- 3x Anticipate
- 2x Blessed Alliance
- 3x Disallow
- 4x Glimmer of Genius
- 4x Harnessed Lightning
- 2x Immolating Glare
- 1x Negate
- 2x Shock
- 4x Aether Hub
- 4x Inspiring Vantage
- 4x Island
- 1x Mountain
- 3x Plains
- 4x Port Town
- 2x Spirebluff Canal
- 4x Wandering Fumarole
I was looking at your deck and I was like cool a nice cheap deck but then I clicked on Saheeli Rai and she was $23 she rose $20 pretty much over night that's crazy!
January 8, 2017 10:43 a.m.
January 8, 2017 11:16 a.m.
So a few things I felt I should bring up:
- Felidar Guardian isnt standard legal according to tappedout
- Saheeli Rais second ability (the one I assume you use for the combo) says that you create a token rather than put it onto the battlefield, meaning that the token may not have an etb effect (I tried searching for an official ruling but to no avail)
- I doesnt say in your description what the cat-combo actually accomplishes. Assuming that you could bounce the creatures infinitely, what does that accomplish? Does it stall out your opponent until they concede?
- Since youre bouncing stuff, why not add the Decoction Module and do something with that too?
January 8, 2017 11:21 a.m.
Supahpikmin Guardian isn't legal because Aether Revolt hasn't released yet, once it does the deck will actually be standard legal.
The combo itself is much like the Splinter Twin combo in modern. Saheeli Rai copies Felidar, creating a token with haste (and it does get the ETB effect, Wizards changed the wording for how tokens are done from "put a token onto the battlefield" to "create a token," but it accomplishes the same thing). That token bounces Saheeli and then you get to rinse and repeat to your hearts content.
As for adding Decoction Module, there's no slots for it, and I have no use for the energy that it produces. This deck is a control build that coincidentally plays the combo rather than being a deck based around the combo itself.
January 8, 2017 11:31 a.m.
I thought about adding it, but when I was building this I wanted it to play more as a control deck that just so happens to have the combo in it, rather than a through-and-through combo deck.
January 8, 2017 11:32 a.m.
You might also want to consider Reckless Fireweaver. It will help stabilize the board in the early game while you're getting set up and lets you win without even having to swing since the tokens created by Saheeli's -2 are artifact creatures. This will help you get around mass bounce effects, power reducers like Make Obsolete, and fog effects like Commencement of Festivities. Might at least be nice for the sideboard.
January 8, 2017 10:32 p.m.
BlaineTog Adding Reckless Fireweaver into the mix only complicates the combo in my opinion, and takes away from the counter-magic/card advantage that we get with the deck by taking up slots. Could it work as a sideboard card? Yeah potentially, but there's better cards that we can utilize to deal with Authority/Thalia. This deck is honestly more of a Jeskai control deck that's very good at hunting for the pieces it needs to combo off.
January 8, 2017 10:48 p.m.
This is literally the deck that I'm worried about right now.
January 9, 2017 12:41 p.m.
First off... this combo is very cool. I'm a big fan and I wish I could afford some Saheeli Rai right now to get in on that action.
How does the deck usually get interrupted? Grasp of Darkness or Harnessed Lightning with 1 extra? Murder or Unlicensed Disintegration I suppose. Do you think mainboarding a couple Dispel would be advantageous to help prevent that?
All in all. Sweet deck. +1
January 9, 2017 12:45 p.m.
Shwang I think playtesting is the best way to figure all of that out. There'll definitely be people that run disruption/hate, but it really depends on what kind. If Authority of the Consul ends up being a thing, then Fragmetize is probably my best bet. If it's instant speed hate, then Dispel is much better. I'll definitely be updating and fine tuning the deck as I play it.
January 9, 2017 1:05 p.m.
Hey still a noob here. I'm a little confused about the mechanics, can you just keep cycling through felidar guardian and saheli? Until you just have an infinite amount of times?
January 10, 2017 12:04 a.m.
Yeah, pretty much. The reason it works is because Magic cards don't have a memory of their previous state. That is, if you flicker a creature with a +1/+1 counter, the "new" creature is considered to be entirely new by the game, with no relation to itself when it was previously on the battlefield. As a result, flickering Saheeli causes her loyalty counters to reset to 3 and also enables her to use one of her loyalty abilities, regardless of whether the old version used an ability before being flickered. This means that you can use her -2 to create another Felidar Guardian token, then use that token to flicker Saheeli, then use the "new" Saheeli's -2 on the Felidar Guardian again, and so on and so forth until you decide to attack with an arbitrarily high number of 1/4 hasted tokens.
January 10, 2017 12:24 a.m.
Okay okay okay okay, why has no one put in Mechanized Production. Is there something I am missing? In my mind it would be an instant win.
January 10, 2017 10:50 a.m.
The tokens are exiled at your end step and Mechanized Production only checks for 8 or more artifacts at your upkeep.
January 10, 2017 11:10 a.m.
Need 2 Nahiri in mainboard. Dig deeper for combo pieces. negative effect is relevant in the meta and the biggest hate card. Ultimate to find the Cat or a Gearhulk.
January 10, 2017 12:35 p.m.
January 10, 2017 3:24 p.m.
I run a similar list http://tappedout.net/mtg-decks/how-standard-was-broken/ . My list focuses more on the combo. Also, i reccomend usin Disallow. Good build tho.
January 10, 2017 6:08 p.m.
I think we need to do Metallic Rebuke here instead of other counterspells because of added mana drain effect. Its just really good.
January 10, 2017 11:46 p.m.
I think you must've misread Metallic Rebuke. It doesn't drain mana: it gives your opponent the option to pay an extra 3 mana to cast their spell anyway. That's a downside, not an upside.
What's more, the main benefit of Metallic Rebuke is that you can reduce its cost through Improvise, but this deck doesn't run any artifacts so you'll only be able to take advantage of that benefit if you've already achieved your combo.
January 11, 2017 12:15 a.m.
I agree with BlaineTog here. Disallow is strictly better, even at UU, because it's unconditional counter that spell with the upside of countering abilities if we need it, which could be very useful in the mirror match up.
January 11, 2017 12:26 a.m.
To be honest, this deck could use a little more card advantage and a little less control maybe cutting a disallow or harness lighting for more draw effects by good deck +1
January 11, 2017 7:08 a.m.
I have been working on this deck too, and I was think of only running three of each combo piece to allow more flexibility main board. Thoughts?
January 12, 2017 10:11 a.m.
BloodOfTheWolf I was actually considering the same thing, mainly because I don't wanna buy another Saheeli at $25 lol. And as long as there's ways to dig for the combo (Anticipate, Glimmer), I see no reason why you couldn't just run the combo pieces as a 3 of instead of 4.
In this version of the deck, Gearhulks can be an alternate win condition, so even if the combo gets disrupted, or we don't find it, that's not a huge deal.
January 12, 2017 10:17 a.m.
I have also been thinking about whether or not to run a 2 - 2 split of shock and harness lighting simply because shock is so good in the mirror just a thought
January 12, 2017 10:37 a.m.
It depends on what the meta is like, but it's looking as if there'll be a lot of these decks running around, so adding Shock to the main or the sideboard is probably a good call. My thought was to just counter Saheeli with negate or another counter spell, but at 1 mana, shock might be a more efficient way to deal with her.
January 12, 2017 10:50 a.m.
Shock will destroy that combo (As the player -2 Saheeli, the priority will move to the opposing player which can answer with a spell or ability). I did run Jeskai Control but with the new release I would advise Grixis or Esper for a control deck. You basically weaken your control deck to add 4 cats and 4 Saheeli for another win condition which is not a bad thing but against pure control decks, you might run out of gas before they do (more counter spells). Remove the mountain add a plains; you have more than enough red sources. Replace your port towns with 4 Prairie Streams....no need to give them free information. If your gonna stick with Jeskai I would advise adding fumigate or pure board wipe cause G/W and G/R creatures will be a big hit. Nearly your whole sideboard is just for control. Add a shock for R/W vehicles. Fumigate for creature heavy decks. Thing in the ice would be good but some of your spells like blessed alliance, harnessed lighting, Radiant flames and immolating glare will usually have no purpose against control so I would replace it....besides 4 dispels and 2 negates are deadly enough against control.
January 12, 2017 11:32 a.m.
Don't know if you have a slot for this but Call the Gatewatch could be another way to ensure you'll get saheeli into your hand for not that much mana.
January 13, 2017 6:17 p.m.
@DrFishyNo: How do you feel about Hope of Ghirapur as a way to protect your combo? I don't know if it will be needed to be in the main this standard yet, but it's definitely something to think about if not for the main then the side.
January 14, 2017 3:15 p.m.
Catgroove the rules text on Hope of Ghirapur says that they can't cast non-creature spells if dealt combat damage by it this turn, which means we'd have to go to combat with Ghirapur first. Since the combo relies on attacking with tokens that then get exiled at our end step, it wouldn't really work.
January 14, 2017 6:26 p.m.
Oh my bad, I was remembering the card wrong then and didn't even check it's text when I posted that.
January 15, 2017 3:07 a.m.
January 21, 2017 5:09 p.m.
Spell Queller could definitely work if you're going more midrange, it's a great tempo piece. Chandra is also great in any deck that's running a decent amount of red, mana ramp along with Turning your bricks into 2 damage is pretty sweet.
January 21, 2017 5:17 p.m.
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|Date added||2 weeks|
|Last updated||1 week|
This deck is not Standard legal.Highlight illegal cards
|Illegal cards||Disallow , Felidar Guardian , Shock|
|Folders||Bloody Brilliant, this combo, Combo, Cool stuff, Rather revolt, Standard?, STANDARD T2, Standard, Black Red White, Decks, See all 19|
|Top rank||#2 on 2017-01-18|