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Burning Tokens

Modern*

FrenchFryNinja


Sideboard

Instant (6)

Sorcery (2)

Enchantment (2)


Make tokens. Be aggro. Watch the opponent burn.

Input welcome!

I haven't started on the sideboard. Testing in my playgroup will likely dictate that.

Tech notes:

Young Pyromancer, Monastery Mentor - static token producers that capitalize on every spell cast. (Note: I only own 1 monastery mentor. I think 3 would likely be the best here). Since the BW Tokens decks has 3 token producing spells, typically (mentioned below, and possibly also Bitterblossom) these make up for the lack of those pieces. NOTE: If at any time I drop in Guttersnipe its because he is playing the role of 3-CMC placeholder until the budget allows for Monastery Mentor.

Raise the Alarm and Lingering Souls - I opted away from Spectral Procession here because I think that its too slow for this deck. Raise the Alarm is a nice complement to many things here due to the prowess trigger and/or token trigger at instant speed. In many cases it would actually be 3 tokens for 2 mana. Lingering Souls is insane card advantage here with a Pyro or Mentor on the board.

Intagible Virtue and Spear of Heliod - Not sure what the right balance here is. Since this deck can win without tokens (though less likely) I dropped in the Spear. For now, I'm just testing, but this will likely just become 4x Intangible Virtue based on early testing. The spear seems to slow to be competitive.

Seeker of the Way and Monastery Swiftspear - Beaters. Helpful in this kind of deck. Seeker is really just insane.

Path to Exile, Lightning Helix, and Boros Charm - No explanation required, but I'll explain briefly: There's a reason they are staples in Boros colored decks. They are really strong. And a Lightning Helix coupled with a Seeker of the Way on T3 is just a huge head start when so many decks start at 15-17 life due to shock lands and other life loss methods.

Lightning Bolt - Only 2. Honestly I think this card is a little weak in the current meta. It may go to 0 if I get a better offer. May try Faithless Looting for pseudo-card advantage instead.

Flex spots:

Outpost Siege - just trying it out. If the game goes to a top-deck war this can swing things.

Prophetic Flamespeaker - Just an interesting thought. It might be good, it might be bad. But I have one laying around so I may as well try it.

Temple of Triumph - Honestly this is more of a placeholder for Arid Mesa. The need for 13-14 red sources is driving these staying here. And since quicklands don't exist for RW, I may as well scry.

Other considerations:

Soulfire Grand Master - Just maybe. His late game pseudo-card advantage might be valuable. Max of 2 if any.

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Revision 7 See all

(8 years ago)

-1 Intangible Virtue side
+2 Magma Jet main
-1 Path to Exile main
-1 Spear of Heliod side
Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

18 - 2 Rares

29 - 4 Uncommons

6 - 4 Commons

Cards 60
Avg. CMC 1.95
Tokens Elemental 1/1 R, Monk 1/1 W, Soldier 1/1 W, Spirit 1/1 W, Warrior 1/1 W
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