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Exhuming End

Greetings Programs~!

This deck is a Reanimator type deck, made for the Pauper world.

This deck came from the inspiration of Living End and my good pal hothmagoth's deck, combined with another deck idea I was working on.

Hoth's deck; 4 Color Cascade Exhume

My old deck; Hell's Angels



Horror of the Broken Lands - - - Greater Sandwurm

The goal of the deck is to have a T2 Horror or a T3 Sandwurm to close out the game quickly.

We have a backup Big Bad in the form of Greater Tanuki. But this is likely in the later game to be used.

In order to reach our goal of slapping down a big beater and winning out the game, we need to do a lot of cycling. We're looking to get Horror and/or Sandwurm into the grave, while holding on to an Exhume effect.

If we can't use a T2 Exhume, then we want to shape our mana to use a Violent Outburst on the opponent's turn T3. And if that isn't a possibility, we need our mana shaped to use Demonic Dread T3 on our turn, which is a bit fo a downside.

While trying to cycle, and have a way to reanimate T1 - 3, we are also trying to sculpt our manabase. Trying to fit with the cards we have or need. This is done through Ash Barrens and Jund Panorama. The latter being a slower method. I find that we get the colours we need very consistently, and we hit mana quite often, due to cycling.

Once Horror is ont he feild we want to hold on to a lot of Cycling effects in order to hit in. Some opponents won't take note of Horror, and this is when we can get in for a lot of damage. otherwise, we can keep swinging with horror and destroying their creatures. Horror easily out-grows most creatures.

Pulse of Murasa is great if we've not sped out a giant creature. The card helps us stabilize by gaining us life, and also returns something we might need from the grave. Be it a land, or a creature. It's also a great card against burn.

Faerie Macabre in a pinch we can play it to the field, but they are mainly in the deck to ensure that when we Exhume the opponent won't have anything valuable to exhume alongside us.

Monstrous Carabid rarely is on the battlefield and is only there out of desperation.

Deadshot Minotaur shoots down fliers, so can be on the field now and again. if the game is long we may end up casting it.

2x Appetite for the Unnatural

As clear as day. Here for the enchantments and artifacts, has a side bonus to gain life. Which means if burn has any enchantments to bring in against us, we can destroy it and still gain some life.

2x Choking Sands

Mainly to bring in against Tron, but useful against some controlling decks. I've been contemplating bringing in Stone Rain to test instead, ad we usually have 1 of each colour by T3, rather than double black.

2x Cower in Fear

Good against tokens, any mass 1/1 decks.

2x Faerie Macabre

Good to bring in against any creature heavy decks that we don't want messing with our plans, OR against opposing reanimator decks.

3x Ingot Chewer

The best artifact removal of the deck. A must have against Affinity.

2x Jungle Weaver

If we're up against a deck with a heavy amount of fliers.

2x Rend Flesh

General spot removal, good against most of the format. Needed if the game is going later.


Thanks for reading! If you have any questions then don't be afraid to ask!

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Updates Add

Re-edited the description so it has a more appealing look. Updated some information.

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Top Ranked
  • Achieved #24 position overall 6 years ago
Date added 6 years
Last updated 2 years
Exclude colors U
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 4.30
Folders paupcorn, Pauper dopeness, Pauper, Pauper, Interesting, An Unimaginatively Entitled Collection of Pauper Decks, Interesting Pauper Decks, Pauper, Pauper, Pauper Ideas
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