Commander and Sword of Body and Mind

Asked by Guizee 6 years ago

Hello there! I have a serious doubt!!! I'm building a Blue/Black commander deck and I came across Trepanation Blade and Sword of Body and Mind . These two are great but Sword of Body and Mind is better so I decided to put it on my library but I'm concerned by the fact that when an equipped creature attacks it generates a green wolf token. Would it be illegal to use Sword of Body and Mind regarding the creation of green creature tokens on a Blue/Black EDH deck?

abby315 says... Accepted answer #1

Nope. You're good to go.

June 28, 2017 10:19 p.m.

Epochalyptik says... #2

Color words do not affect color identity. Color identity is concerned with the mana cost, any symbols appearing in rules text, and any color indicators or CDAs. Sword of Body and Mind has a colorless identity.

June 28, 2017 11:03 p.m.

Guizee says... #3

Many thanks to you guys abby315 Epochalyptik. One more question (a very noob one): does the mill from Trepanation Blade occurs right after I declare attacking creature then receive the counters and do damage or my creature has to do damage in order to trigger the mill and the counter?

June 29, 2017 1:47 a.m.

a-sir says... #4

As soon as the creature is declared as an attacker, the trigger of Trepanation Blade will go on the stack. After all attackers have been declared, all player's receive priority in turn order.

After this the stack gets emptied (Trepanation Blade's trigger resolves) and the declare blocker step begins

June 29, 2017 4:40 a.m.

Epochalyptik says... #5

A couple of minor technical notes:

Triggered abilities aren't put onto the stack until a player receives priority. In this case, the active player declares all attackers, then any and all abilities triggering as a result are put onto the stack in turn order.

Second, Trepanation Blade does not give counters. It grants a static, temporary buff. An effect only involves counters if the word "counter" appears in its text.

Note also that the stack does not empty all at once. Once all players pass priority in succession without adding a new object to the stack, the topmost object on the stack resolves. Players then have to pass priority again to resolve the next object. Any time a player adds a new object to the stack, priority must be passed again to resolve it.

Once the stack is empty, players pass priority a final time to move the game to the next step or phase. The game doesn't automatically progress as soon as the stack is empty.

June 29, 2017 10 a.m.

a-sir says... #6

I agree 100% percent with all you said, probably my fault for opting a shorter explanation

June 29, 2017 11:04 a.m.

Guizee says... #7

Thanks for the answers and clarifications. Helped me a lot.

June 29, 2017 12:15 p.m.

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