Contamination

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Contamination

Enchantment

At the beginning of your upkeep, sacrifice this unless you sacrifice a creature.

If a land is tapped for mana, it produces instead of any other type and amount.

Hybrow on Heart of Black Coal - Ayara ETB trigger EDH

4 weeks ago

Hey Profet93, thanks so much for the view and suggestions

Jet Medallion I originally had in deck, but found that the ramp didn’t help in my commander, and quite a few of the spells I play over and over don’t have any colorless costs, so I swapped it out for Bontu's Monument, which had the bonus of doubling my commanders ability.

Bubbling Muck – I don’t love the one-time use of it. Would take the space of something that I can use again and again in this deck.

Cabal Stronghold – I think this is a carryover from before I had a coffers. I could easily swap it out for Urborg, Tomb of Yawgmoth. I actually have one sitting in a binder not getting used.

Nykthos, Shrine to Nyx – Of all the lands, this is the one I like the most. I checked and there isn’t one in my binder, but I do have sitting in a for-fun The Colossal Dreadmaw deck. Would probably swap out Castle Locthwain. The draw is nice but find I don’t generally need it.

Deserted Temple is ok, but I don’t have mana doublers and other than coffers (and I guess now Nythos there isn’t really anything I need to untap.

Thespian's Stage and Vesuva – I am not a huge fan of the copy lands, V in particular enters tapped, which I hate. And they are both dependent on me having something that is worth copying, which isn’t always the case.

Contamination – If I had a different playgroup, this would be an automatic add, but my friend group doesn’t love playing mass land hate. A Strip Mine is fine, but something that shuts down another player completely, we generally don’t play just to keep everyone having fun. Infernal Darkness is kinda the same thing, so going to pass.

Imp's Mischief I just checked, and I do not own one, but am going to have to add it to my next buy list. Mono-coloured decks have some real blind spots and having a quazi-counter available would be great.

Skullclamp is going to go on a sidelist for this deck for a while. My mono-red Purphy relies on it for draw, but so far with Ayara hasn’t really needed the extra draw very much.

Carnival of Souls – I did have this one in an early build of this deck, but with my wincon being Plague of Vermin this wouldn’t work, and I feel like in a 4-player game I am going to lose more life than I can afford.

Thanks again for the suggestions. I have already added the two lands.

Profet93 on Heart of Black Coal - Ayara ETB trigger EDH

4 weeks ago

Hybrow +1, great description.

Jet Medallion - Ramp

Bubbling Muck - Ramp. Given you're not running Urborg, Tomb of Yawgmoth, this ramp will most liklely be onesided

Im unsure if you have enough basics to warrant cabal stronghold. Best case scenario: Turn 5 you have 4 basic swamps and stronghold to break even. While it's nice to have in the later game, I wonder how impactful it really is at that point. Would you not be better served by another utility land such as Nykthos, Shrine to Nyx, Thespian's Stage, Deserted Temple or even a Vesuva? Nykthos seems like an easy ramp choice, stage/vesuva can copy coffer or other utility land, temple can untap coffers or be a political tool. I feel that rather than spreading your "land ramp" between coffers and stronghold, you should just go all in on coffers. It's easier to chase one rabbit than two if you get what I'm saying. How has stronghold been playing for you? I've found it more impactful in primarily budget decks with an overwhelming amount of basic lands.

Contamination - Mild stax (they can use dorks or rocks to bypass it) that shuts off their land mana production, including both sides mass mana producing lands (cradle, nykthos, lake of the dead, serra sanctum, etc...). With all your token generation, it seems like a shoe in. Not to mention it's synergy with reassembling skeleton and other cards that u can recur from ur grave easily. Should contamination be too much/rude, Infernal Darkness is a similar effect that doesn't shut off mass mana producing lands and can be easily kept for 1-2 turns while you get your set up. Both can be probably used to make the blue player float all their mana in an attempt to cast a counterspell during the current phase - aka, counterbait.

Regarding Problem 1/protecting your commander, I would go with the versatile tool, Imp's Mischief - It redirects targeted removal, draw, extra turns and can "counter" counterspells. Most spot removal in EDH is cheap so you probably wont lose much life and with all your lifegain, this potential concern appears heavily mitigated.

You have a lot of token generation, so perhaps Skullclamp might be worth considering. It is nice to use on ur commander as well given it's the lynchpin of your deck.

Not a serious suggestion, but I wonder how Carnival of Souls would work with this deck, do note it activates on any creature, not just yours.

indieinside on Muldrotha

1 month ago

Since you are already playing Contamination, why not also play Bitterblossom. Together that locks down the table.

Profet93 on This Deck Owes You An Unpleasant Death

1 month ago

GutterbonesMan - I'm a bit lethargic at the moment so I hope these suggestions make sense.

Forbidden Orchard - Can be used politically or can be used with your commander. Could work well or bad with your curse of death hold

Contamination - Synergy with bitter blossom/opthiomancer, not an entirely serious suggestion. I heard you like enchantments so this might be easier to maintain for a turn or 2, Infernal Darkness. It also doesn't turn off ur mass mana producing lands.

Cruel entertainment is a super fun card. If you're looking for something more reliable, Worst Fears is a great potential wincon all on it's own. Moreover, with lethal vapors, one of two things happen in response to worst fears being cast.....

  1. They don't respond, you take their turn, activate vapors, hold priority, activate it a bunch of times and then they have no more turns.
  2. They respond by sacing vapors, they skip their next turn and the turn they finally get will be controlled by you.

Either way, you come out ahead.

Spreading plague is huge, really depends on ur amount of black cards in the meta.

Deserted Temple - Untap coffers, lake, Nykthos, Shrine to Nyx, thawing glaciers and be used as a political tool.

The Meathook Massacre - Enchantment boardwipe which gives you life which you need.

Profet93 on Skittles®

3 months ago

smoothjonny69

While your avg cmc is very low, have you considered Urza's Incubator for ramp or Skullclamp for draw?

Contamination is fun with reassembling skeleton and Infernal Darkness is a nicer version.

Deserted Temple - To untap coffers or be a political tool.

Thespian's Stage - To copy coffer or opposing utility lands.

Arcane Signet > Felwar stone

Feed the Swarm - Easiest answer to RIP.

Heartstone - Might be worth it with all ur activated abilities

Profet93 on

7 months ago

Contamination - Fun with all your tokens + reassembling skeleton. Thought it does turn off your large mana producing lands. Infernal Darkness is another potential consideration should you wish to go that route.

Be careful with dark prophecy as you can easily kill yourself with it.

SufferFromEDHD on Tsabo Tavoc Havoc

11 months ago

Did you not play back then? Before Bitterblossom the OG Contamination lock was with Nether Spirit. I'm running both to guarantee a lock. It also pays for Koskun Falls.

It is the other 5 mana ramp spell along with Cabal Ritualfoil to get Tsabo out quick.

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