Sideboard


Maybeboard

Enchantment (1)

Land (1)

Planeswalker (1)

Creature (1)


Hey all!

I'm relatively new to magic (1 year or so). I've always wanted to make an angel deck and decided it was about time to give it a shot! Here is my first version, meant to be played casually and at FNM. Note: while I've made some decks before, this is my first time using cards I don't own in an admittedly small collection (but could soon!).

This deck is meant to provide an overwhelming presence late-game via cards like Avacyn, Angel of Hope, Akroma, Angel of Wrath, and Brisela, Voice of Nightmares, with resiliency to removal via Emeria, The Sky Ruin. Through the early- and mid-game, Wall of Omens and Knight of the White Orchid fend off opponents.

Mana ramp early game is accomplished via Knight of the White Orchid + Path to Exile , while mid-game mana ramp is implemented with Endless Horizons + Extraplanar Lens .

FEEDBACK WANTED: What changes would you make to improve this deck? Should cards be removed to improve consistency? How should I deal with bad match-ups (i.e. help with a definitive sideboard)? Is there anything I'm overlooking? What are your thoughts, what would you do, and why would you do it?

I'm really proud of my first venture into research and drafting, and look forward to reading how I can make it even better. Thanks in advance for your help. :)

If you're interested in mono-white knights, check out my other work-in-progress, White Knights Unite (Without White Knight)!

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Updates Add

Path to Exile and Cloudshift + Knight of the White Orchid could only take us so far within the first few turns. Now we have the real deal. Two cards:

Extraplanar Lens and Endless Horizons.

This combo will rocket the mana forward, not only by doubling mana produced by plains but by also guaranteeing a land drop per turn, filtering out land to provide quality draws, and giving the possibility of playing 2 lands a turn. With the right hand, you can play angels by turn 5:

Endless Horizons furthermore guarantees that Emeria, the Sky Ruin will be activatable by Turn 7 and that plenty of mana will be available for control and angel play.

The use of enchantments, angels, Gideon Jura (chosen for 5-drop control and devotion), and the early blockers all help boost devotion for Nykthos, Shrine to Nyx, which can take over mana ramp should Extraplanar Lens be destroyed. Ideally, the artifact should last through turn 5, maybe 6, after which enough devotion should be available to carry forward to finish the game.

Time for playtesting and seeing if the combo works. One identifiable issue is consistency. Hmmm...

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Revision 6 See all

(6 years ago)

-1 Extraplanar Lens main
+1 Thalia's Lancers main
Date added 6 years
Last updated 6 years
Exclude colors UBRG
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 4 Mythic Rares

21 - 9 Rares

10 - 2 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 3.21
Folders Angels, Angels
Votes
Ignored suggestions
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