Sideboard


A simple deck based in the style of the very first deck I ever built.

The main game plan is to play one of your 16 one-mana ramp spells on turn 1, followed by a few more on turn 2. Then, play whatever giant things are in your hand and start swinging away. If you don't have any finishers, Duskwatch Recruiter   can generally find you plenty.

The deck is incredibly redundant, with most of the cards being capable of being sorted into either "ramp" or "finishers"; as such, discard and spot removal tend to do poorly against this deck. Likewise, the finishers are entirely replaceable; the current list is a series of creatures that tend to excel in one matchup while merely being giant beaters in others. The sideboard can be devoted to more silver bullets, or it can be a transformative sideboard that takes out the giant creatures and replaces them with aggressive cards and pump spells; in this case, it's a blend of both.

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

10 - 0 Mythic Rares

10 - 4 Rares

8 - 5 Uncommons

16 - 6 Commons

Cards 60
Avg. CMC 3.63
Tokens Insect 1/1 G
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