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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Tyvar Kell
Legendary Planeswalker — Tyvar
Elves you control have ": Add ."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
-6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Czarnian90 on
Elves, Lords of the Dark Forrest
5 months ago
The deck is built on classic Elf synergies:
Ramp and lord effects via Priest of Titania, Elvish Archdruid, Imperious Perfect
Token generation from Dwynen's Elite, Elvish Warmaster
Buffs and anthem support from Dwynen, Gilt-Leaf Daen, Immaculate Magistrate, and Tyvar Kell
Main win conditions: Abomination of Llanowar – a giant trampling threat that scales with every Elf you control and in your graveyard Shaman of the Pack – drains opponents when you flood the board. Lathril, Blade of the Elves – can take over games by herself if she sticks Tall token swings – swarming with boosted Elf tokens can often close out the game
The sideboard currently serves as a thematic pool and an upgrade wishlist. I plan to:
Add more copies of Shaman of the Pack
Possibly include Ezuri, Renegade Leader
for an alternative overrun finisher
Improve the mana base (currently using tap lands like Golgari Guildgate and Golgari Rot Farm)
Possibly include early ramp like Llanowar Elves for faster openings
This deck isn't meant for Modern tournaments — it's built for casual 1v1 play or relaxed multiplayer. It’s already effective at overwhelming the board and has lots of room for future growth. For me, it’s also a tribute to a beloved tribe and a deck that keeps evolving.
Rhadamanthus on Does card:Mana Reflection double the …
2 years ago
I don't know. I really had to stretch to find Tyvar Kell as an example. I could have sworn there was an enchantment of some sort that gave all your creatures a mana ability but I wasn't able to figure out a string of search terms to make it come up (if it exists).
Rhadamanthus on Does card:Mana Reflection double the …
2 years ago
No, it won't. To "tap something for mana" specifically means to activate a mana ability of that particular thing with in the activation cost. You're tapping the legendary creature to activate Relic of Legends' ability, so that means it doesn't count as "tapping the legendary creature for mana". This is different, for example, from something like Tyvar Kell which actually does give creatures a mana ability of their own, and activating those abilities would count for Mana Reflection.
106.12. To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
TypicalTimmy on Card creation challenge
2 years ago
There are 21 Planeswalkers who make emblems, 24 , 18 which includes Tyvar Kell, 22 , 20 and 1 being Karn, Living Legacy. I am honestly surprised at how well balanced these are all, being within such a tight range of each other.

His power? Stealing the powers of others. He views everyone and everything as something to own and control. If it can't be, or no longer serves its purpose, it is discarded like the rest of the meaningless and mundane.
Now I need to build him T_T
I love Eminence. But I also love Experience Counters.
Your pick: Make a card with one or the other, or even both.
Flavuss on
Discardelves
2 years ago
wallisface Sorry for the late reply but these days have been quite busy eheh. Maybe i've explained my self badly: by aggro I meant finishing the opponent with creatures attacking his Total Life but the strategy of the deck Is mainly disrupting the opponent gameplan via discard spells . Its a slow gameplan revolving around dorks , only ways to pump them Is using [elvish archdruid] as a lord and/or Tyvar the Bellicose and Tyvar Kell +1 . Or again with Nath of the Gilt-Leaf continuing the discard Plan while creating 1/1 tokens. And the ability to potentially turn 1/1s into deathtouch attackers via Tyvar the Bellicose and Gnarlroot Trapper seemed to me as a good idea. Again , i've imagined this deck as a slow "control discard " which finish the game via aggro .
Flavuss on
Discardelves
2 years ago
msimcoe First of all i'd like to thank you for the detailed comment . For the mana base : i was thinking from the start about the fetch+shock lands modern Staples but i tried to avoid them because of the Life loss: with all the dorks that let me add mana while losing Life i thought It was a bit risky to try the Classic fetch + shock and i find the mana fix in this deck to be quite easily manageable . I tried Woodland Cemetery too but i found that sometimes It came tapped early in the game . [Fury] and dork removal Is the reason im playing target discard , to enable the dorks plays discarding their removal spells. But you're definitely right about the pure discard being Better later in the game , especially with Nath of the Gilt-Leaf. I've imagined this list to be a slower Elf ramp: "defending" the early plays by controlling the opponent hand i think its crucial for the strategy. But still , to find the perfect balance between the early targeted discard and the generic discard its something do be done here. I'll definitely try funeral charm by removing 2 target discard cards. I find Devoted Druid to be quite a nice addiction here because It has good sinergies with Tyvar the Bellicose and the +1 Tyvar Kell : to turn the mana dorks into Little beaters throught those cards was one of the approach i took while Building the deck. Do you think that this strategy Is lackluster ( keep in mind the slower-controllish way of this build) ? Harmonize feels good when It hits but you're right , im looking for some other draw engine to keep the flow going and i Will try Beast Whisperer for sure. What do you think about Harald Unites the Elves ? Maybe its Just me loving this card but i think It deserves a Place somewhere ahah.
PS. This Go Blank Will definitely find a Place in the sideboard . Yes , your input has been very helpful.
msimcoe on
Discardelves
2 years ago
So to flesh out the mana base, in essence I would recommend: - increasing the number of dual lands over basic lands and the quality of the dual lands, i.e. Verdant Catacombs, Woodland Cemetery and Nurturing Peatland. (Having perfect fixing often is the difference between winning and losing.) - and just bumping up the number of lands to something like 21, I know it would feel weird in a deck with so many mana dorks, but in the outlandish event you face a deck playing Fury or Fire / Ice, I think you'll be happy to have land-drop number four over mana dork number four.
Secondly, since you fancy playing Devoted Druid in the main deck, maybe you could take advantage of her combo potential or at least her synergies with cards like Tyvar, Jubilant Brawler especially in place of Tyvar Kell who I don't seeing being a very impactful four-drop. Or alternatively, you could just cut a few mana-dorks for a playset of Waste Nots who would help get you some advantage off of the opponent's discard. And while on the topic, I would suggest playing more just strict "target opponent discards a card" like Funeral Charm over the hand-hate like Inquisition of Kozilek and Dread Fugue since a.) you don't really care about hating on the opponents pieces as much as just making them discard, b.) instant speed discard is always better than sorcery speed and c.) it scales better into the late game.
As well, side note, Harmonize over Beast Whisperer just seems a little too low-impact for the modern format, sure it's a guaranteed one-for-three, but at four-mana it doesn't touch the board and beast whisperer is probably a better investment with all your small creatures that ramp you into more small creatures ramp imo.
Lastly, you asked for some sideboard suggestions, I might play one or two Crippling Fear as one-sided board wipes. As well, pioneer sideboard all-star Go Blank might be good in this shell with some more main-deck discard synergies. Also, just general good green and black sideboard cards are like Veil of Summer, Force of Vigor and Fatal Push
Thats all that I have for how I might build this list, and I hope this was even mildly helpful! Overall, this is an interesting list! A solid idea that I find very similar to The Rack strategies in modern!
CommissarZombie on
Lathril's Elf Ball
2 years ago
Update: 6/13/2023
Removed: - Elvish Mystic - Copperhorn Scout - Freyalise, Llanowar's Fury - Tyvar Kell
Added: - Nissa, Resurgent Animist - Tribute to the World Tree - Tyvar the Bellicose - Invasion of Lorwyn Flip
| Have (1) | PrismMTG |
| Want (2) | beesaurs , freshie9000 |


