Sideboard

Sorcery (3)

Artifact (4)


Ignoring the bad pun for a name, this deck puts the idea of mono-white control to the test. Believe me, there's plenty to choose from! This is going to be a modern homebrew where I did my best to get as little net decking input as possible.

The card I thought about building around is Myth Realized, a card that gets bigger and nastier if I protect it. By playing other noncreature spells that protect the Myth from destruction, I add a lore counter to him. It's a fantastic mana investment with longterm payoff, because you're advancing your own game by halting your opponent's. It's like a white Thing in the Ice  , but with no limit to its power.

That's where the control comes in. Countering spells that target my badass-Monk-Avatar-to-be make this guy even stronger, so I'm throwing in full play sets of Mana Tithe and Rebuff the Wicked. The mother of all protection for our Monk, though, is Greater Auramancy, an enchantment that gives all other enchantments shroud. It just so happens that Myth Realized is an enchantment. Go figure.

Granting the Monk Avatar protection from colors is technically another way to counter our opponent's plays as long as it's at instant speed. Apostle's Blessing and Gods Willing take care of that for us.

We also need to keep the board clear of any and all threats to the Avatar, like deathtouch creatures or creatures that our opponent just buffed with a combat trick. We want our Jeskai Jedi to hit our opponent in the face every turn. Path to Exile will do, in addition to Banishing Light. We can sideboard in Celestial Purge for black or red players, since we shouldn't give our opponent the benefit of a tapped land if we don't have to. Mangara of Corondor is an odd choice of removal, but gives us more options than Path to Exile. He's Oblivion Ring incarnate, another card that we'll include.

What other control-y tricks can we throw in there? Scepter of Dominance is a 3 cmc artifact that, for 1 white and a tap, we can tap a permanent our opponent controls. Great for getting a blocker out of the way, and we can do that every turn! And, since it's an artifact, it gives the Myth a lore counter too! Angelic Benediction is an enchantment that gives our Monk (who will more likely than not) attack alone +1/+1 with Exalted, and it allows us to tap one of our opponent's creatures. Expose Evil taps two creatures and gives us an artifact we can sacrifice for card draw.

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Date added 7 years
Last updated 3 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

19 - 4 Rares

16 - 8 Uncommons

8 - 3 Commons

Cards 60
Avg. CMC 1.92
Tokens Angel 4/4 W
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