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Well... This is strange.

I wanted to make a fun elf deck with a nice top end based on Ep. 17 Steely Turbo Galta by Duke.Fleed... well, it started like that, and I thought oh! Craterhoof Behemoth ends games fast, I'd love to use it!

Two seconds later I think I want more card draw, I start running tutors, realize Heritage Druid's innate power, start building like that, I speed up the deck a bit, find how Regal Force allows us to draw a ton off cards, Scryb Ranger is sweet with Elvish Archdruid, and then I am here...

A full storm-combo list with the ability to go off averagely turns 2-5, averaging a little sooner than turn 4 is when we win, in a vacuum, against hand disruption we go off around turns 4-6, and against removal 4-5. Against both turn 6 is normal, but we have blockers for days, so we are a little slow against a ton of disruption.

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