This deck attempts to make Orzhov as competitive as possible while still on a budget. There are 0 things that are "too nasty" for this deck. It focuses entirely upon having early, strong, universal disruption, followed by strong, built-in card draw and tutoring, which leads to game-ending stax combos which buy enough time to win the game.

I will give a brief description of some of the cards in the deck and their purposes.

Ad Nauseam - Strong draw on its own, paired with Stunning Reversal, allows the drawing of any number of cards, so both a combo piece and card draw.

Akroma's Vengeance - Can be cycled for thinning, can be a board wipe if necessary, and can become a game ending stax combo in conjunction with Mycosynth Lattice and/or Faith's Reward.

Archon of Emeria - Works as a universal early disruption, but pairs well with Colfenor's Plans.

Ash Barrens - Can be a pseudo fetch land or a colorless land.

Aura of Silence - Increases opponent's casting costs, and is best used to blow up your own artifact/enchantment later, such as Colfenor's Plans, Midnight Oil, Forbidden Crypt, Oppression, Descent into Madness, Fall of the Thran Ethersworn Canonist, Eidolon of Rhetoric, or Lodestone Golem. (From now on, this list of cards will be referred to as SDPs - Self Destruct Positive.)

Balancing Act - Somewhat later game universal disruption.

Barren Moor - Cycling

Bojuka Bog - Can be used to exile your own graveyard for the use of Mirror of Fate (or an opponent's)

Bonders' Enclave - Guess what the commander's power is?

Cascading Cataracts - Mostly there, as with most of the lands, because of Tainted Pact.

Chancellor of the Annex - Very good early universal disruption, which can serve as a stax piece in the late game if necessary.

Chrome Mox - Fast mana, it is very good.

Cleansing Meditation - Works very well with SDPs.

Colfenor's Plans - With a piece like Ethersworn Canonist out, it is near flawless card advantage, though it can also be good on its own after a heavy early universal disruptor like Pox.

Command Tower - ?!

Consulate Crackdown - It virtually wins the game with Mycosynth Lattice.

Cryptic Caves - ... Draw.

Dark Petition - Tutor.

Delirium Skeins - Very heavy early universal disruption.

Descent into Madness - Though a decent stax piece on its own, it stops the game with Dimensional Breach, which entirely works in our favor after use of cards/combos such as Ad Nauseam.

Dimensional Breach - Similarly slows the game like Descent into Madness as well as the other half of the combo.

Disempower - Very good for SDPs.

Doomsday - The pile only needs to include Karn, the Great Creator, but can be more effective with board wipes and creatures - such as Soul-Guide Lantern and Living Death.

Eidolon of Rhetoric - Early universal disruptor.

Emergence Zone - Helps with cards like Eidolon of Rhetoric.

Endless Sands - Acts to both save important creatures and temporarily remove certain SDPs.

Ethersworn Canonist - Early universal disruptor.

Evolving Wilds - ...

Exotic Orchard - .

Expedition Map - Almost always grabs Reliquary Tower or Urborg, Tomb of Yawgmoth.

Fabled Passage - .

Faith's Reward - Combos with any board wipe.

Fall of the Thran - Only very good if Soul-Guide Lantern or Leyline of the Void is present.

Flagstones of Trokair - You like Pox, huh?

Forbidden Crypt - Can be tutored for and then allow tutor chains (or just general recursion).

Geier Reach Sanitarium - Double edged sword.

Gemstone Caverns - Speeds things up.

Ghost Council of Orzhova - Serves as a sac outlet that can protect itself as well as regain life and possibly drain for game when critically low.

Though combos like Consulate Crackdown and Mycosynth Lattice will make some (if not all) opponents scoop at instant speed, one of the least situational ways to genuinely win the game is to loop Smallpox and life gain with card draw and Mirror of Fate until everyone else dies. The fastest way to kill a table is quite situation dependent unfortunately, but it involves Ad Nauseam and Stunning Reversal with a large library (usually right before your turn starts), playing something to give you no maximum hand size, using Mirror of Fate and card draw to get back Stunning Reversal, and using Mirror of Fate again to have 7 cards in library, then playing Sickening Dreams while discarding everything but Stunning Reversal and casting it.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

99% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

54 - 0 Rares

21 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.68
Tokens Spirit 1/1 WB
Votes
Ignored suggestions
Shared with
Views