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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Archetype of Aggression
Enchantment Creature — Human Warrior
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
Massacar on Cards Like Grand Cenobite?
1 year ago
You could also consider using the Archetype cycle, such as Archetype of Courage or Archetype of Aggression.
There's a lot of ways to go about these kind of buff effects, so a part of what matters is you budgetary constraints.
TheoryCrafter on Challenging Maarika
1 year ago
I noticed you only have a couple of artifact/enchantment hate cards. May I suggest adding Cindervines?
As much as I understand you don't want to add more green, Perhaps maybe make an exception for adding Rot Wolf? Not for the infect, but for the card draw it will bring. Another exception would be Ram Through. It does deal direct damage to a creature and offers excess damage. I would also suggest Archetype of Aggression for trample.
A card you should strongly consider is Everlasting Torment for indestructible creatures.
I hope this helps. Thank you for reading me out. Happy Hunting!
Helgrind on Blocked
1 year ago
Treeshaker Chimera, Archetype of Aggression,Khenra Charioteer,Quartzwood Crasher, Proud Wildbonder,Gorm the Great,Sylvan Basilisk, Hunted Dragon,Hunter's Insight,Kazuul's Fury Flip, Berserker's Frenzy
bushido_man96 on Gruul Enchantress
2 years ago
SleeplessPr1nce, thank you for those suggestions! I'll take some time and address them.
Kodama of the West Tree is indeed a fantastic idea. Anthem for modified creatures and provides ramp. Hard to lose. I will see about adding that one, for sure.
Archetype of Aggression is definitely useful, but I don't know if I'm as sold as finding a slot for it. I do like the trample it offers, and the fact that it will draw off my enchantresses. I'll see as I play along how much I think it could be useful. At only a few gumballs in price, it won't hurt to pick one up.
I like Shadowspear, but not it's price tag. I won't be adding it anytime soon. Emblem of the Warmind is ok, but not sure I need it here with the other haste enablers that I have. Curse of Predation seems useful, too, but a bit limited in being a curse that I'll lose upon killing a player. The fact that it is an attack trigger, and not a damage trigger, is intriguing, though.
Thanks for taking a look, and for the upvote!
SleeplessPr1nce on Gruul Enchantress
2 years ago
I love the versatility of this list, and how you're not just banking everything on Chishiro. I got some creatures for you: Kodama of the West Tree and Archetype of Aggression, give those spirit boys some trample.
I would also recommend Shadowspear over Blackblade Reforged. And a couple auras you might like: Emblem of the Warmind and Curse of Predation would fit nicely with your go-wide strategy.
Cheers
Neotrup on English Linguistic Explanation
2 years ago
There isn't much of a difference, my understanding is that WotC prefers that formatting to avoid the confusion of whether the creature grants the ability to itself. Some creatures though do use the other formatting (Maelstrom Wanderer and Slivers for example). The functional difference is that Archetype of Aggression only has trample while it's on the battlefield, while Aggressive Mammoth has trample in all zones. This means Mwonvuli Beast Tracker would be able to search for the Mamoth, but not the Archetype.
Gidgetimer on Stomping Counters
2 years ago
See, the problem with specifically me suggesting cuts is that you and I seem to have much different playstyles. I am not big on Planeswalkers and like to keep my mana curve super low to the ground, especially with a mana hungry commander like Marath. I can tell you about objectively strong cards for your mana base though, and I tried to just do that.
If I were pressed and had to make suggestions; for just the first four sorceries I would say both 6-mana Ajanis, a basic Forest, and a basic Plains. For all 12 of my suggestions and in descending order from first card cut to last so that you can take any number and have my suggestions for cuts:
Many of these other cuts are also ramp, but that is because your Land+Ramp number is pretty close to what I like after cutting the two Ajanis. Going with sorceries and artifacts will protect you a little better from sweepers since your mana base will be able to survive a Wrath of God and you would be more likely to be able to recover. The artifacts will still leave you weak to Austere Command, but you are less likely to be collateral damage.
Another switch I would just make straight up is Archetype of Aggression in for Aggressive Mammoth in keeping with me liking to keep a mana curve lower.
6TEME on
2 years ago
Archetype of Aggression is an underestimated card, people think it's best for aggro, but it is clearly better in that kind of deck with 1/1. I really like that, good pick.
I'm not really sure about the Divine Visitation, it is not a "may", it changes every tokens you make, so your little shrines too.
The Bears of Littjara is good but not the best in this deck (just my opinion), if you have chosen it for the blocker there are better ones, same if it is for the removal. If it is because the token has "changeling" then it doesn't work with "shrine", it is an enchantment type.
I see that you are not going pillow-fort despite doing an heavy enchantment deck, is that a choice or did you forgot about Propaganda, Ghostly Prison and especially Sphere of Safety? Shrines are good passive wins, so pillow-fort is a strong way to stay alive while waiting for that victory. I also like Tainted AEther to make the number of creatures on the board stagnate, and/or No Mercy which is awesome in p-f since your opponents can't attack you with all their creatures they will send you their best ones, so they can't do that every turn with No Mercy.
Last thing, why not the Honden of Night's Reach? It is one of the best, preventing your opponents to get card advantage AND taking advantage of their graveyard with Animate Dead, Dance of the Dead and Necromancy, since they can taget in any graveyard.
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