Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Torment (TOR) Rare

Combos Browse all


Creature — Horror


At the beginning of the end step, sacrifice Ichorid.

At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

Price & Acquistion Set Price Alerts




Ichorid Discussion

MortalWombat5 on Manaless Dredge

2 months ago

@JakeBreake You go second so that you can draw then discard a dredger at the end of the turn to get going. Then you win by recurring Ichorid, Narcomoeba, Nether Shadow and Bridge from Below tokens and beating face, or by Dread Returning a Balustrade Spy and dumping your entire deck into the graveyard, then Dread Return Flayer of the Hatebound then Golgari Grave-Troll to deal damage equal to the number of cards in your graveyard.

Unlife on Manaless Beatdown

3 months ago

As someone who has plays this deck, find space for the other two Street Wraith, or if you can't find space cut 2 probes for them. Having access to instant speed dredge is wonderful, and they feed the Ichorids.

n0bunga on Play Chess With the Devil

6 months ago

The_Squirrel I wouldn't advise going beyond a mulligan to 6, after that you will be too far behind to make up.

This shouldn't be an issue, however. Let's try at an HGDM for encountering Dredgers, and for the sake of this we'll start with Phantasmagorian since that is our ideal draw.

Deck Size: 60

Number of Draws: 7

Number of Successes in Deck: 4

Successes Desired: 1

Results:Percentage of exactly 1 Phantasmagorian: 33.6%

Percentage of less than 1: 61%

Percentage of 1 or less: 94%

Percentage of more than 1: 6%

Percentage of 1 or more: 40%

So, one in every 3 games, we're to expect exactly 1 Phantasmagorian. Keep in mind there are a total of 18 cards with a Dredge or Discard mechanic (not including Street Wraith as it cycles to replace itself). Let's see what happens if we plug in the numbers for all Dredgers:

Percentage of exactly 1 Dredger: 24%%

Percentage of less than 1: 7%

Percentage of 1 or less: 31%

Percentage of more than 1: 70%

Percentage of 1 or more: 93%

There's a high chance we're to expect 1 or more card with an ability to manipulate our graveyard on Turn 1 but moving to discard phase. A mulligan to 6 unsurprisingly shows us that we are less likely to encounter more than 1, however encountering 1 or more is only ever so slightly less probable. Remember, at any given point we are to be on the draw, so we'll skip our turn, move to discard on T2 and start again from there. It's not ideal, but it is doable, thanks to abusers like Narcomoeba, Prized Amalgam, Ichorid, and Nether Shadow - to at least present a presence while we make up for lost time.

Percentage of exactly 1 Dredger: 31%

Percentage of less than 1: 10.4%

Percentage of 1 or less: 41.1%

Percentage of more than 1: 59%

Percentage of 1 or more: 90%

And for your reference:

h(x; N, n, k) = [ kCx ] [ N-kCn-x ] / [ NCn ]

h(x; N, n, k): Hypergeometric Probability, or the statistical probability that an n-trial experiment results in exactly x successes, where the population consists of N items, k of which are classified as successes.

N: The number of items in the population.

k: The number of items in the population that are classified as successes.

n: The number of items in the sample.

x: The number of items in the sample that are classified as successes.

kCx: The number of combinations of k things, taken x at a time.

I hope this was of some help. :)

abby315 on KIngWiggins

7 months ago

$20 is a little steep for the signature since usually signatures only cost like $5, but I'd be willing to work something out depending on what you want to get. I'm definitely interested in foil Animate Dead, is it the Graveborn one or an EMA one?

Is there anything specific you're looking for? I've got Ichorids and a Street Wraith if you need em for Dredge, plus a lot of random EDH stuff. I've enabled chat if that's easier for you.

sylvannos on The Man Show

8 months ago

@Spazik007: Staff of Domination creates infinite mana with Metalworker once you have 3 artifacts in your hand. You tap Metalworker, reveal the 3 cards, add to your pool, then use to untap Metalworker with Staff of Domination, then untap Staff of Domination. This nets you each time. You then rinse and repeat until you've added an arbitrarily large amount of mana to your pool. With that mana, you use Staff of Domination to draw infinite cards, gain infinite life, and tap down/untap infinite creatures.

You can also use Staff of Domination by itself to just durdle and mess with your opponent. Tapping down Griselbrand each combat step against Show and Tell, drawing cards, untapping your Wurmcoil Engine to play defense, etc. make Staff of Domination strong even when you don't have Metalworkers out.

Staff of Nin is mostly there for value in grindy matches. A lot of the midrange and control decks can't keep up with the extra card each turn on top of having their life total and planeswalkers pinged. It also kills off cards like Thalia, Guardian of Thraben, Dark Confidant, Ichorid, etc.

You can also go infinite with Staff of Nin using the mentioned infinite mana combo. What you do is draw your library with Staff of Domination, play Karn, Silver Golem, then use Karn, Silver Golem to animate Staff of Nin. Then, you just tap and untap Staff of Nin infinite times just like you would Metalworker using Staff of Domination.

ay.lobo on Drana semi budget

10 months ago

Well, I'd push out Despoiler of Souls and Ichorid. They seem to play off play exiling your creatures in the graveyard, which seems like a very bad idea in case you have a reanimate type card.

Theone10 on

11 months ago

I have a few concerns, so I'll go through listing them.

Concern the first: decking yourself with Balustrade Spy doesn't give you the opportunity to sac Prized Amalgams. PA comes into play at the end of your turn, so you never get a chance to sac them to Dread Return. The rest of your description leads me to believe you think Dread Return is an instant. It is not. If you plan on winning with Balustrade Spy, you need to have a way to win that turn. This isn't hard to do after decking yourself, but I'm making sure you know this.

Concern 2: Laboratory Maniac. Going off the logic in the above concern, a few things have to happen for Laboratory Maniac to win you the game. First, you need to have one of eight cards in your starting hand (already a ~2/5 chance, assuming a starting hand of 8 cards). Second, you need to not use that card for the entire game (I dare you to find me a situation that will come up in a game of legacy where this isn't a bad play). Third, you need to be in a situation where reanimating the other two targets wont win you the game on the spot. You could argue that Laboratory Maniac lets you win next turn, but why take the risk of you opponent top-decking Abrupt Decay when you could just win now with Zealot or Flayer.

Concern C: Golgari Thug is, in every way this deck cares about, better than Shambling Shell. Why are you running a 3-3 split rather than 4-2. There shouldn't be any thought here, you want the largest dredge number. Both feed Ichorid, both are never going to hit the battlefield (in games that you have a reasonable chance of winning) and Thug has a higher dredge count. If we could run more Thugs instead of S. Shell, we would.

Concern no.IV: Less than 4 Cabal Therapies main is a mistake. Cabal Therapy is, if anything, the best card in this deck. You can fight grave-hate. You can deal with counter spells. You can discard dredgers. You can sac that last dude so you can have enough Zombies to cast Dread Return. After your opponent mulligans to 4 in game 2, looking for that one card that does anything to you, you can strip it from their hand, leaving them completely helpless. All because of Cabal Therapy. Run 4.

FIVE GOLDEN CONCERNS: This one ties quite nicely into the previous, you don't really need 4 copies of B. Spy. Most people run 3, I would go even lower. It only does anything as a re-animator target, and unless you're pushing for it, re-animating a game winning thing is plan B (plan A being Ichorid. The other guys too, but Ichorid with Bridge from Below is what pulls it all together). Going down to 3 seems to be the general consensus.

Final Concern: Chancellor of the Annex really needs to be a 4-off, and also would be very good in the main board. If you haven't played against it yet, Deathrite Shaman is a bitch. With it being in a third of all legacy decks at the moment, we really need to come prepared. While it is true that you have Phantasmagorian and Street Wraith, that is only 8 cards (~2/5). Chancellor also has a nice splash effect, helping us with decks that are faster than us (TES, RB Reanimator). Not to mention it's a great reanimation target if you're winning through attacking rather than the combo.

That's all I can really think of now. My own list is here. The description still needs work, as you can probably tell. If you haven't already, go check out the primer for the deck on The Source here. This here is the post that inspired me to get back into the deck, along with showing me a whole new world of only running 12 dredgers, that I had never considered before.

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